Play Badminton for
Fun
Fitness
Fellowship
Mississauga Badminton Federation
The M.F.B. was organized in
1987 to encompass the Erindale Junior Badminton Club
that had operated continually from 1967 and, such other junior clubs as might
be organized in Mississauga. Its aims are;
- Promote and develop junior Badminton
- To provide an organization that would establish a place
where girls and boys age 8-18 could experience a friendly and healthy
environment.
- Develop through sport a respect for rules and
regulations.
- Develop character strengths through friendly
competition.
The M.B.F. is dedicated to
the development of Badminton and works toward the expansion of clubs in Mississauga. The executive and coaches are all
volunteers who give their time and experience towards achieving the goals of
the Federation.
The standard program
provides instruction by Ontario Badminton Association (OBA) certified coaches
for all levels of players. These programs are:
- A Bantam program for players under 11 as of October 1st.
Once a week for 1 1/2 hours the players are taught the basics in a
friendly competitive program.
- A junior program for players under 15 as of October 1st.
Twice a week for a total of about 3 hours the
players are coached and play a competitive ladder system. Both singles and
doubles play is covered.
- A Senior program for players
under 19 as of October 1st. This program is an extension of the
junior program.
- An advanced program for players that wish to develop
their skills and compete at a Provincial Championship level.
COME PLAY WITH US
BADMINTON - A SPORT FOR LIFE
BADMINTON ETIQUETTE _
In general all
competitors in any sport should follow certain universal conventions of
behavior. These include the following precepts:
- That all competitors honor their commitments.
- That they accept responsibility and conduct
themselves in a reputable manner.
- That they respect the decision of the officials.
- That they play fair according to the rules of
the game.
- That they consider the opponent not as an enemy
but as a colleague in sport.
ON-COURT ETIQUETTE _
All players should observe
the following code of conduct:
- Observe the dress rules of the club.
- As server wait until the opponent(s) are ready
before beginning play.
- Retrieve the shuttle at the end of a rally when
it has fallen on your side of the net.
- Return the shuttle to the other team courteously
if it is their serve.
- Do not hit the shuttle along the floor under the
net as this damages the skirt.
- Keep proper track of the score at all times.
- Always make fair, quick and accurate line calls;
if in doubt, give the opponent of the benefit.
- Make decisions for yourselves rather than leaving
them to the opponent.
- Play the game for yourselves rather than the
crowd.
- After losing, acknowledge your opponent's
strength and your own weakness. Avoid excuses.
- Never cross a court while play is under way.
- Do not walk behind or besides before retrieving
a shuttle which has fallen onto another court.
- Be courteous to other players at all times.
CLOTHING AND EQUIPMENT _
Wearing suitable clothing
and using good equipment won’t make a player a champion, but these items are
more important than many people thing.
CLOTHING _
- RUNNING SHOES - A good pair of shoes is a must
given the speed, quick starts and stops and the numerous changes in
direction made during play. Running shoes should be lightweight, durable
and comfortable, with soles that proved good traction.
- SOCKS - Most players wear one or two pairs of
thick socks, which absorb perspiration without chafing the skin. Wearing
two pairs of socks will reduce the chance of getting blisters on your feet
as the two pairs of socks rub against each other rather than your skin.
- SKIRTS - should be lightweight and made of a
material that will absorb sweat without irritating the skin.
- WARM UP CLOTHING - Clothing should be completed
with a sweater or track suit to keep the player warm at the beginning of
each match and to prevent chills after play. Wrist lets can be used to
prevent sweat from running into the palm of the hand and a headband will
serve to keep perspiration out of the player's eyes.
- COLOUR - The Mississauga Badminton Federation
Clubs encourage their players to wear white clothing when playing
badminton. Some color will be allowed but no jeans or loud colored shirts
or shorts.
- TOURNAMENTS - Most tournaments require the
players to wear white clothing when on the courts.
EQUIPMENT _
- SHUTTLES - There are two basic types of shuttles
available today, feather and nylon. Most players use nylon shuttles
because they are more durable and less expensive that the feather
shuttles. The nylon shuttles cost about $ 15.00 per dozen and feather
shuttles cost about $ 24.00 per dozen. To ensure that the shuttles last as
long as possible and also fly properly, store them in their tubes in an
upright position in a warm location. Shuttles stored on their side will
become lop-sided and wobble in flight.
- RAQUETS - The racquet is the most important piece of
equipment in badminton. When selecting a racquet, players should take in
consideration the weight, grip size and balance of the racquet. The best
racquet is one that is light because it is easier to move quickly.
However, the lighter the racquet the more costly it tends to be and the
easier it is to break. Many of the carbon fibre
racquets available today provide both lightness and durability with a
reasonable price range. An experienced shop and person with a tension of
15-18lbs should do stringing of the racquet. Of string tension for most
players. Avoid buying cheap racquets as they are poorly constructed and
contain cheap string that will break easily. A good racquet will from $
50.00 and up and is worth the investment if the play expects to advance
beyond the beginner level. Keep a racquet cover on your racquet when not
in use as the will prevent the strings from coming into contact with rough
surfaces that could damage the strings.
BADMINTON RULES _
NETS;
- The nets shall be five feet in height from the
floor at the centre of the net and five feet, one inch at the posts.
THE TOSS;
- Before commencing play the opposing sides shall
toss, and the side winning the toss shall have the option of serving first
or selecting the side on which to start the match.
SCORING (men); ( Note – scoring
is changing and revised rules will be published shortly)
·
Men's singles
and doubles games consist of 15 points.
·
When the score
is 13 all the side that reached 13 first has the option of "setting"
the game to 5 points or leaving it at 13 points and playing to 15.
·
When the score
is 14 all the side that reached 14 first has the option of "setting"
the game to 3 points or leaving it at 14 points and playing to 15.
SCORING (ladies);
·
Ladies singles
games consist of 11 points.
·
When the score
is 9 all the side that reached 9 first has the option of "setting"
the game to 3 points or leaving it at 9 points and playing to 11.
·
When the score
is 10 all the side that reached 10 first has the option of "setting"
the game to 2 points or leaving it at 10 points and playing to 11.
SCORING (general);
·
The serving
side may score points only. A player continues to serve until losing the rally.
·
When the
serving side fails to win the rally, the serve is lost and no points are
scored.
·
All matches
are the best of three games unless otherwise agreed.
·
Players change
sides after each game. If a third game is required players change sides again
when one player reaches 8 points in a game of 15 points and 6 points in a game
of 11 points.
·
The player(s)
who win the first game shall serve first in the second game. The player(s) who
win the second game shall serve first in the third game (if required).
DOUBLES PLAY;
- After the toss the player in the right hand service
court of the serving side begins the game by serving to the player in the
service court diagonally opposite. If the serving team loses this rally,
it loses the right to continue to serve as only one player on the side
beginning the game is entitled to serve. The opponents now have the right
to service and the player who started (received service) in the right hand
court shall serve first. If the serving side wins the rally the first
server moves to the left hand court and serves diagonally to the player in
the opposite service court. The first server continues to serve, changing courts after each point is scored,
until the serving side loses a rally. At this point the second server
shall start to serve and shall serve from the alternate courts after each
point is scored, until the serving side loses a rally. At this time the
service changes to the opposition and the player in the right hand court
starts the service.
- The first service of a side shall be from the right
hand court.
- A service is delivered as soon as the shuttle is struck
by the server's racquet.
- The receiver and server must stand in the correct
service courts when receiving or serving.
- After the service players may move anywhere on the
courts.
- The player served to may alone receive service. Should
the shuttle touch or be struck by the partner the serving side wins a
point.
- The player that first serves or receives service in the
right hand court shall continue to serve and receive service in the right
hand court when that team's score is an even number and from the left hand
court when that team's score if odd.
- If a server serves our of turn of from the wrong
service court, and his side win the rally a "LET" may be called
before the next service is delivered.
- If a receiver stands in the wrong service court and
receives service, and his side wins the rally a "LET" may be
called providing the "LET" is called before the next service.
- If in the above two situations the side a fault loses
the rally, the mistake shall stand and the player's positions shall not be
corrected.
SINGLES PLAY
- The laws for singles play are the same as for doubles
play except that the players shall serve from and receive their respective
right hand courts when the server's score is 0 or an even number. When the
server's score is odd, the service is delivered from and received in the
left-hand court. Setting does not affect this positioning.
FAULTS
- A fault made by the serving side results in a
loss of service. A fault by the receiving side results in a point for the
serving side.
IT IS A FAULT:
- If in serving any part of the shuttle is above
the server's waist when the shuttle is struck or if the shaft of the
racquet is not pointing down so that the head of the racquet is
"DISCERNIBLY" below the hand and fingers of the racquet hand.
- If in serving the shuttle does not fall into or
touch the lines of the service court.
- If the server swings at the shuttle in
attempting service a misses the shuttle.
- If the server's feet are not in the service
court or are touching a line of the service court.
- If before or during the service any player makes
preliminary feints or otherwise intentionally balks the opponent(s).
- If any player deliberately delays or getting
ready to receive service so as to obtain an unfair advantage.
- If, in service or play, the shuttle falls
outside the court boundaries (a shuttle falling on and touching a line
before touching the floor is considered to have fallen within the court),
or passes through or under the net, or touches the roof and supporting
structures, or touches a wall, or the person or the dress of a player.
- If the opposing side strikes the shuttle in play
before it crosses to their side of the net (the striker may strike the shuttle
on his side of the net and the racquet may follow across the net).
- If, when the shuttle is in play, a player
touches the net or its supports with his racquet, person or clothing.
- If the shuttle is caught and held on the racquet
and then slung during the execution of a strike, or if the shuttle is
struck more than once in succession by the same player, or if the shuttle
is struck by a player and his partner successively.
- If a player obstructs an opponent.
GENERAL
- A server may no serve until the opponent is
ready to receive service, but an opponent shall be deemed to be ready if a
return of the service is attempted.
- The server and the receiver must stand within
their respective courts, and some part of both feet of these players must
remain within contact with the court service in a stationary position
until the service is delivered. A fault is committed if the server or the
receiver stand with a foot on or touching a line of their respective
service and receiving courts. The partners take up any position provided
they do not unsight or obstruct an opponent.
- If in service or play the shuttle touches and
passes over the net the shuttle remains in play.
- If in service or in play the shuttle after
passing over the net catches on the net it is a let.
- If a player has an opportunity to strike the
shuttle in a downward direction when quite near the net, the opponent must
not put up his racquet near the net on the chance of the shuttle
rebounding from it if in so doing it creates a
obstruction for the striker. The player may hold up his racquet to protect
his face if he does not thereby balk his opponent.
CONTINOUS PLAY
- Play shall be continuous from the first service
until the match is concluded. An interval of no more than five minutes is allowed
between the second and third games in singles matches.
- Under no circumstances shall play be suspended
to enable a player to recover his strength or wind or to receive
instruction or advice.
THE
BADMINTON COURT

Mississauga Badminton
Federation Merit Badge Program.
- A test program designed for players from novice
to competitive levels.
- The format is an interesting instructional
program to appeal to players from 9 to 18 years of age.
- Players are encouraged to improve their technique
and ability by passing tests. Tests passed are rewarded with merit badges.
Test days are held throughout the badminton season.
- There are 5 levels of merit badges in the
program. 1st., 2nd, Bronze,
Silver and Gold.
- Tests begin with basic skills and progress to
drills reflecting stroke production and court movement. This progression
can carry the novice player from beginner to competitive player.
- An attractive warm up jacket has been designed
in Federation colors (Red, White and black) and displays the Federation
crest. It is offered for sale and can be used to display merit badges.
Don Rogerson
Award
Players or adult volunteers
may from time to time be awarded for outstanding contributions and achievements
to the club. A special crest with the likeness of Don Rogerson,
the founder of the Federation has been created to be presented at special
occasions.
BADGES AND TOURNAMENT
RECORDS
Badges passed
- Level I
- Test 1 ______________________________
- Test 2 ______________________________
- Test 3 ______________________________
- Level II
- Test 1 ______________________________
- Test 2 ______________________________
- Test 3 ______________________________
Tournaments Date and
Positions
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