This is
a step by step Character Creation Process for Richmond's "River of Dreams"
Campaign. You will need WW's Shining Hosts Book. Listed here are
house rules and changes.
Step One: Character Concept
Choose your concept, court, Legacies, house (if applicable), seeming and
kith
Step Two: Select Attributes
Prioritize the three categories Physical, Social, Mental (7/5/3)
Choose Physical Traits
Choose Social Traits
Choose Mental Traits
Step Three: Select Advantages
Choose Five Abilities
Choose Five Backgrounds
Choose Three Levels of Arts
Choose Five Realms
Step Four: Finishing Touches
Record beginning Glamour, Willpower and Banality as determined by your
seeming
Record kith Birthrights and Frailities
Record Musing/Ravaging Threshold, if any
Choose Negative Traits, if any
Purchase Merits and Flaws, if any
Step Five: Spark of Life
Write your background; include secrets, motivations, and quirks
Spend experience points to improve base character (10 points plus points
bought with negatives/flaws)
The Changeling Character Creation System
The most important part of your
character is the concept. You should imagine your character enmeshed in the
World of Darkness--a place of callousness, brutality, intrigue, and hidden
romance. Since you are thinking about portraying a Changeling in this world, you
should think about how old your character will be, what your character will know
of history (or not know), and how your character deals with the Nobility and its
Knights, Kings and other authorities. White Wolf's World of Darkness has been
constructed with the younger characters in mind-- characters which have just
become Fae in the last 5-10 years. White Wolf focused on younger characters
because they are more able to role play-- learning about their "new" nature,
establishing themselves, and feeling the truly awesome power of the society that
governs so many of the Kithain. If your character has been an awakened Fae for
more than 15 years, you will want to consult with a storyteller extensively--the
older characters tend to be part of the establishment or at least they have the
system down and propogate it as part of their mask.
There are many Character types in the Changeling world, but to keep from
saturating our world with rarities, for the most part character creation is
restricted to these kiths:
Boggans, Eshu, Nockers,
Pooka, Redcaps, Satyrs, Sluagh, Trolls and Mortals.
A note on Sidhe: If you would like to play one of the noble Sidhe, that
can probably be arranged, but I am keeping their numbers small in relation to
commoners. It is very possible that, although I don't mind your playing a
Sidhe, there simply will be no room for you to play one at the time. If
necessary, I will put together a waiting list for Nobles, and should population
of the game increase more, or nobility dwindles, I will then allow Sidhe on a
first come first serve basis.
Restricted to VERY special
permission (which means a damn good reason and background story) is:
Clurichaun, Ghille Dhu, Selkies, Thallain (Beasties, Boggarts, Bogies, Goblins
and Ogres), Nunnehi, Members of the Shadow Court,
Mortals with Numina, Dauntain and Autumn People, Anything crazy not mentioned
here.
Step One:
Kith:
Under Birthrights, some Kith Advantages give permanent attribute
traits or abilities. These traits act as normal traits but can exceed Trait
maximums. They are expended as normal in challenges but cannot be permanently
stripped or burned.
Nocker: Forge Chimera
The advantage is that Nockers can create Chimera
(see Backgrounds) of 1, 2 or 3 point value for no cost. These Chimera do not
have ANY magical properties and are relegated to being in the Enchanted world
(i.e. do not have a mundane counterpart).
Step Two:
Same as Shining Hosts.
Step Three:
Choosing Abilities
You may not start with more than 3 levels of any
given Ability without justification and Storyteller approval. Additional levels
of ability may be developed in-game.
Abilities
Certain of the Abilities listed on pg. 76 of Shining Host were
not further explained in Chapter Four, others were added in chapter four but
were not listed on pg. 66. Those abilities, and additional abilities available
in Sanctioned Play are further explained here.
The following table shows what multiple levels represent in game terms:
Master (Doctorate degree/best of the best/maximum human potential.)
6X
Grand Master (preternatural ability from centuries of use or exceptional
natural talent combined with skill.)
Linguistics (Clarification)
There is no limit to the number of times you may take this ability. Treat
each language as a specific ability per the chart above. The Storyteller
may award Linguistics at their discretion for no experience cost.
Lore: Lores are specialized knowledge of a group, place or type of thing.
They usually represent hands-on familiarity or detailed research. They are
difficult to acquire because they are specialized, but much more useful than
general knowledge. Each specialized Lore falls under the maximum of 5, not Lores
in general. Use of a Lore requires a static Mental Challenge against a
difficulty set by the Storyteller. Lores work just like any other ability. Some
examples are: Kindred Lore, Garou Lore, Unseelie Lore, House Lore, etc. Others
may be created as needed by the Storyteller. Like other Abilities, Lores can be
further specialized to indicate a particular concentration in that from of
knowledge, so for example: Unseelie Lore (Ogres) or House Lore (Balor) isn't
unheard of, but rare. Beware, some information is not only difficult to find,
but dangerous to know. Those who are covered by a Lore (for example Pooka and
Pooka Lore) are considered to have their own lore at level 1, unless they are
particularly ignorant or well informed. Just add the appropriate Lore at level 1
(or none) to the Character Sheet and increase it like normally. When your
character gains new knowledge in game, in order to reflect that permanently, you
need to expend the experience (or be awarded it by an Storyteller) and purchase
the appropriate level of Lore Ability (with Storyteller approval of course.)
Gremayre counts as levels of basic Dreaming Lore (this covers all things of
the enchanted world).
Shadow Court Lore is often hidden by the Mists from the minds of non Shadow
Court changelings. It requires ST approval to have Shadow Court Lore.
Choosing Arts
Choose Three levels of Arts. A player character may spend
their three allotted choices to gain an Intermediate Art, although my advice is
don't be a one trick pony unless that trick gets done alot.
The Arts of Chronos, Naming and Sovereign are restricted to Sidhe characters.
For any character, permission for Chronos or Naming is required.
Choosing Realms
Glamour
Based on your seeming.
Willpower
Based on your seeming.
Banality
Backgrounds
Influences:
DO NOT PURCHASE! I will decide your influences based
on your background and actions.
Companion, Chimera and Treasures:
All stats are determined by
Storytellers, not the players.
Dreamers:
I must be kept abreast of your activity with your dreamers for
you to benefit from them. If you tell me, "I want to use my dreamers" and
I haven't heard an update about them lately, I'm likely to at least up
the difficulity for your test. Please don't treat this as a statistic,
these people are integral to your characters life.
Resources (added):
This Trait describes your financial resources or your
access to such resources. Such resources are not completely liquid, but you can
often sell them to gain money. This Trait assumes that your character gains a
basic allowance each month, appropriate to the level of Resources. However, you
must detail the source of this income, as it might well "dry up" depending on
the circumstances of the chronicle. Liquidation means all your Resource Traits
are burned permanently in trade for cash.
Level
Description
x1
Small savings: You have an apartment and perhaps a motorcycle. If
liquidated, you would have $1000 in cash. Allowance of $500 a
month.
x2
Middle class: You have an apartment or condominium. If liquidated, you
would have $8,000 in cash. Allowance of $1,200 a month.
x3
Large savings: You own a house (or at least have some equity.) If
liquidated, you would have $150,000 in cash. Allowance of $3,000 a
month.
x4
Well off: You own a very large house, or perhaps a dilapidated
mansion. If liquidated, you would have $500,000 in cash. Allowance of
$9,000 a month.
x5
Wealthy: You are a millionaire. If liquidated, you would have up to
$2,000,000 in cash. Allowance of $20,000 a month.
x6
Rich: You are easily a millionaire many times over. If liquidated, you
would have up to $5,000,000 in cash. Allowance of $50,000 a
month.
x7
Filthy Rich: You have more money than most people ever dream of. If
liquidated, you would have up to $25,000,000 in cash. Allowance of
$120,000 a month.
(Note: This Trait only designates the net worth and income your character
has. You still must purchase Financial Influence if you want to be able to
control the flow of money, or protect the Resources you have. Any request for
Resources 5 or greater requires Regional Storyteller approval.)
Holdings:
Require ST approval. There can only be so many in a
region so I have to police these.
Political Connections:
This background confers no Title or Holding, only
representation of such. Having this background many times requires the player to
weave their background with the Court or Kindgom they represent.
Title:
Starting Sidhe characters may buy up to Baron without
approval. Starting Commoners may buy up to Knight without approval.
Anything above requires ST approval. Please understand the ramifications
of being made a noble. This should be in your background. "Why were
you Knighted for instance? What did you do or are you doing to deserve
such a noble title?"
Characters with Titles begin with title treasures that represent their duties
and powers as follows:
Dukes:
Signets that allow them to sign treaties, assign lands, make
proclamations, and issue writs.
Pennons that allow them to claim a freehold as their personal fiefs
superseding a Counts pennon.
Hearthstone allowing them to draw glamour from any hearth in their fief.
Symbolic Weapon
Counts:
Pennons to identify their counties and claim freeholds
Demand dross from their vassals to feed the hearths.
Symbolic Weapon
Barons:
Demand Dross from their knights
Symbolic Weapon
Knight:
Symbolic Weapon (Not necessarily magical)
These
Treasures cost nothing. The Symbolic Weapon is a show piece unless Background
traits are invested into it.
Trod:
ST approval required.
Step Four:
Merits and Flaws:
Merits and Flaws are available for characters. You may
take a maximum of 7 points of flaws and 7 points of merits. If you ever remove
the disadvantage in game of a flaw (example: killing the object of your
Vengeance) you must pay off the flaw. The cost is 2 points per level. A
storyteller has the option of stripping a Merit from a player if the player
abuses the Merit in the eyes of the storyteller.
Slipped Seeming and Changeling Eyes
Warning: This is a way to be hunted for breaking the Escheat.
Poetic Heart
Storyteller approval.
Art Affinity
Must choose this Art (of your affinity) as one of your three starting
arts.
Step Five:
It is impossible to stress enough the desire of the
Storyteller for you to flesh out the background of your character. If you write
this up, you will receive 1 bonus xp. Give me a story or history.
Freebie Points:
You receive 10 starting experience plus what you spend
on negatives and flaws.
Spending Experience
Bonus experience may be spent now as listed in
Shining Host on page 117 with the following additions and clarifications.
Backgrounds cost 1 points per trait. All backgrounds are purchased with
storyteller approval.
Purchases made with Experience takes one week to implement/learn and the
approval of your storyteller.
There are no restictions to learning most Arts or any of the Realms. The
Arts of Chronos, Naming, and Sovereign require a teacher if the character is
not a Sidhe. Only Player Character Sidhe may teach these Arts to other Player
Characters, and that character can teach any Art he knows. Learning or
teaching the Arts of Naming requires ST approval.
Secondary Characters:
Secondary Characters are created under the same
creation process as Primary characters, however their progression and their
involvement level is different. You may swap back and forth between
your characters, but you must change your appearance (preferably drastically,
although a pinned on tag would banally suffice). You can do this anytime during
the game, but understand the dormancy of your other character. I will not
allow anyone to say "well if i wasn't playing my secondary character, my
primary would have been at such and such meeting, can we say he was there?"
NO, NO, NO! If you choose to play two characters, that character only sees
what it sees DURING YOUR PLAYING OF IT. I would also appreciate your going
to whatever lengths you can not to appear in the same local or at least same
scene as your other character. I don't want to see anyone besides ST's and
designated narrartors flip-flopping between charcters in a scene (in fact i'd
like to keep even ST's and Narr action of it at a minimum)
This also brings up potential problems of IC and OOC knowledge ending up
being abused. I trust each of you as fantastic roleplayers, and should i catch
anyone using knowledge they found out OOC or that they learned from their other
character (without proper IC reason) I will not hesitate to give horrible
punishment. I hate that shit.
Gaining XP for Secondary Characters:
Since the secondary character is
meant to be just that: secondary, his/her xp will be rather difficult to get. A
secondary character will earn xp for any day you play him/her at a rate of 1/2
of what your primary character receives, ROUNDED DOWN! That's right, in most
cases your secondary will receive 0 xp, unless you roleplay or costume your ass
off. These characters are meant to be background for the most part and should
never be as strong as any regular player's primary character. Also, if you
play your secondary character for a full session without playing your primary,
assuming you only receive attendence xp, your PRIMARY still gets the
one xp! This might sound ludicrous, but it keeps players from flipping
their primary and secondary status too often. Think of it this way:
the xp is going to the player and these are the rules on how you can apply it.
Lastly, as with most characters, I must see them and have a copy of
them BEFORE they are played! As our game grows, i plan to restrict people
who can play secondaries, but right now, you are all given permission to make
one.