Vizzerdrix


Medium-size Beast

Hit Dice: 9dl0+18 (67)

Initiative: +1 (Dex)

Speed: 50 ft., 15 ft. burrow, 30 ft. swim

AC: 16 (+1 Dex, +5 natural)

Attacks: Slam +10 melee, Bite +5 melee, 2 claws +5 melee

Damage: Slam ld8+4, Bite ld8+2, 2 claws ld6+2

Face/Reach: 5 ft. by 5 ft. /5 ft.

Special Attacks: Poison, Rake, Wizard Hatred

Special Qualities: Blind sight, Keen Scent, Resistance to cold/water, Weakness to electricity

Saves: Fort 8, Ref7, Will 1

Abilities: Str 18, Dex 12, Con 14, Int 8, Wis 7, Cha 4

Skills (ranks): Intimidate 1, Jump 12, Listen 4, Search 2, Spot 1

Climate/Terrain: Any aquatic, marsh and underground

Organization: Solitary, pair, gang (2-5), or pack (5-20)

Challenge Rating: 6

Treasure: Standard

Alignment: Usually chaotic neutral

Advancement: 10-18 HD (Medium-size); 19-27 HD (Large)

A bored wizard once created a Vizzerdrix out of a bunny and a piranha. He never made THAT mistake again. - Magic card quote

The Vizzerdrix is a demented cross of a fierce piranha and an innocent bunny rabbit. The result is a 7 foot tall beast with the head of a vicious rabbit, long claws on its hands and feet, and fish scalescovering its body. Its general anatomy looks like a very muscular human. The Vizzerdrix's webbed fingers and toes make it very quick and agile in the water. Vizzerdrix spend most of their time in the swamps or in the trees above. This way they can remain hidden from possible threats and prey alike. They'll eat just about anything that isn't too powerful to kill. They will also scavenge and eat various plants.

Since Vizzerdrix are asexual creatures, they have no use for a social society. They also are so hateful of their own existence that a social environment couldn't exist for long. The rare times that multiple Vizzerdrix are found together, they are gangs who only joined each other to seek out Wizards and destroy them.

COMBAT

The Vizzerdrix loves to ambush its prey, usually leaping from the trees. It'll use its powerful arms to slam its foe then bite and claw at it. The Vizzerdrix uses its above average speed and jumping ability to keep on the move making it a harder target, attacking when it has a decent opening. They will mercilessly attack any Wizards on sight.

Beasts have Low-Light Vision and Darkvision with a range of 60 ft.

Blind Sight (Ex): A Vizzerdrix can ascertain creatures by non-visual means(mostly hearing) with a range of 100 ft.

Keen Scent (Ex): A Vizzerdrix can notice creatures by scent underwater in a 150 ft. radius and detect blood in the water at ranges of up to 750 ft.

Poison (Ex): The Vizzerdrix's bite and claw attacks each do Id6 temporary dexterity damage on a successful hit (primary) and Id4 temporary strength damage (secondary).

Rake (Ex): If the Vizzerdrix hits with both claw attacks, it makes a rake attack that deals an additional 3d8 damage.

Resistance to Cold/Water (Ex): A Vizzerdrix takes only half damage from cold/water attacks and no damage on a successful save.

Weakness to Electricity (Ex): A Vizzerdrix takes double damage from electrical attacks and normal damage on a successful save.

Wizard Hatred (Ex): Vizzerdrix have a natural hatred towards Wizards because it was a Wizard that first created this twisted monster. When a Wizard is within 100 ft., the Vizzerdrix will attack it with reckless abandon until the Wizard is killed. The Vizzerdrix gets a +4 morale bonus to all attack rolls, damage rolls, saves, and AC against Wizards. Also, the Vizzerdrix makes a Will save for each other arcane spellcasters in that 100 ft. or it will think that character is a Wizard. It gets all bonuses on a failed save, as well as attacks relentlessly.

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