Play Badminton for

Fun

Fitness

Fellowship

 

Mississauga Badminton Federation

 

 

The M.F.B. was organized in 1987 to encompass the Erindale Junior Badminton Club that had operated continually from 1967 and, such other junior clubs as might be organized in Mississauga. Its aims are;

 

  • Promote and develop junior Badminton
  • To provide an organization that would establish a place where girls and boys age 8-18 could experience a friendly and healthy environment.
  • Develop through sport a respect for rules and regulations.
  • Develop character strengths through friendly competition.

The M.B.F. is dedicated to the development of Badminton and works toward the expansion of clubs in Mississauga. The executive and coaches are all volunteers who give their time and experience towards achieving the goals of the Federation.

The standard program provides instruction by Ontario Badminton Association (OBA) certified coaches for all levels of players. These programs are:

  • A Bantam program for players under 11 as of October 1st. Once a week for 1 1/2 hours the players are taught the basics in a friendly competitive program.
  • A junior program for players under 15 as of October 1st. Twice a week for a total of about 3 hours the players are coached and play a competitive ladder system. Both singles and doubles play is covered.
  • A Senior program for players under 19 as of October 1st. This program is an extension of the junior program.
  • An advanced program for players that wish to develop their skills and compete at a Provincial Championship level.

COME PLAY WITH US

BADMINTON - A SPORT FOR LIFE

 

 

 

 

 

 

 

 

 

 

BADMINTON ETIQUETTE _

In general all competitors in any sport should follow certain universal conventions of behavior. These include the following precepts:

  • That all competitors honor their commitments.
  • That they accept responsibility and conduct themselves in a reputable manner.
  • That they respect the decision of the officials.
  • That they play fair according to the rules of the game.
  • That they consider the opponent not as an enemy but as a colleague in sport.

ON-COURT ETIQUETTE _

All players should observe the following code of conduct:

  • Observe the dress rules of the club.
  • As server wait until the opponent(s) are ready before beginning play.
  • Retrieve the shuttle at the end of a rally when it has fallen on your side of the net.
  • Return the shuttle to the other team courteously if it is their serve.
  • Do not hit the shuttle along the floor under the net as this damages the skirt.
  • Keep proper track of the score at all times.
  • Always make fair, quick and accurate line calls; if in doubt, give the opponent of the benefit.
  • Make decisions for yourselves rather than leaving them to the opponent.
  • Play the game for yourselves rather than the crowd.
  • After losing, acknowledge your opponent's strength and your own weakness. Avoid excuses.
  • Never cross a court while play is under way.
  • Do not walk behind or besides before retrieving a shuttle which has fallen onto another court.
  • Be courteous to other players at all times.

 

 

 

 

 

 

 

 

 

CLOTHING AND EQUIPMENT _

Wearing suitable clothing and using good equipment won’t make a player a champion, but these items are more important than many people thing.

CLOTHING _

  • RUNNING SHOES - A good pair of shoes is a must given the speed, quick starts and stops and the numerous changes in direction made during play. Running shoes should be lightweight, durable and comfortable, with soles that proved good traction.
  • SOCKS - Most players wear one or two pairs of thick socks, which absorb perspiration without chafing the skin. Wearing two pairs of socks will reduce the chance of getting blisters on your feet as the two pairs of socks rub against each other rather than your skin.
  • SKIRTS - should be lightweight and made of a material that will absorb sweat without irritating the skin.
  • WARM UP CLOTHING - Clothing should be completed with a sweater or track suit to keep the player warm at the beginning of each match and to prevent chills after play. Wrist lets can be used to prevent sweat from running into the palm of the hand and a headband will serve to keep perspiration out of the player's eyes.
  • COLOUR - The Mississauga Badminton Federation Clubs encourage their players to wear white clothing when playing badminton. Some color will be allowed but no jeans or loud colored shirts or shorts.
  • TOURNAMENTS - Most tournaments require the players to wear white clothing when on the courts.

EQUIPMENT _

  • SHUTTLES - There are two basic types of shuttles available today, feather and nylon. Most players use nylon shuttles because they are more durable and less expensive that the feather shuttles. The nylon shuttles cost about $ 15.00 per dozen and feather shuttles cost about $ 24.00 per dozen. To ensure that the shuttles last as long as possible and also fly properly, store them in their tubes in an upright position in a warm location. Shuttles stored on their side will become lop-sided and wobble in flight.
  • RAQUETS - The racquet is the most important piece of equipment in badminton. When selecting a racquet, players should take in consideration the weight, grip size and balance of the racquet. The best racquet is one that is light because it is easier to move quickly. However, the lighter the racquet the more costly it tends to be and the easier it is to break. Many of the carbon fibre racquets available today provide both lightness and durability with a reasonable price range. An experienced shop and person with a tension of 15-18lbs should do stringing of the racquet. Of string tension for most players. Avoid buying cheap racquets as they are poorly constructed and contain cheap string that will break easily. A good racquet will from $ 50.00 and up and is worth the investment if the play expects to advance beyond the beginner level. Keep a racquet cover on your racquet when not in use as the will prevent the strings from coming into contact with rough surfaces that could damage the strings.

BADMINTON RULES _

NETS;

  • The nets shall be five feet in height from the floor at the centre of the net and five feet, one inch at the posts.

THE TOSS;

  • Before commencing play the opposing sides shall toss, and the side winning the toss shall have the option of serving first or selecting the side on which to start the match.

SCORING (men);    ( Note – scoring is changing and revised rules will be published shortly)

·        Men's singles and doubles games consist of 15 points.

·        When the score is 13 all the side that reached 13 first has the option of "setting" the game to 5 points or leaving it at 13 points and playing to 15.

·        When the score is 14 all the side that reached 14 first has the option of "setting" the game to 3 points or leaving it at 14 points and playing to 15.

SCORING (ladies);

·        Ladies singles games consist of 11 points.

·        When the score is 9 all the side that reached 9 first has the option of "setting" the game to 3 points or leaving it at 9 points and playing to 11.

·        When the score is 10 all the side that reached 10 first has the option of "setting" the game to 2 points or leaving it at 10 points and playing to 11.

SCORING (general);

·        The serving side may score points only. A player continues to serve until losing the rally.

·        When the serving side fails to win the rally, the serve is lost and no points are scored.

·        All matches are the best of three games unless otherwise agreed.

·        Players change sides after each game. If a third game is required players change sides again when one player reaches 8 points in a game of 15 points and 6 points in a game of 11 points.

·        The player(s) who win the first game shall serve first in the second game. The player(s) who win the second game shall serve first in the third game (if required).

 

DOUBLES PLAY;

  • After the toss the player in the right hand service court of the serving side begins the game by serving to the player in the service court diagonally opposite. If the serving team loses this rally, it loses the right to continue to serve as only one player on the side beginning the game is entitled to serve. The opponents now have the right to service and the player who started (received service) in the right hand court shall serve first. If the serving side wins the rally the first server moves to the left hand court and serves diagonally to the player in the opposite service court. The first server continues to serve, changing courts after each point is scored, until the serving side loses a rally. At this point the second server shall start to serve and shall serve from the alternate courts after each point is scored, until the serving side loses a rally. At this time the service changes to the opposition and the player in the right hand court starts the service.
  • The first service of a side shall be from the right hand court.
  • A service is delivered as soon as the shuttle is struck by the server's racquet.
  • The receiver and server must stand in the correct service courts when receiving or serving.
  • After the service players may move anywhere on the courts.
  • The player served to may alone receive service. Should the shuttle touch or be struck by the partner the serving side wins a point.
  • The player that first serves or receives service in the right hand court shall continue to serve and receive service in the right hand court when that team's score is an even number and from the left hand court when that team's score if odd.
  • If a server serves our of turn of from the wrong service court, and his side win the rally a "LET" may be called before the next service is delivered.
  • If a receiver stands in the wrong service court and receives service, and his side wins the rally a "LET" may be called providing the "LET" is called before the next service.
  • If in the above two situations the side a fault loses the rally, the mistake shall stand and the player's positions shall not be corrected.

SINGLES PLAY

  • The laws for singles play are the same as for doubles play except that the players shall serve from and receive their respective right hand courts when the server's score is 0 or an even number. When the server's score is odd, the service is delivered from and received in the left-hand court. Setting does not affect this positioning.

FAULTS

  • A fault made by the serving side results in a loss of service. A fault by the receiving side results in a point for the serving side.

IT IS A FAULT:

  • If in serving any part of the shuttle is above the server's waist when the shuttle is struck or if the shaft of the racquet is not pointing down so that the head of the racquet is "DISCERNIBLY" below the hand and fingers of the racquet hand.
  • If in serving the shuttle does not fall into or touch the lines of the service court.
  • If the server swings at the shuttle in attempting service a misses the shuttle.
  • If the server's feet are not in the service court or are touching a line of the service court.
  • If before or during the service any player makes preliminary feints or otherwise intentionally balks the opponent(s).
  • If any player deliberately delays or getting ready to receive service so as to obtain an unfair advantage.
  • If, in service or play, the shuttle falls outside the court boundaries (a shuttle falling on and touching a line before touching the floor is considered to have fallen within the court), or passes through or under the net, or touches the roof and supporting structures, or touches a wall, or the person or the dress of a player.
  • If the opposing side strikes the shuttle in play before it crosses to their side of the net (the striker may strike the shuttle on his side of the net and the racquet may follow across the net).
  • If, when the shuttle is in play, a player touches the net or its supports with his racquet, person or clothing.
  • If the shuttle is caught and held on the racquet and then slung during the execution of a strike, or if the shuttle is struck more than once in succession by the same player, or if the shuttle is struck by a player and his partner successively.
  • If a player obstructs an opponent.

  

GENERAL

  • A server may no serve until the opponent is ready to receive service, but an opponent shall be deemed to be ready if a return of the service is attempted.
  • The server and the receiver must stand within their respective courts, and some part of both feet of these players must remain within contact with the court service in a stationary position until the service is delivered. A fault is committed if the server or the receiver stand with a foot on or touching a line of their respective service and receiving courts. The partners take up any position provided they do not unsight or obstruct an opponent.
  • If in service or play the shuttle touches and passes over the net the shuttle remains in play.
  • If in service or in play the shuttle after passing over the net catches on the net it is a let.
  • If a player has an opportunity to strike the shuttle in a downward direction when quite near the net, the opponent must not put up his racquet near the net on the chance of the shuttle rebounding from it if in so doing it creates a obstruction for the striker. The player may hold up his racquet to protect his face if he does not thereby balk his opponent.

 

CONTINOUS PLAY

  • Play shall be continuous from the first service until the match is concluded. An interval of no more than five minutes is allowed between the second and third games in singles matches.
  • Under no circumstances shall play be suspended to enable a player to recover his strength or wind or to receive instruction or advice.

 

 

 

 


 

 

THE BADMINTON COURT

 

 

 Mississauga Badminton Federation Merit Badge Program.

  • A test program designed for players from novice to competitive levels.
  • The format is an interesting instructional program to appeal to players from 9 to 18 years of age.
  • Players are encouraged to improve their technique and ability by passing tests. Tests passed are rewarded with merit badges. Test days are held throughout the badminton season.
  • There are 5 levels of merit badges in the program. 1st., 2nd, Bronze, Silver and Gold.
  • Tests begin with basic skills and progress to drills reflecting stroke production and court movement. This progression can carry the novice player from beginner to competitive player.
  • An attractive warm up jacket has been designed in Federation colors (Red, White and black) and displays the Federation crest. It is offered for sale and can be used to display merit badges.

  Don Rogerson Award

Players or adult volunteers may from time to time be awarded for outstanding contributions and achievements to the club. A special crest with the likeness of Don Rogerson, the founder of the Federation has been created to be presented at special occasions.

  

BADGES AND TOURNAMENT RECORDS

Badges passed

  • Level I
  • Test 1 ______________________________
  • Test 2 ______________________________
  • Test 3 ______________________________
  • Level II
  • Test 1 ______________________________
  • Test 2 ______________________________
  • Test 3 ______________________________

  

Tournaments Date and Positions

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