MegaMan 5 ASM Tech Document

?/17:80E1: Point jumped to when you select "Press Start"
?/17:91C9: Game Introduction Code
E010/7:A000: Gravityman's ASM
2E0CA/?: Code for rotaring Title Screen cursor
?/1E:C2D1: Routine for turning Display Off
?/1E:C2DB: Routine for turning Display On
?/1E:C2E5: Routine for getting Joypad Status Bits
?/1E:C343: Routine for resetting a nametable?
?/1E:C38F: Routine for putting all sprites off-screen
?/1E:C3B8: Routine for resetting Scroll RAM etc.?
?/1E:C39D: Routine for resetting Object Memory
?/1E:C3EB: Routine for fading palettes (up) (call $C2DB first!)
?/1E:C3F1: Routine for fading palettes (down) (call $C2DB first!)
?/1E:D311: Level Setup Code
?/1E:DAFC: Routine for drawing a screen
?/1E:DBD1: Routine for handling palette animations
?/1E:DDE8: Non-Game Level Initializing?
?/1E:DE23: Level Initializing Code
?/1F:EC5B: Routine for initializing a sound ID
3F17F/1F:F16F: Code for finding unused object slot
?/1F:FF22: Routine for going to game stadium w/ delays?

Bank $17 ($2E010): Game Introduction Code / etc.