20:41 13/09/03 uploading it now.
fuck off fuck you i hate you too

18:51 10/09/03  Jesus Christ I
don't care anymore I have to release
this game before I go mad...  Its
been so long...  I don't have
enough time to beta test it or
fix any bugs that come up...  I'll
just fucking release it this weakend.
There I said it.  Release date final.
It took me 40min to clear when leveling
up was 4 times easier and blinds didn't
work.  I hope I haven't shortened it
but I won't change it even if I have.
The game is being released.
Fuck you
Arghhh!
Matt

19:31 05/09/03 I made blinds last
for five turns...  I don't know how
easy that makes the boss now...  but
I don't care any more.  This was ment
to be a secret project to take a
month just to test my pixel*tile
scrolling idea...  Its almost been
a YEAR.  I'm thinking of releasing it
anyway...  But I don't want it to be
too short...

13:07 24/08/03 I had to do the 99
thing again yesterday, it wasn't working
the old way.

15:14 21/08/03 by dividing the enemy
xp by four, i have, theoreticly, just
lengthened the game to four times its
original length...

23:01 06/08/03 Made level 9 the highest
level, and made you not be able to have
more then 99 of each items.  Going to
make the changes then retest the game.

22:46 06/08/03 fixed a text alignment
bug, a spelling mistake and removed a
pause routine in the end code.

22:39 06/08/03 i COMPLETED it at level 8
with about 40 minuits on the clock.  that
is too short, so I'm gonna set the Xp
gained for each fight to 1/3, make blinds
work for one more turn and make level 10
or 9 the maximum level, then test it again.

00:56 06/08/03 almost beat it with 40 heals
and 40 poisons.  I fucked up once though
and wasted 2 heals, so maybe I would have
got it.

00:40 06/08/03 - well, at level 8 the for
next in the status screen is at its maximum
limit, and your strong enough to beat the
boss at level 7, but you need LOADS of heals
and Blinds are pretty useless.
Found a bug which means you only turn a
direction if you move, so if your blocked
you don't turn.

00:11 06/08/03 found bug:  qb can't handle
xp needed for level 7.

23:48 03/08/03 implimented it, it looks great.
Now I've got to fix the bug that doesn't let
you save your potions, beta test it, send it
to paul to beta test, draw a pic of you at the
bottom of the screen for the end scene when
their talking to you and release.  Its been
7 months since I started this "mini rpg", well,
at least its still a secret project no-one knows
about.

23:39 03/08/03 got the last of pauls pics yesterday.

22:04 06/07/03 added in another one of pauls pics, this one is of the sword.  All he needs to do now is the final pic, buts he's having trouble with it.  There is a prob with the exe's saving/loading and respawning.  Thinking of removing Respawning.  Matt

15:39 02/07/03 - Beta tested it myself.  Boss Bug, text alignment bug in end sequence.  Can't be bothered re-writting dialog.  Have
to draw sprite at bottom of screen when you are being spoken to.
Saved at level 4.

Matt

12:27 31/05/03 - Beta test report:

Need to re-write ending
Less Fights
Fix Boss Bug

21:33 21/05/03 - Changed five intro pics to pauls pics.  Gave paul game to beta test.

18:21 16/05/03 - got first pic from paul for new intro

17:24 26/04/03 - Compiled it to test stat screen.  it works but it crashes the computer in exit.  matt

18:04 25/04/03 - Started to beta test.  Bug one, you can't loose against the boss when you die you still see the end.  Bug 2 stats won't work no string space.

12:16 24/04/03 - Copied some fail data I had in for the stat screen and made it into subs.  I also made the animations.  I had to make my own fill ellipse routine by swelling the rad of the circle, then stretching a ellipse in each direction.  Matt

Total todo list:
================

Redo Art for Start Sequence (I can't keep ripping from Demonology)
Beta Test
Release

21:04 22/04/03 - scrapped idea of last render, typed 30 secs of end code allready feeling sick.

Total todo list:
================

Poison Use Animation
Heal Use Animation
Poison Fail Animation
Blind Fail Animation
Heal Fail Animation
Redo Art for Start Sequence (I can't keep ripping from Demonology)
Beta Test
Release

18:10 22/04/03 - very sick, almost finished end, need one more render/screenshot.  Matt

21/4/3 - Added in the pre boss banter (finally).  I should really finish the end sequence but all the typing and looking at the sick code has made me sick and I have a shit headeach and I've forgotten how to type and spell...  I wanna puke.

Total todo list:
================

End Sequence
Poison Use Animation
Heal Use Animation
Poison Fail Animation
Blind Fail Animation
Heal Fail Animation
Redo Art for Start Sequence (I can't keep ripping from Demonology)
Beta Test
Release

20/4/3 - Changed it so there can be some pre boss banter.

Total todo list:
================

End Sequence
Poison Use Animation
Heal Use Animation
Poison Fail Animation
Blind Fail Animation
Heal Fail Animation
Redo Art for Start Sequence (I can't keep ripping from Demonology)
Beta Test
Release

17/4/3 - Between two three hour bag-packing shifts I managed to put a time recorder into the game, so I can find out how long it takes to complete.  It doesn't show during fights but it still records, and it counts down in the stat screen.  It is terribly coded, I should have made a sub but I just copied and pasted everywhere, then changed bits slightly so it just makes me sick to look at it, gOODbyE only got this bad a day before I finished it.  The source code is 24 Kb, which isn't too bad, but I can't remember what gOODbyE was now.

Matt

Total todo list:
================

End Sequence
Poison Use Animation
Heal Use Animation
Poison Fail Animation
Blind Fail Animation
Heal Fail Animation
Redo Art for Start Sequence (I can't keep ripping from Demonology)
Beta Test
Release

16/4/3 - I made the boss stats you need to be circa level 2- with 12 poisons to beat him and I put in the code to fight the boss and To call the end sequence.  I also put in respawning for when you die, but you respawn with no items.  By pure coincidence the basic RPG rule of thumb applies:  Once you can beat the enemies without getting harmed you can defeat the boss.  Weird?

Total todo list:
================

End Sequence
Poison Use Animation
Heal Use Animation
Poison Fail Animation
Blind Fail Animation
Heal Fail Animation
Redo Art for Start Sequence (I can't keep ripping from Demonology)
Beta Test
Release

10/4/3 - I started the boss sprite about two days ago so I finished it today (put the man inside) and I implimented it into all the attack/defend animations, and I made the boss backround.  I realised I still need to put in animations for using items, and run out of items.

Total todo list:
================

End Sequence
Boss Stats
Poison Use Animation
Heal Use Animation
Poison Fail Animation
Blind Fail Animation
Heal Fail Animation
Redo Art for Start Sequence (I can't keep ripping from Demonology)
Beta Test
Release

3/4/3 - I've just put in the death sequence...  I've tested saving and loading, they work, so I think it may be ready for a boss char, boss stats, end sequence and beta testing...  Well, it seemed like less in my head

1/4/3 - No April fools shitty posts, I've actually put in the intro, and save/loading with the title screen in the dodgiest code I've ever written, it makes me physicaly sick to code it or look at it, like what happened to gOODbyE in the last stages.  Matt

22/3/3 - I forgot I'd made this file.  I've been typing a line or two of code a month, so I got together for a while and made the dead body seen for the intro, then I stopeed, then I made the rest of the intro by ripping from demonology.  I also made the title screen.  Thats it up to date.

19/1/02 - I've forgotten when I started this, but it was over xmass 2002.  I've got the story written upstairs in my room.  A few days ago I came back to it and drew the south main character, I've drawn the rest of the directions now and implimented them into the engine and the fight engine.