(Version 1.0)
RPG Stats by Harvey Neil Johnston ([email protected])
During the development of the VF-1 Valkyrie as an all environment variable fighter, the design that would become the VA-1 Einheriar was also under development. Intended as a variable attack fighter, the Einheriar began production in 2008, a year after the production of the VF-1 began. The Einheriar saw service with various branches of the UN Forces, but with the successes of the VF-1 Valkyrie, it was relegated to a secondary role. It saw action during Space War I, and limited use following the war. Due to the fact that the Valkyrie could perform the roles of the Einheriar just as effectively, the VA-1 was destined to be replaced by it.
The VA-1 Einheriar shared the same FF-2001 fusion engines used by the VF-1 Valkyrie, developed by Nakajima, Pratt & Whitney and Rolls-Royce. The VA-1A, the production model, possessed a single laser mounted on its head. The VA-1S possessed four lasers, and was produced as an officer's model. A gun pod was mounted within the nose of the fighter, which was used for heavy assault. It utilized an advanced laser targeting system. Various ordnance payloads were used in its role as an attack fighter. Unlike the VF-1, the Einheriar only transformed into fighter and battloid modes, and it did not possess a gerwalk mode.
RPG STATS
Vehicle Types:
VA-1A
(standard model, possesses one head laser, served with the UN Forces from
2008 until replaced by the VF-1 Valkyrie).
VA-1S
(officer's model, possesses two head lasers, served with the UN Forces
from 2008 until replaced by the VF-1 Valkyrie).
Class: Variable attack fighter
Crew: One pilot wearing Tactical
Life Support System
MDC BY LOCATION:
NOTES:
* Head 100 Arms (2) 100 each Hands (2) 50 each Legs / thrusters (2) 200 each ** Main body 300 Reinforced pilot's compartment 200 Wings (2) 150 each Canard wings (2) 30 each Assault gun pod 100 RöV-20 laser cannons (1 or 4) 30 each
* Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.SPEEDS:
** Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
RUNNING, BATTLOID CONFIGURATION:
90
mph (144 kph).
LEAPING, BATTLOID CONFIGURATION:
30
ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING, BATTLOID CONFIGURATION:
Hover
to 300 mph (480 kph) within an atmosphere.
FLYING, FIGHTER CONFIGURATION:
Mach
1.40 (1078.0 mph/1734.8 kph) at sea level, Mach 2.71 (2086.7 mph/3358.1
kph) at 6.2 miles (10.0 km), Mach 3.87 (2979.9 mph/4795.6 kph) at 18.6+
miles (30.0+ km) with a ceiling of 21.7 miles (35.0 km). Design G limit
is +7 standard Earth gravities. Has an unlimited range. Stall speed is
142.9 mph (230.0 kph) although VTOL shift is possible, allowing it to hover.
Speed is doubled in space.
MAX ENGINE THRUST:
11,500
to 23,000 kg x2 from main engines.
STATISTICAL DATA:
HEIGHT:
43.6
ft (13.3 m) in battloid configuration.
13.1
ft (4.0 m) in fighter configuration.
WIDTH:
26.3
ft (7.7 m) in battloid configuration.
39.7
ft (12.1 m) wingspan in fighter configuration.
LENGTH:
13.8
ft (4.2 m) in battloid configuration.
48.9
ft (14.9 m) w/ gun pod, 39.1 ft (11.9 m) w/o gun pod in fighter configuration.
WEIGHT:
14.0
metric tons.
PHYSICAL STRENGTH:
Equal
to a P.S. of 50.
CARGO:
Small
compartment behind pilot's seat for personal belongings.
POWER PLANT:
(2x)
Nakajima/P&W/Rolls-Royce FF-2001 thermonuclear turbine engines. Several
Nakajima NBS-1 high-thrust and P&W LHP04 low-thrust vernier thrusters
are located on the hull for added mobility.
COMPATIBLE FAST PACKS:
Dorsal:
None
WEAPON SYSTEMS:
1/ (1x) HEAVY ASSAULT GUN POD: This gun pod is nose-mounted in fighter mode and is hand-held in battloid mode. An extendable strap may be extended from the pod, allowing it to be carried on the back in battloid mode. It possesses an advanced targeting sensor and may be fired in any mode. The ammunition is contained within a sealed rotating chain feed inside the weapon and may only be reloaded at a UN base.STANDARD EQUIPMENT FOR THE VA-1 EINHERIAR:2/ (1 or 4x) MAUSER RöV-20 LASER CANNONS: Similar to the VF-1 Valkyrie, the Einheriar has one (VA-1A model) or four (VA-1S model) turret-mounted lasers upon its head. In fighter mode, these lasers are dorsal mounted and may fire in any direction above the mecha. In battloid mode, the lasers may fire in any direction.
- Primary purpose: Assault / defense.
- Range: 4000 ft (1200).
- Damage: 4D6 (short burst), 1D4x10 (long burst), or 2D4x10 (full burst).
- Rate of fire: Equal to pilot's number of attacks.
- Payload: 600 rounds allowing for short bursts (10 shots), long bursts (20 shots), or full bursts (40 shots).
- Note: The gun pod possesses advanced laser targeting, giving it a +3 to strike.
3/ (2x) WING-MOUNTED HARDPOINTS: One hardpoint is mounted under each wing. Each hardpoint can carry either a long-range missile (LRM), a Multiple Ejection Rack (MER) carrying 3 medium-range missiles (MRMs) or a UMM missile pod carrying 15 short-range missiles (SRMs). The missiles and pods are relocated to the back in battloid mode. Various ordnance payloads are possible.
- Primary purpose: Assault / defense.
- Secondary purpose: Utility cutting tool.
- Range: 4000 ft (1200 m).
- Damage: 1D4 MD per laser (1D4 for VA-1A, 4D4 for VA-1S).
- Rate of fire: Equal to pilot's number of attacks. The lasers may all be fired in on continuous beam for double damage against stationary targets, using all attacks.
- Payload: Effectively unlimited.
I/ LONG-RANGE MISSILES
or II/ MEDIUM-RANGE MISSILES
- Primary purpose: Heavy assault.
- Secondary purpose: Anti-starship.
- Missile types: Any type of LRM may be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of fire: Volleys of one or two.
- Payload: One per hardpoint; two maximum.
or III/ SHORT-RANGE MISSILES
- Primary purpose: Assault.
- Secondary purpose: Anti-mecha.
- Missile types: Any type MRM may be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of fire: 1-3 missiles per hardpoint, up to 6 maximum.
- Payload: Three per hardpoint; up to 6 maximum.
4/ HAND TO HAND COMBAT: The pilot of the Einheriar can engage in melee combat rather than use a weapon. The mecha is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
- Primary purpose: Assault.
- Secondary purpose: Anti-mecha.
- Missile types: Any type of SRM may be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of fire: 1-5 missiles per hardpoint, up to 10 maximum.
- Restrained punch: 1D4 M.D.
- Full strength punch: 2D6 M.D.
- "Booster" punch: 3D6 M.D. (counts as two attacks)
- Tear or pry with hands: 1D6 M.D.
- Kick: 1D6 M.D.
- Leap kick: 2D6 M.D.
- Body flip/throw: 1D4 M.D.
- Body block/tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
BASIC VARIABLE FIGHTER COMBAT TRAINING
Original name:
Breast Fighter
(Battle
City Megaroad)
Appearance: None
References used:
Macross
Mecha Designs by
Dave Deitrich.
Macross:
Perfect Memory by Minori Library, Big West and MBS.
The Breast Fighter was developed by Studio Nue for Battle City Megaroad, a preproduction series that evolved into Super Dimension Fortress Macross. The original name, ‘Breast Fighter,’ was based on the fact that the fighters were launched out of the chest of the Megaroad. The conjectural name of ‘Einheriar’ is an homage to the name given to the VF-1 Valkyrie, being the male counterpart to the mythical female Valkyrie. Minimal written information is given, so much of this document is conjecture. The weapons fit is based on the diagrams presented in the book, Macross: Perfect Memory.