Half Ogre Monster Class Racial Traits:
Level
Hit Dice
BAB
Fort
Ref
Will
Skill Points
CR
Special
1
1d8
+0
+2
+0
+0
(2+int mod) X4
1
Feat, +2 Natural Armor
2
2d8
+1
+3
+0
+0
(2+int mod)
1
+2 str, +3 Natural Armor
3
2d8
+1
+3
+0
+0
---
2
+2 str, +4 Natural Armor
Starting Ability Scores: +2 Str, -2 Dex, +2 Con, -2 Chr, -2 Int.
Speed: Half-ogre land speed is 30 ft.
Darkvision: Half-ogres can see in the dark up to 60 feet.
Automatic Languages: Giant and Common. Bonus Languages: Draconic, Gnoll, Goblin, Orc, and Abyssal.
Favored Class: Half-ogre. The best multiclassing options for half ogres are fighter, barbarian and ranger.
Class Skills:
The half-ogre's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Listen (Wis), Profession (Int), and Spot (Wis).
On reaching large size, the half ogre takes -4 size penalty on hide checks.
Class Features:
All the following are class features of the half-ogre monster class.
Weapon and Armor Proficiency: Half-ogre's are proficient with all simple and marital weapons, with light armor, and with shields.
Note: Monster classes may not take levels in any other class before they complete their monster class.