RESIDENT EVIL WALKTHROUGH
JILLs WALKTHROUGH
Start the Jill storyline and with Barry run
into the dining room. Get the emblem and go into the next room.
Kill the zombie and get ammo.
Return to Barry and the to the main hall. Get lock-pick and head
off to the right room. Don't bother with map and ink ribbon.
Enter hell hound room (where 2 hell hounds leap out of the window
at you.) Either a-)kill them or b-)run past them and quickly grab
the clip by moving the second cabinet.
Go through the door at the end of the hound room and pick up the
plant. Go into the shotgun room and take it. Leave and the
ceiling should come down on you. Barry will come and save you in
the nick of time.
Go into the next hallway (door across the shotgun door) and run
into the picture room (the room with the crows/ravens and
paintings.) Flip the switches in order from new born baby,
infant, young boy, young man, middle aged man to bold old looking
man. Flip the last switch to get the medallion.
Leave room and run to the storage room. Pick up plant chemicals.
Exchange items--take only shotgun, beretta, and clips (herbs if
you think you'll need them).
Leave storage area and go up stairs. Kill the right zombie. Run
down the hall and through door. Run down hall into the main
hall-upstairs. Barry will be there to give you acid rounds for
the bazooka. Run over to the patio room to see dead Forest. Get
bazooka.
Return to main hall upstairs. Go across to next room and enter
upstairs dining room. Kill left zombie and push statue down. Exit
through back door.
Kill zombies and go down stairs and go into second storage room.
Feel free to save your game with the ink ribbon on the bed.
Exchange items--take chemicals, wooden emblem and weapons you
feel good with.
Run to nursery and poison the plant. Get key. While there, pick
up red and green chemicals. Mix them to save room and have good
healing items. SAVE atleast three spaces in inventory.
Go down hall into the caretaker's room. Pick up clip and go to
desk. Kill zombie from closet (one good quick shotgun blast to
head) and pick up ammo (don't need to pick up diary. Waste of
time...) for the shotgun. MAKE SURE you still have atleast two
spaces still.
Exit room and turn right, down to the door. Unlock door and you
should be in the hallway where Kenneth's body is. Turn left into
the Bar/Piano room. Get sheet music and play piano. Go in the
secret room and exchange emblems.
Return to dining room. Place gold emblem over fireplace and get
armor key. Run around table and pick up blue gem. (Inventory
should be about full)
Return to hall (where Kenneth's body is) and turn right and
take first door on left. This will take you back to the hall with
the nursery and tiger statue. Go to tiger statue room and
exchange blue gem for the medallion.
Go to the back door (the hall with the ammo room and storage) and
enter the ammo room. (The room with the broken shotgun.) Pick up
clip and shotgun ammo. Should be able to carry these because
hopefully you already have these in inventory.
Return to storage room down the hall. Exchange items--take armor
key, ammunition for beretta and shotgun. Run back to dining room
(lower-level. NOT UPPER level.) Run into the main hall way (LOWER
LEVEL).
Go across into the second door (the locked one that requires the
armor key. Unlock and go in. Get clip on the desk and kill
zombie. Get shotgun ammo in locked desk. Leave into main hall. Go
up the main hall stairs and go right into the hallway. Run to the
suit of armor room and get medallion. (Don't forget to move the
statues over the poison gas holes.)
Leave and run to the attic door. Unlock and enter and see Richard
(if you have space, pick up the green plants). Talk to him and
run back to storage room and get serum. May want to save game
here just in case. Exchange items--stock up on healing products,
shotgun and ammo (hopefully, your shotgun and ammo will be
enough. If you're not that good at killing the snake, then take
bazooka too.) TAKE SHIELD KEY also (the one behind the clock)
with you. Don't need the armor key anymore. Run back to Richard.
Get the radio (who cares...) and enter the attic. If you want to,
you can run next door to the candle room and get a clip. You
won't be able to the shotgun shells because you don't have your
lighter yet.
Kill the snake. Remember to heal yourself occasionally. Pick up
medallion and shotgun shells.
Leave and assuming you've been poisoned, Barry will save you. If
not, go to the next step (22). Wake up in bed, and run to storage
box. Exchange items--take all four medallions and weapons. Run
across to the dining room, out into the main hall.
Exit out the back door and go to the mantle/medallion placement
door. (The place where you put the medallions.)
Place medallions and enter the garden room. Push the stairway and
climb. Get the crank. Leave into courtyard. Pick up plants and
mix red and green together. Kill hounds FIRST. Pick up blue ones
on other side and mix also. Run across to opposite gate and use
crank to open flood gate/dam. Go down ladder and up to other
side. Run to the elevator. Here the radio will go off. Just
ignore it because it takes up time and is not necessary for the
story. Every minute counts....
Either kill or run past hounds below. Cross over to the opposite
gate. Pick up and mix plants. Kill hounds. (Not necessarily in
that order.)
Enter dormitory. Push statue over the hole (the one where the
plant grabs you.) Enter storage area. Pick up ammo and health
spray. Save game. *NOTE: If you feel like saving the game more
often, that's fine too. Just do it whenever you make a trip to
the storage room.
Exchange items--Just take weapons and ammo.
Cross over to next dormitory room (001). Kill zombies and get Red
book. Enter bathroom. Drain tub and get C-Room Key.
Cross over to the other hallway (past the statue over the plant
hole) and enter the room with the key pad and wasp/hornet nest.
Run past nest and get dorm key (002). Return into the previous
hall and run to the end room using the dorm key. Discard key. Go
into room and push bookcases away to reveal ladder down. (Don't
pick up item on bed, just waste of time. Plus, if you feel like
you need ammo, run into the bathroom, kill zombie and pick up
clip in sink.)
Go down ladder and push crates over the water space. Run down
into the water and enter the shark room. Run directly to the
Control Room and use the key. Discard key and enter room (before
the shark has a chance to get to you.) Push lever and remove
water from lower level. Push button to open next door. Enter next
door. Pick up two clips and two boxes of shotgun ammo. Pick up
dorm room key (003) also. Run out and back up ladder to dorm room
002. If you have space along the way, pick up plants and fill
inventory.
Run back to storage and stock up on weapons and healing
medicines, take dorm key (003) and red book with you. Save game
would be advised.
Run to dorm room 003 (the room next to the wasp nests and key
pad.) Enter the room and go into the bathroom, killing zombie and
picking up the flame rounds. Exchange books with the red book,
revealing secret door.
Enter secret door and kill big plant. It will wither, but not be
dead. It will then pick you up and then Barry will come and save
you. Run to the fireplace and get key. Go to step
If you feel that you can't kill the plant the first time you'll
need to return to step 31 and now follow along these ideas.
If you don't think you can take on the plant, you'll need to make
v-jolt. Exchange items--make sure you have four empty spaces!
Take the red book and dorm room key 003. Pick up the flame rounds
in the bathroom and exchange books. Walk through the door and
exit the other door before you have to seriously fight the plant.
Run to the chemical room and on the key pad punch in 3-4-5. This
will unlock the door. Pick up empty bottles and mix together
v-jolt.
Run down to dorm room 002 and return into the shark room. Enter
the room with the roots and put v-jolt on the roots. Return up to
the storage room and stock up on weapons and medicine.
Return to the plant via the double doors (not dorm room 003) and
kill plant. Get key in fireplace.
Return to mansion. Kill the hunter that follows you after
entering the mansion. Go into the room on the left and get doom
book 1. (No need to get ammo for the Colt Python.)
Go next door into the storage room and stock up on new ammo and
items. Exchange items--take weapons and healing and helmet key.
Going to fight the snake next, so may be wise to save your game.
Go upstairs and left to the fireplace room (the room where you
used the lighter to get the map.) Go through the door to the
right and go to the piano. Click on it and the snake will come
out. Kill snake and look at hole while it's dying. Barry will
come in and help you. Fall in and push switch on grave. Wait for
Barry to return before going down. Get pass code then go back
down hole. MAKE SURE YOU'LL HAVE ROOM FOR THE ELEVATOR BATTERY
AND EXPLOSIVE ROUNDS. IF NOT, RETURN TO THE STORAGE ROOM BEFORE
GOING DOWN. Go down the ladder under the grave.
Kill zombies and get shotgun ammo to the left. Run down hall to
the door. Go down next hall and skip the zombies eating the
person. They'll leave you pretty much alone.
Enter kitchen and go right to the elevator. Kill the zombie on
the ground. Hopefully, you have two spaces still. Go up the
elevator and kill zombie. Go into the closet and get the battery
for the elevator and some explosive rounds.
Back track exactly the way you came from and return to the ladder
and hole (the place where you killed the snake). Return to the
storage room downstairs and exchange items--take battery, crank,
and weapons, especially the bazooka (healing also would be nice
since the spider's next. Have about two empty slots). And if you
have an ink ribbon with one slot, go ahead and take it. Make sure
there's one slot so it'll disappear when you use it.
Go out into the garden and cross over to the elevator on the
other side of the pond. Go down elevator. Go to other elevator,
install battery. Go up and over to the flood gate/dam. Use crank
closing the gate and return to the newly powered elevator. Go
down and enter the ladder down (the one behind the waterfall.)
Go into the door on the right and see Barry. When he asks to go
with you, say yes, but have him lead. Follow him and enter. He'll
kill a hunter guy and then follow you. Run into the back room and
pick up ammo and health spray. MAKE SURE YOU HAVE ATLEAST ONE
SPACE FOR THE HEXAGONAL CRANK. Go into the room where Enrico is
and follow storyline. If you have room for a clip, pick up clip
on Enrico's body, but MAKE SURE YOU HAVE ONE SPACE FOR THE
HEXAGONAL CRANK. Run and pick up crank and run out. Just run past
the new hunters, or kill them, but running past would be advised
to save time and ammo.
Go to first hall way and run over to typewriter. Save game if you
have a ribbon. Use crank on hole and turn hallway. Go down hall
and past door. Turn right and run to the boulder. Then start
running back. The boulder will follow, run to safety. Then run
and get flame rounds. If you've been killing the hunters, then
one won't open the door and follow you. But there will be one
next to the crashed boulder. If you ran past them, one will open
the door as you get to the flame round and attack you. Kill him
or run past him to the door beyond the smashed wall boulder.
There won't be a hunter in there.
Go beyond the door and kill the spider. It is possible to kill it
with two blasts of the flame round as long as they hit it's body
and not the legs. Pick up knife if you don't have one in
inventory and swipe open the door. Hopefully you'll have a space
for the knife in inventory (you probably used an herb fighting
the spider.) If you don't have room for the knife, just get
bitten a few times by the baby spiders that pour out and then use
an herb. Go to the left and enter storage. Pick up healing
products and save game or don't. Exchange items--take doom book 1
(eagle medallion if you already opened it), weapons and hexagonal
crank. Run down hall and enter the second boulder stretch. You
don't need to run from the boulder, just use the crank three
times and enter the room where the second doom book is.
Get second doom book and open. Get medallion. Go up the elevator
into the garden where the fountain is. Place medallions
accordingly and pick up herbs. Go down fountain and enter
elevator. Go further down the ladder and enter the room with the
storage box. Exchange items, or don't. Run across into the room.
Kill zombies and go downstairs. Go to the left into the computer
room and login. Use JOHN for login and ADA for password. Unlock
door on B2 with password MOLE. Return upstairs to the now
unlocked room.
Run over to the panel and open it. Push the button and then get
the Lab key. Run back down into the lab and go to the door to use
the lab key on. Run across to the storage room and stock up on
healing and save the game. Exchange items--weapons and healing.
Run out door and down to the left to give power to the elevator.
Enter room. You don't have to kill the ceiling creatures. Just
run to the right and use the terminal there to give power to the
elevator. Run to the back of the boiler room and open door. Go
down the corridor to the right and enter the room with the
triggering computer and the circuit computer. Activate the
elevator and run out of the boiler room.
Run over to the now operational elevator. Barry will join you and
follow story line. Kill Tyrant. It's easy if you just shoot and
run. Shoot and run. You'll probably never get hit, but try to
kill him quick.
Barry and you will escape. After the elevator ride run to the
emergency elevator, All you should have to kill along the way are
two ceiling monsters and three zombies. Feel free to use bazooka
and whatnot to kill them quickly. Run out the emergency door.
Barry will be waiting for you. On your way you'll cross the
storage box. Exchange items-- all you need now is healing. MAKE
SURE YOU HAVE ONE SPACE EMPTY FOR THE SECOND ELEVATOR BATTERY.
Run over the battery (the radio will go off automatically and
you'll have to listen to it.) Pick up battery and place in
elevator. Go up elevator. Leave elevator and pick up flare. Use
flare. (You don't have to walk out a ways or anything. Just use
it right away if you want.) Tyrant will come out, just avoid him
and run around till the helicopter drops the rocket launcher.
Kill Tyrant. The End