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                C S _ I N T E R R O G A T I O N
                                 by Mobiltune
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                      Matix427@yahoo.com
           Visit me at http://www.mobiltune.tk
          Build Time: Approximately 5 months
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Briefing:
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Terrorists have overrun a downtown police station in
attemps break out their mob boss, who was in 
custody after beingcaught with the possession of 
several kilos of illicit narcotics. At approximately 
4:30 pm on a rainy Tuesday, the terrororganization 
broke through the doors of the police station, locking 
clerks in closets, throwing things around, and 
shooting out lights, only to find that the boss had 
been moved to another complex by helicopter, and a 
Counter-Terrorist Swat Team was prepped and 
waiting on the roof. The Terrorists quickly took 
hostages in attempts to strike a deal.

Counter-Terrorists: Eliminate the Terrorist 
mercinaries and rescue the hostages that are being 
held in the Interrogation room on the first floor. Bring
them to the hostage rescue point on the police
station roof.

Terrorists: Eliminate the Counter-Terrorist 
opperatives and prevent the rescue of the hostages 
at all costs.

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What comes in the zip file?
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cs_interrogation.bsp
cs_interrogation.txt
call911.wav
10-48.wav
Textures are embedded in the .bsp,
if you would like them, contact me.

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Credits and Special Thanks
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Map created by Mobiltune - http://www.mobiltune.tk
Textures - joesmoe_cm2.wad - Joe Smoe
                - mobiltune.wad - Mobiltune
                - half-life.wad - Valve Software
                - chateau.wad - Valve Software
Sky- city by Valve Software

Special thanks to the forums over at:
http://countermap.counter-strike.net/
Visit them and start mapping today!

-----People who helped along the very long way:-----

*Gurch*, Heres Johnny, and Chopstix for being
on my ass to get this done.

Heres Johnny again for beta testing!

FreedomFighter for doing the entity lighting that 
got whiped out, sorry mate :*(

All the people at counter-map who helped me
through all my problems, theres too many of 
you to name!

And finally, a nice pat on my own damn back
because I've finally finished MY FIRST MAP!

Didn't want to finish it at times, but I did,
on January 2nd, 2004, a day that will be
a historical landmark in the near future!


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Legallities
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1. This zip file can be distributed freely and played
on any server. Ofcourse, please email me and let
me know, so I can come and play too ofcourse! The
textures are free to use, contact me if you would like 
them.

2. As lax as I am about the rules here, you may not 
decompile this map for any purposes of other than 
helping to UNDERSTAND complicated brushwork, 
or maybe the entity work that doesnt seem to exist 
in my map. If you do decompile it, please email me
atleast letting me know of this. If your nice enough, 
I'll send you the RMF!

3. Do not modify any files in this zip, and this 
includes text file, which you are reading right now. I 
do not want extra versions floating around the 
internet. If you post a download on your site please 
email me, so I can add you to my mirrors list and 
make sure you get a correct copy.
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-------------Mobiltune.tk January 2nd, 2004----------------
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