VISIONARY SAVANT
The Visionary Savant is a skilled arcane caster whose vision into the future aids as much in the heat of battle as it does in distant predictions.
Hit Dice:d4

Requirements
To qualify to become a visionary savant, a character must fulfill all the following criteria.
Skills: Knowledge (arcana) +8, Spot +4.
Feats: Feats: Spell Focus (Divination), Alertness
Spellcasting: Must be able to cast four divination spells, one of which must be 3rd level or higher.

Class Skills
The visionary savant's class skills (and the key ability for each skill) are Concentration (Con), Craft (alchemy) (Int), Knowledge (all skills taken individually) (Int), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).
Skill Points: 2 + Int modifier

Class Features
All of the following are Class Features of the visionary savant prestige class.
Weapon and Armor Proficiency: Visionary savants gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: When a new visionary savant level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 7th-level spells before he became an visionary savant, he must decide to which class he adds each level of visionary savant for the purpose of determining spells per day.
Insight (Su): At 1st level The visionary savant gains an intuitive insight into the near future. He receives a +2 insight bonus to Armor Class, reflex saves and Initiative checks. At level 5 this bonus increases to +3 and at level 10 it reaches +4.
Blindsense (Su): At level 3 visionary savant gains Blindsense with a ten-foot range. At level 7 this increases to 20 ft.
Uncanny hunch (Ex): At 8th level the visionary savant occasionally manifests an important hint about the iminent future which he can put to use. Once per day after initiative has been rolled but before any actions are taken the visionary savant, as an imediate action, may cast a single spell from his normal reprotoire. Treat this spell as though it were cast one round prior to the first round (or surprise round) of combat for purposes of duration or other related effects.
True Seeing (Sp): A level 10 visionary savant gains True Seeing as a spell like ability usable at will.
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +0 +2 Insight +2 --
2nd +1 +0 +0 +3 -- +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Blindsense 10 ft. +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 -- +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Insight +3 +1 level of existing arcane spellcasting class
6th +3 +2 +2 +5 -- +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 Blindsense 20 ft. +1 level of existing arcane spellcasting class
8th +4 +2 +2 +6 Uncanny hunch +1 level of existing arcane spellcasting class
9th +4 +3 +3 +6 -- +1 level of existing arcane spellcasting class
10th +5 +3 +3 +7 Insight +4, True Seeing --

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