DSQ
Welcome to the offical home of Dragon Stone Quest. This is an ongoing project to produce, from the ground up, an original computer role-playing game. I want to distill all the great qualities of all the classic fantasy RPGs I've played and leave out much of the gunk that I feel ruined the games. It will be a turn-based overhead view adventure not unlike the early Dragon Warrior and Final Fantasy series games. Expect to see elements from these games as well as classic series such as the Might and Magic games, Legend of Zelda games, Questron games, Dungeons & Dragons games and every other masterpiece I've been exposed to.
Some screenshots from the tile/map editor:
This is the program I wrote to create the big maps that the character will run around in during the game. While it lets me create graphic tiles and place them where I want, it also utilizes the same code that the actual game will use to display that map information, so you're seeing the exact 11 x 11 tile screen portion that will ned up in the final game. The map engine is working flawlessly and I'm getting better at drawing trees and junk. But it's slow going. I'll need to have over 1000 graphic tiles, at least 100 monsters and more than 50 maps before I can even begin to call it a game.
Dragon Stone Quest and all content on this page is copyright 2004 Jamie Garrett
I'm particularly proud of this type of tree. Took a couple hours to get it just right, but the effort was well worth it. I'm using a big oldschool 320 x 200 DOS screen mode that gives me 256 colors at a time. Making the custom color palette was lots of fun. It still needs tweaking, but I'm focusing more on the actual mechanics of the game at this point. All the little ascetic things can come later.
January 2004
Here's another shot that will appear inside the first tower. Note how complex of an image can be show using only 8 tiles. Two for the wall, three for the stairs, one for the black outside, one for the wooden floor, and one more for the treasure chest on the floor. I will be using one layer of tiling throughout the game for the sake of simplicity. I need help with the design (particularly drawing these little graphic tiles). If your interrested contact me. My Hotmail = "milkcritter"
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