River of Dreams' House Rules
Combat
Do not ever allow instant kills. Instant kills are one challenge
character killing. Any character death will get at least one challenge, if not a
set of them to keep himself alive (that doesn't mean they will be EASY
challenges, but challenges all the same). The rules are designed to be
theatrical, not realistic. Combat is set-up to promote story, not testosterone.
Keep this flavor when running combat. Emphasize STORY over combat and Roleplay
over Rollplay (R-P-S).
Protection
Shields
Instead of the damage absorption presented, shields are now
changed to the following rules:
- Small Shield: Gives +1 bonus trait and no negative trait.
- Large Shield: Gives +2 bonus traits and negative trait: Heavy
Shields do not absorb wounds.
Glamour Systems
Calling Upon the Wyrd
While the character is Calling Upon the Wyrd,
Cantrips subsequently cast do not cost an additional Glamour to be Wyrd.
Chimera
Chimera
There are 4 basic types of Chimera.
- Incidental: These are the most common types of Chimera found in the
Enchanted World. These are the stray dreams that have popped up here and
there, and are almost always tied to a specific place or person. While these
Chimera may seem solid while in their proper setting, they are actually very
frail and will crumble if removed. It is very difficult to turn Incidental
Chimera into Crafted Chimera. Most sentient Chimera (Companions) in the real
world are Incidental. They are very susceptible to high levels of Banality.
- Dreamed: These Chimera are the type that is found most common in the
Dreaming. Dreamed Chimera are those that are most generally turned into
Crafted Chimera. While these Chimera are much sturdier than Incidental ones,
they are still likely to dissolve if not Crafted or Forged properly. Sentient
Chimera (Companions) in the Dreaming are usually this type of Chimera. Chimera
or Companions created with Dream Weaving are of this type.
- Crafted: These are the Chimerical Items that most Kithain are familiar
with. These are items like leather, wood, or metal that have been made into
something. Generally, Chimera cannot be crafted into items more complicated
than a simple mechanical device. Crafted Chimera are still as vulnerable to
Banality as Dreamed Chimera.
- Forged: These are the rarest of Chimera, because only Nockers can make
them. Forged Chimera are Chimera (generally Dreamed or Crafted) that have been
altered on the most fundamental level. Forged Chimera have an amazing
resilience against Banality, and are not connected to a certain person or
place like most other Chimera. Through their Arts, Nockers can create a wild
variety of Forged mechanical monstrosities. Most High Level Chimera are
Forged.
Creating Chimera
Incidental Chimera may be changed into Crafted Chimera
as per the rules on page 177 with the following changes. After all the Glamour
has been spent, a point of Willpower must be spent as well. A Simple Test is
then performed. If it is lost, the creation fails. If won, the Chimera will last
until it comes in contact with high levels of Banality (7+). These Chimera may
still erode over time, and may need to be infused with additional Glamour each
session at the ST's discretion. This applies to created Companions as well.
Dreamed Chimera may be changed into Crafted Chimera as per the rules on page
177. These Chimera are much sturdier than Incidental Chimera, but still may fade
if they come into contact with high levels of Banality (9+). This is up to the
Storyteller who may call for a Challenge or Simple Test.
Chimera Creation Time
The following are suggestion Chimerical Creation
Times. The Storyteller has the final call. Nockers, Goblins, Boggans, and Sidhe
of House Dougal act at 1 level lower on the time chart (with Level 1 still being
Level 1.) Storytellers are encouraged to pay special attention to where the
Changeling is gathering the materials needed. Is it Incidental, Dreamed, or
Crafted? Gathering the proper materials can be an adventure unto itself. The
Storyteller has final call, and any Chimera or Companion made that needs
Storyteller approval must get it before it can be used in play. Remember that a
Changeling can only work on one creation at a time. In addition, the creation of
sentient Companions is somewhat more difficult than making Chimera. Companions
should be considered to be one level higher on the time chart than their rating
(to a maximum of 5.)
- Level 1:
- 1 Minute - 6 hours
- Level 2:
- 30 Minutes - 1 Week
- Level 3:
- 3 Day - 2 Weeks
- Level 4:
- 2 Weeks - 3 Months
- Level 5:
- 3 Months - 1 Year
Treasure Creation
Treasures are not Chimera. They are not created like
standard Chimera or Companions. The creation of a Treasure is an epic
undertaking, one that should require an appropriate quest of some sort. There
are no raw mechanics for making Treasures. Their creation should be a story in
itself, with the Storyteller determining when the proper moment of completion
has come. Treasures created are granted powers by the supervising Storyteller
with all approval restrictions on Treasure rating still in full effect.
Characters that quest for a treasure must pay an amount in experience equivalent
to the rating of the Treasure before being able to harness its magic.
The Enchanted Stroke
The Melee challenge for the Enchanted Stroke is
always considered to be a surprise challenge.
Enchantment
In the text it mentions that Kinain, Faerie Kinfolk, may
learn Arts and Realms. Kinain may learn Basic Arts, given a willing PC teacher.
Anything beyond that requires Storyteller Approval.
Enchantment Time: Generally, most enchantments last 1 day per point of
Glamour spent. Some creatures will stay enchanted longer.
Oaths
You may not take multiples of the same Oath and gain permanent
benefit from it.
Oath of Clasped Hands:
May only gain benefit of this Oath once (gaining
one permanent Willpower)
Oath of Fealty:
You can only be under one Oath of Fealty at a time. To
swear another is to break the first Oath.
Oath of Escheat:
The benefit then of this Oath is that the vassel
regains 2 Willpower a week.
Oath of the Long Road
You may only take this Oath once until completed.
You may only gain the benefit of the Permanent Willpower and Glamour once. Use
of this oath on a trivial quest is considered as dire as breaking this Oath.
Oath of the Undoing
This Oath is a sure way of making your character an
NPC.
Epiphany
Keep in mind that the four methods have different qualities.
Reverie is the safest but is by far the most time-consuming and slowest in
harvesting. It is the conservative method.
Rapture is the once in a lifetime experience. It is the attainment of Nirvana
for a brief moment.
Ravaging is quick and dirty. Its disadvantage is that it is dangerous. There
is the possibility of gaining Banality.
Clarification: When failing a Ravaging Challenge, the Kithain gains a
Temporary Banality and not a Permanent Banality.
Rhapsody is powerful, takes a little time and is the ultimate thrill.
However, it kills or cripples.
Another way of explaining the system is that each week the artist is creating
the single masterpiece, the Rhapsody user is supercharging them with Glamour. At
the end of each week, the artist tests to see if the Glamour supercharged is
added to the pool or lost. The Challenge is Static and pertains to the Art. So a
painter would perform a Mental Challenge against a difficulty of how hard the
painting will be. They would get their Performance: Painting as a retest.
At the end of the masterpiece, the art will have a number of Glamour invested
into it. Then the final test, a Static Challenge with the difficulty determined
by the complexity of the art, is conducted. That difficulty (if the artist wins
her Challenge) added to how many were invested previously (supercharged) is how
many temporary Glamour the Changeling performing Rhapsody gets. If the
Changeling is Unseelie, they double that amount. However, realize that you have
just destroyed, burned out and trampled on the artist, most likely driving them
to Banality 10.
Optional Rules
Ownership of Freeholds
Taken from Changeling: the Dreaming (2nd
Edition, pg. 226)
- If a character discovers or inherits a pre-existing freehold or glade, she
must swear an oath to protect it and then invest an amount of Glamour into it
equal to the rating of the freehold. If the freehold is destroyed, the owner
gains as many temporary points of Banality as the level of the freehold.
- A freehold may be taken at the previous owner's death, or the owner can
give it away.
- A noble with a pennon (Count or Higher) can take a freehold from someone
with a lesser title by demanding a fior. If the person refuses the fior, the
freehold mystically transfers to the noble. This was how the Sidhe reclaimed
so many freeholds upon returning to Earth.
- If the owner becomes Undone, the freehold drops a level per year and the
balefire gains a bluish light. It will dry up until the owner awakes or
someone else claims the freehold. Seelie typically believe that if the
previous owner returns, the freehold should go back to them whereas Unseelie
believe that the previous owner was weak and has lost any claim to the
freehold.
Gaining Glamour from a Freehold
If no one is healing with the balefire,
one person per evening may gain an amount of temporary Glamour from the balefire
equal to the level of the Freehold. They may not surpass their permanent
Glamour. The individual benefitting is generally the owner, but she can let
someone else enjoy it in her stead.
Reaving
This is sucking extra Glamour from a freehold. Anyone may do
this. It is a terrible crime. A Simple Test is done in the presence of the
balefire. If it is won, then the fae gains a point of temporary Glamour for
every 3 points of permanent Banality they have. If they tie, they gain a point
of temporary Glamour for every 2 points of permanent Banality they have, and the
freehold automatically drops a level permanently. If they lose, nothing happens.
The owner should be allowed a Simple test to see if they can tell that Reaving
is being attempted on their Freehold.
Freehold Affinites
In Dreams and Nightmares (Chapter 5) it
discusses Freehold Affinites. This is like Kith Affinities, except all those in
the Freehold gain the bonus for that particular Realm while in that Freehold. It
also flavors the Freehold in one direction. The Chimera present will reflect
that Affinity, as will their surroundings. There are no Time Affinity Freeholds.
Additional Rules
Cold Iron
The metal touch of Cold Iron affects fae strongly. Being
manacled in Cold Iron prevents a Kithain from casting any Cantrips or employing
Birthrights. In addition, the manacles will burn the wrists of the Kithain over
time. The burning of the manacles is at your Storyteller's discretion
Weapons forged of Cold Iron inflict aggravated damage and a point of
Temporary Banality. Wielding a weapon of Cold Iron also inflicts the 1 trait
penalty and 1 Glamour trait penalty.