Chapter 13:  Imagery

 

A.   What is imagery?

 

Imagery refers to creating or recreating an experience in the mind, along with all the sensory and environmental images that accompany it.

 

          It should involve the kinesthetic sense (sensations from bodily position, movement, muscles, joints, and tendons)

 

          It should involve the visual sense (what you imagine seeing), the auditory sense (what you imagine hearing), the olfactory sense (what you imagine smelling), and the tactile sense (what you imagine touching).

 

          It should also involve an emotional component (anxiety, anger, joy, or pain) and thoughts (confidence, concentration).  All of these help create a complete mental picture.

 

B.   Research evidence show that imagery enhances performance.   The effects are stronger for skilled athletes.  Evidence comes from…

 

Anecdotal reports

Case studies

          Both correlational and experimental research on imagery     

          interventions

 

C.   Some basic facts about imagery

 

It is most often used in before actual competition and during simulated practice situations

 

It also can be used after competition, before and after practice, during breaks in the action, during non-sport times, and when recovering from injury

 

Athletes may imagine sport outcomes, specific sport behaviors or skills, the arousal or emotions associated with sport, and carrying out goals and strategies

 

 

     D.   What do athletes image?

 

                 Competition surroundings

                 Both positive and negative images (failure-it may be         

                     difficult to suppress these images at will)

                 Typically visually and kinesthetic components of imagery

                 Athletes image from a certain perspective: internal or 

                     external

 

 

Task: describe an image from an internal perspective and then that same image from an external perspective

 

 

        E.  Advantages of using imagery

 

          To practice remaining focused and concentrating     

          To imagine excellent performance in order to build confidence

          To control (raise or lower) arousal, anxiety       

          To mentally practice a particular skill, or to learn new skills

          To deal with pain and injury without feeling down

          To try and figure out a certain problem with your performance

       

         F.  Factors influencing the effectiveness of imagery

 

1.    What the task is

 

2.    The imaging ability of the athlete.   A good “imager” works to make the image vivid and detailed.  This is often done by practicing.  A good “imager” works to control the image vivid so that he/she is visualizing positive rather than negative behaviors.

 

3.    The person’s actual athletic skill

 

4.     Using it in conjunction with actual physical practice

 

 

    G.  How does imagery work?  There are five key explanations. 

 

1.     Psychoneuromuscular theory—imagining activates neuromuscular patterns in the same way that actual physical movement does.

 

2.     Symbolic learning theory—imagining helps us understand, learn, and acquire the motor movements.

 

3.     Psychological skills hypothesis—imagery works because it improves concentration and confidence, and reduces anxiety.

 

4.     Bioinformational theory—an image creates mental scripts with elements that describe a stimulus to action/movement, and a response to that stimulus.

 

5.      Triple code model—expands bioinformational theory by claiming that the image also imparts meaning or significance.


 

 

   H.  Steps in developing an imagery training program

 

1.     assess the athlete’s current level of imaging ability.  There are questionnaires designed for this purpose.

 

2.     find a quiet setting with few distractions

 

3.     get the athlete to relax and focusing on the task of imagery

 

4.     make sure the athlete is motivated to do this and has appropriate expectations as to how much can be accomplished

 

5.     make sure the athlete knows the setting to be imagined; if not, visit the setting, or use a videotape of the setting or the athlete’s performance

 

6.     help the athlete feel the bodily sensations

 

7.     focus on positive outcomes

 

8.     image in real time (in the time it actually takes for a skill to be executed)

 

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