<?xml version="1.0"?>
<DRD><TREE><BRA ID="MUS" NAME="Music" LAB="Song ID's used at different points in the game"><ITEM NAME="Introduction" TYPE="LISTBYTE" LIST="SONGID" PTR="18011"/><ITEM NAME="Title Screen" TYPE="LISTBYTE" LIST="SONGID" PTR="2E09D"/><ITEM NAME="Password Screen (from Titlescreen)" TYPE="LISTBYTE" LIST="SONGID" PTR="2E3D9"/><ITEM NAME="Stage Select" TYPE="LISTBYTE" LIST="SONGID" PTR="2E13D"/><ITEM NAME="Stage Intro" TYPE="LISTBYTE" LIST="SONGID" PTR="2E28A"/><ITEM NAME="Weapon Get" TYPE="LISTBYTE" LIST="SONGID" PTR="2E90A"/><ITEM NAME="Password Screen (from Weapon Get)" TYPE="LISTBYTE" LIST="SONGID" PTR="2E557"/></BRA><BRA ID="MISC" NAME="Misc"><ITEM NAME="Stage Select Layout" TYPE="ARR_LISTBYTE" LIST="LEVELS" PTR="2EDB4" LEN="9"/></BRA><BRA ID="STAT" NAME="MM Stats"><ITEM NAME="Jump Gravity" TYPE="BYTE" PTR="3DDFC"/><ITEM NAME="Initial Life Energy" TYPE="BYTE" PTR="3DE69"/><ITEM NAME="Initial Extra Lives" TYPE="BYTE" PTR="3FEB2"/></BRA><BRA ID="EX" NAME="Exclusive"><BRA ID="EX_GMANCHRANIM" NAME="Gravityman Hardcoded CHR Animation"><ITEM NAME="Initialize ASM" TYPE="HEX" PTR="3DF09" LEN="4" LAB="A5 26  = LDA $26  &lt;- $26 contains current level. D0 1D = BNE $DF1A &lt;- dont do CHR animation if Level &lt;&gt; 0 (eg. NOT Gravityman). Change A5 26 to A9 FF to disable the hard-coded CHR-Animations in Gravityman's Stage."/><ITEM NAME="ScrollMap AnimationType" TYPE="HEX" PTR="3DF63" LEN="B" LAB="Animation Type for each Scroll Map Position 00=Use Regular FF=Special X-coordinate wrap"/><ITEM NAME="Anim_CHRBanks" TYPE="ARR_LISTBYTE" LIST="CHRBANKS" PTR="3DF5F" LEN="4" LAB="CHR Bank for each frame in the animation"/></BRA></BRA></TREE><LIST><ITEM KEY="LEVELS">&amp;"Gravityman"
&amp;"Waveman"
&amp;"Stoneman"
&amp;"Gyroman"
&amp;"Starman"
&amp;"Chargeman"
&amp;"Napalmman"
&amp;"Crystalman"
&amp;"Protoman 1"
&amp;"Protoman 2"
&amp;"Protoman 3"
&amp;"Protoman 4"
&amp;"Wily 1"
&amp;"Wily 2"
&amp;"Wily 3"
&amp;"Wily 4"</ITEM><ITEM KEY="SONGID">&amp;"Gravityman"
&amp;"Stoneman"
&amp;"Waveman"
&amp;"Starman"
&amp;"Crystalman"
&amp;"Gyroman"
&amp;"Chargeman"
&amp;"Napalmman"
&amp;"Protoman Stages"
&amp;"Wily Stages"
&amp;"Boss Battle"
&amp;"Intro"
&amp;"Credits"
&amp;"Stage Select"
&amp;"Stage Intro"
&amp;"Protoman Stage Intro"
&amp;"Wily Stage Intro"
&amp;"Stage Clear"
&amp;"Game Over"
&amp;"Password"
&amp;"Get Weapon"
&amp;"Wily Defeated"
&amp;"Final Wily Battle"</ITEM><ITEM KEY="CHRBANKS">&amp;"Megaman Sprites 0"
&amp;"Megaman Sprites 1"
&amp;"Megaman Sprites 2"
&amp;"Megaman Sprites 3"
&amp;"Item Sprites (Rush Jet)"
&amp;"Item Sprites (Rush Coil)"
&amp;"Item Sprites (Charhe shot)"
&amp;"Item Sprites (Scooter)"
&amp;"Map / Stage Select / etc. Sprites"
&amp;"Stage Select / Intro Sprites 0"
&amp;"Intro Sprites 1"
&amp;"Wily Saucer Sprites"
&amp;"Enemy Sprites 0"
&amp;"Enemy Sprites 1"
&amp;"Enemy Sprites 2"
&amp;"Enemy Sprites 3"
&amp;"Enemy Sprites 4"
&amp;"Enemy Sprites 5"
&amp;"Enemy Sprites 6"
&amp;"Enemy Sprites 7"
&amp;"Enemy Sprites 8"
&amp;"Enemy Sprites 9"
&amp;"Enemy Sprites A"
&amp;"Enemy Sprites B"
&amp;"Enemy Sprites C"
&amp;"Enemy Sprites D"
&amp;"Enemy Sprites E"
&amp;"Enemy Sprites F"
&amp;"Enemy Sprites 10"
&amp;"Enemy Sprites 11"
&amp;"Enemy Sprites 12"
&amp;"Enemy Sprites 13"
&amp;"Enemy Sprites 14"
&amp;"Enemy Sprites 15"
&amp;"Enemy Sprites 16"
&amp;"Enemy Sprites 17"
&amp;"Enemy Sprites 18"
&amp;"Enemy Sprites 19"
&amp;"Enemy Sprites 1A"
&amp;"Enemy Sprites 1B"
&amp;"Bubble / Block Sprites 0"
&amp;"Drill / Block Sprites 1"
&amp;"Intro Sprites 2"
&amp;"Intro Sprites 3"
&amp;"Enemy Sprites 1C"
&amp;"Enemy Sprites 1D"
&amp;"Enemy Sprites 1E"
&amp;"Enemy Sprites 1F"
&amp;"Enemy Sprites 20"
&amp;"Enemy Sprites 21"
&amp;"Enemy Sprites 22"
&amp;"Enemy Sprites 23"
&amp;"Enemy Sprites 24"
&amp;"Enemy Sprites 25"
&amp;"Enemy Sprites 26"
&amp;"Enemy Sprites 27"
&amp;"Enemy Sprites 28"
&amp;"Enemy Sprites 29"
&amp;"Enemy Sprites 2A"
&amp;"Enemy Sprites 2B"
&amp;"Enemy Sprites 2C"
&amp;"Enemy Sprites 2D"
&amp;"Enemy Sprites 2E"
&amp;"Enemy Sprites 2F"
&amp;"Ending Sprites 0"
&amp;"Ending Sprites 1"
&amp;"-"
&amp;"-"
&amp;"Item Sprites (Gyro)"
&amp;"Item Sprites (Crystall)"
&amp;"Item Sprites (Stone)"
&amp;"Item Sprites (Napalm / Star)"
&amp;"Item Sprites (Wave)"
&amp;"Item Sprites (Eddie)"
&amp;"Wily Boss Sprites 0"
&amp;"Wily Boss Sprites 1"
&amp;"Gravityman Sprites 0"
&amp;"Gravityman Sprites 1"
&amp;"Stoneman Sprites 0"
&amp;"Stoneman Sprites 1"
&amp;"Gyroman Sprites 0"
&amp;"Gyroman Sprites 1"
&amp;"Chargeman Sprites 0"
&amp;"Chargeman Sprites 1"
&amp;"Crystalman Sprites 0"
&amp;"Crystalman Sprites 1"
&amp;"Waveman Sprites 0"
&amp;"Waveman Sprites 1"
&amp;"Napalmman Sprites 0"
&amp;"Napalmman Sprites 1"
&amp;"Starman Sprites 0"
&amp;"Starman Sprites 1"
&amp;"Darkman Sprites 0"
&amp;"Darkman Sprites 1"
&amp;"Darkman Sprites 2"
&amp;"Darkman Sprites 3"
&amp;"-"
&amp;"-"
&amp;"-"
&amp;"-"
&amp;"-"
&amp;"-"
&amp;"-"
&amp;"-"
&amp;"Crystalman Alt-CHR A"
&amp;"Crystalman Alt-CHR B"
&amp;"Wily 4 Battle CHR 0 A"
&amp;"Wily 4 Battle CHR 0 B"
&amp;"Wily Stage 1 CHR-Anim 0 A"
&amp;"Wily Stage 1 CHR-Anim 0 B"
&amp;"Napalmman CHR-Anim 0 A"
&amp;"Napalmman CHR-Anim 0 B"
&amp;"Protoman 2 CHR-Anim 0 A"
&amp;"Protoman 2 CHR-Anim 0 B"
&amp;"Protoman 2 CHR-Anim 1 A"
&amp;"Protoman 2 CHR-Anim 1 B"
&amp;"Stage Select ...0 A"
&amp;"Stage Select ...0 B"
&amp;"Stage Select ...1 A"
&amp;"Stage Select ...1 B"
&amp;"Stage Select ...2 A"
&amp;"Stage Select ...2 B"
&amp;"Waveman Alt-CHR A"
&amp;"Waveman Alt-CHR B"
&amp;"Waveman Miniboss 0 A"
&amp;"Waveman Miniboss 0 B"
&amp;"Waveman Miniboss 1 A"
&amp;"Waveman Miniboss 1 B"
&amp;"Gravityman CHR 0A"
&amp;"Gravityman CHR 0B"
&amp;"Gravityman CHR 1A"
&amp;"Gravityman CHR 1B"
&amp;"Waveman CHR 0A"
&amp;"Waveman CHR 0B"
&amp;"Waveman CHR 1A"
&amp;"Waveman CHR 1B"
&amp;"Stoneman CHR 0A"
&amp;"Stoneman CHR 0B"
&amp;"Stoneman CHR 1A"
&amp;"Stoneman CHR 1B"
&amp;"Gyroman CHR 0A"
&amp;"Gyroman CHR 0B"
&amp;"Gyroman CHR 1A"
&amp;"Gyroman CHR 1B"
&amp;"Starman CHR 0A"
&amp;"Starman CHR 0B"
&amp;"Starman CHR 1A"
&amp;"Starman CHR 1B"
&amp;"Chargeman CHR 0A"
&amp;"Chargeman CHR 0B"
&amp;"Chargeman CHR 1A"
&amp;"Chargeman CHR 1B"
&amp;"Napalmman CHR 0A"
&amp;"Napalmman CHR 0B"
&amp;"Napalmman CHR 1A"
&amp;"Napalmman CHR 1B"
&amp;"Crystalman CHR 0A"
&amp;"Crystalman CHR 0B"
&amp;"Crystalman CHR 1A"
&amp;"Crystalman CHR 1B"
&amp;"Protoman 1 CHR 0A"
&amp;"Protoman 1 CHR 0B"
&amp;"Protoman 1 CHR 1A"
&amp;"Protoman 1 CHR 1B"
&amp;"Protoman 2 CHR 0A"
&amp;"Protoman 2 CHR 0B"
&amp;"Protoman 2 CHR 1A"
&amp;"Protoman 2 CHR 1B"
&amp;"Protoman 3 CHR 0A"
&amp;"Protoman 3 CHR 0B"
&amp;"Protoman 3 CHR 1A"
&amp;"Protoman 3 CHR 1B"
&amp;"Intro 3 CHR A"
&amp;"Intro 3 CHR B"
&amp;"Protoman 4 CHR A"
&amp;"Protoman 4 CHR B"
&amp;"Wily 1 CHR 0A"
&amp;"Wily 1 CHR 0B"
&amp;"Wily 1 CHR 1A"
&amp;"Wily 1 CHR 1B"
&amp;"Wily 2 CHR 0A"
&amp;"Wily 2 CHR 0B"
&amp;"Wily 2 CHR 1A"
&amp;"Wily 2 CHR 1B"
&amp;"Wily 3 CHR A"
&amp;"Wily 3 CHR B"
&amp;"Wily 3 Boss CHR A"
&amp;"Wily 3 Boss CHR B"
&amp;"Wily 4 CHR A"
&amp;"Wily 4 CHR B"
&amp;"Wily 4 Battle CHR 1 A"
&amp;"Wily 4 Battle CHR 1 B"
&amp;"Japanese Font A"
&amp;"Japanese Font B"
&amp;"Font A"
&amp;"Font B"
&amp;"Title CHR 0A"
&amp;"Title CHR 0B"
&amp;"Title CHR 1A"
&amp;"Title CHR 1B"
&amp;"Stage Select CHR 0A"
&amp;"Stage Select CHR 0B"
&amp;"Stage Select CHR 1A"
&amp;"Stage Select CHR 1B"
&amp;"Weapon Menu CHR 0A"
&amp;"Weapon Menu CHR 0B"
&amp;"Weapon Menu CHR 1A"
&amp;"Weapon Menu CHR 1B"
&amp;"Password Screen CHR 0A"
&amp;"Password Screen CHR 0B"
&amp;"Password Screen CHR 1A"
&amp;"Password Screen CHR 1B"
&amp;"Intro 1 CHR 0A"
&amp;"Intro 1 CHR 0B"
&amp;"Intro 1 CHR 1A"
&amp;"Intro 1 CHR 1B"
&amp;"Protoman Castle Map CHR 0A"
&amp;"Protoman Castle Map CHR 0B"
&amp;"Protoman Castle Map CHR 1A"
&amp;"Protoman Castle Map CHR 1B"
&amp;"Wily Castle Map CHR 0A"
&amp;"Wily Castle Map CHR 0B"
&amp;"Wily Castle Map CHR 1A"
&amp;"Wily Castle Map CHR 1B"
&amp;"Intro 0 CHR 0A"
&amp;"Intro 0 CHR 0B"
&amp;"Intro 0 CHR 1A"
&amp;"Intro 0 CHR 1B"
&amp;"Ending CHR 0A"
&amp;"Ending CHR 0B"
&amp;"Ending CHR 1A"
&amp;"Ending CHR 1B"
&amp;"Wily 2 Boss CHR A"
&amp;"Wily 2 Boss CHR B"
&amp;"Wily 1 Boss CHR A"
&amp;"Wily 1 Boss CHR B"
&amp;"Wily 4 Battle CHR 2A"
&amp;"Wily 4 Battle CHR 2B"
&amp;"Chargeman Alt-CHR A"
&amp;"Chargeman Alt-CHR B"
&amp;"Gravityman CHR-Anim 1A"
&amp;"Gravityman CHR-Anim 1B"
&amp;"Gravityman CHR-Anim 2A"
&amp;"Gravityman CHR-Anim 2B"
&amp;"Gravityman CHR-Anim 3A"
&amp;"Gravityman CHR-Anim 3B"
&amp;"Starman Alt-CHR A"
&amp;"Starman Alt-CHR B"
&amp;"Stoneman Alt-CHR A"
&amp;"Stoneman Alt-CHR B"
&amp;"Gyroman CHR-Anim 1A"
&amp;"Gyroman CHR-Anim 1B"
&amp;"Gyroman CHR-Anim 2A"
&amp;"Gyroman CHR-Anim 2B"</ITEM></LIST><INFO>Data Reference Database in XML
for Megaman 5 (U).nes
by Matrixz
version 1

Latest update at: http://www.geocities.com/matrixz15/drd/megaman5.xml</INFO></DRD>
