Half Ogre Monster Class


Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 +0 +2 +0 +0 (2+int mod) X4 1 Feat, +2 Natural Armor
2 2d8 +1 +3 +0 +0 (2+int mod) 1 +2 str, +3 Natural Armor
3 2d8 +1 +3 +0 +0 --- 2 +2 str, +4 Natural Armor

Racial Traits:
Starting Ability Scores: +2 Str, -2 Dex, +2 Con, -2 Chr, -2 Int.
Speed: Half-ogre land speed is 30 ft.
Darkvision: Half-ogres can see in the dark up to 60 feet.
Automatic Languages: Giant and Common. Bonus Languages: Draconic, Gnoll, Goblin, Orc, and Abyssal.
Favored Class: Half-ogre. The best multiclassing options for half ogres are fighter, barbarian and ranger.
Class Skills:
The half-ogre's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Listen (Wis), Profession (Int), and Spot (Wis).
On reaching large size, the half ogre takes -4 size penalty on hide checks.
Class Features:
All the following are class features of the half-ogre monster class.
Weapon and Armor Proficiency: Half-ogre's are proficient with all simple and marital weapons, with light armor, and with shields.

Note: Monster classes may not take levels in any other class before they complete their monster class.

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