Editors and Utilities
MegaFLE X
Its not a Megaman X editor. Its a 2nd generation MM editor!
(A NES ROM level editor for Megaman 3, 4 and 5)
MegaFLE X supports Megaman 3, Megaman 4, and Megaman 5 now, they all have support on about the same level. Ofcourse the editor is not complete, but it can do much right now. There will be another upgrade before the editor's usable status will be announced more publically.
What's new 0.3:
* Moderate support for Megaman 4 and 5!
* Palette Animation editor (MM4 and MM5)
* Effect Sprite editor (MM4)
* Defined names for (most) enemies (MM3 and MM4)
* Configuration Window
* Testing feature with F9
* 'Favourites' feature in Enemy Editor
* Scroll Map editing
* Various improvements
Support overview for this version:
| MM3 | MM4 | MM5 | |
| Tiles (CHR) | - | - | - |
| TSA Block | X | X | X |
| Structure | X | X | X |
| Screen Layout | X | X | X |
| Screen | X | X | X |
| Scroll (Directions) | X | X | X |
| Scroll (Misc. Data) | X | X | - |
| PPU Effect | - | ||
| Sprite CHR Set | X | ||
| Palette | X | X | X |
| Palette Animation | - | X | I |
| Enemy Placement | X | X | X |
| Enemy Attribute | - | - | - |
| Effect Sprites | X | - | |
| Sprite Palette | X | X | X |
| Initial Level Setup | - | - | - |
| Mid/Boss-Point Data | - | - | - |
| External Screens (title, etc.) | - | - | - |
(blank): Not used in that game
X: Supported for editing
-: Not Supported for editing
I: Incomplete support for editing
Click to view Screenshots Page
Download:
Download MegaFLE X version 0.3
Download
MegaFLE X version 0.2
Download
MegaFLE X version 0.1
Nephi Ultra
Nephi Ultra is another editor, for Zelda - Link's Awakening DX for the GBC. It is a Windows port of the DOS version like with MegaFLE. Nephi Ultra can edit palettes and enemy data for all 9 dungeons, and various misc. data for duneons.
Download Nephi Ultra version 0.21
(Screenshots and Nephi DOS to be added)
MegaFLE
This is the DOS editor which MegaFLE X was based on. Since it contains some features that the windows version dont yet (and for the nostalgic DOS feel), its here for you.
Support overview for the last DOS version:
| MM3 | MM4 | MM5 | |
| Tiles (CHR) | X | X | X |
| TSA Block | X | X | X |
| Structure | X | X | X |
| Screen Layout | X | X | X |
| Screen | X | X | X |
| Scroll (Directions) | X | X | X |
| Scroll (Misc. Data) | X | X | X |
| PPU Effect | - | ||
| Sprite CHR Set | X | ||
| Palette | X | X | X |
| Palette Animation | - | - | - |
| Enemy Placement | X | X | X |
| Enemy Attribute | - | I | I |
| Effect Sprites | - | - | |
| Sprite Palette | X | - | X |
| Initial Level Setup | - | - | - |
| Mid/Boss-Point Data | I | I | I |
| External Screens (title, etc.) | X | - | X |
(blank): Not used in that game
X: Supported for editing
-: Not Supported for editing
I: Incomplete support for editing
Click to view Screenshots Page
NED2NSF Converter
Generates a single-song NSF out of a NED (A song file created with NerdTracker 2). NED's with DPCM is not supported yet. It also allows fine-tune the tempo. Please note: Its based off version 23 of the replay 6502 code. Version 23 allows taking use of volume features for the triangle wave (not my area of knowledge), but also. The initial triangle volume is much quiter than the one in Version 22.
Download NED2NSF Converter version 1.0