CHARACTER
STATISTICS (According to Oz of ICE)-..said to have
worked with the Project Manager of Engage. Mythic Games declared the following information
as "False". This information remains for the believers out there, that declare its efficiency.
Agility - The Speed Your character Strafes
Constitution - Base Health, and Fatigue
Memory - Ley Holding, Sign Duration, *Battle Experience
Reasoning - Base Bias Ability
Discipline - Base Mental Defense
Empathy - Spell Damage Modifier
Intuition - Cast Speed (:: Ever wonder why your bolts, or Signs "Stutter"
when casting?::)
Presence - Base Willpower (Defined as the ability to FORCE your will upon others)
Quickness - Base Run Speed
Strength - Jump Strength, and Spell Affectations
*Memory Directly affects your characters Attributes every time you level. For example: If your characters statistic in Strength was 90 (100), and the Memory Stat was high. Simply by Jumping and bounding a lot would help to increase this attribute at level-up.
For every attack you make, your opponent makes a save. The damage you inflict is greatly affected by this save. The information below, is here to shed light on the purpose of the character attributes, and how they are used during the course of gameplay.
The Saving Throw
(The Base is determined by the average of three Scores: Reasoning, Discipline, and
Strength)
Each class having their own advantages and disadvantages are given the following
Modifiers.
| Clerics | = | +10% | To do
the math, one must first figure their Base Save. (Reas+Disc+Str/3) To use as
an example, We have the following Assignments. Reasoning = 80, Discipline = 85, and
Strength = 90. With the equation given above, 80+85+90 = 255. 255
then divided by 3 for the average of 85. This number would be this characters
BASE SAVE. Now to complicate things, there is a Random percentile roll (1-100). This Roll is averaged with your BASE SAVE, and modified by the Characters Class Modifier. For example: The BASE SAVE as listed above (85) is averaged with the random roll of 65. 85+65=150. 150/2 = 75. Then the Class modifier if the Character was a Cleric would raise this number to 85. And hence. The Saving throw is 85. |
| Mentalists | = | +5% | |
| Arcanists | = | -5% | |
| Mages | = | -10% |
Q: How does this effect us in the Game?
A: Having the highest possible attributes will give you the best possible save vs
attackers. Saving throws can greatly reduce the amount of damage you take from any given
spell. In some cases, even giving you total resistance (In regards to Mind or
Targetted Attacks). This save is also increased when using resistance to certain
types of Magic.
Now that we have covered the mathematics of Saves. We move on...
Damage and Effects
Different Classes use the average of three different Character
Abilities when determining Damage.
Clerics = Empathy + Intuition + Strength
*Heal= Intuition + Empathy + Reasoning
Mentalists = Empathy + Presence + Strength
Arcanists = Intuition + Presence + Empathy
Mages = Empathy + Strength + Presence
Again, these scores are averaged to determine a BASE DAMAGE. This Base is, again, averaged with a roll (1-100) to determine Total Damage. In Combat, When the Damage is greater then the Opponents save, more damage is inflicted.
*Clerics Heal Accuracy CAN be important depending on the type of Cleric you prefer to play. A PUP - (Someone who stays in the shrine to heal) might not need to focus on these attributes, because they can just stop healing when they stop gaining experience. A Battle Healer might want to focus on these stats, as it directly affects when the Highlight Goes away on an injured teammate. The Higher these attributes are, the closer to full health your teammate will be when the Highlight goes away.
Once you have looked these over, and developed an understanding as to the importance of your characters statistics and how they effect the game, you will begin to see the priorities determined by class and greatly improve on your game.
| CLASS/ATTRIBUTE | Arcanist | Cleric | Mage | Mentalist |
|
||||||||||||
| Agility | - | - | - | - | |||||||||||||
| Constitution | - | - | - | - | |||||||||||||
| Memory | + | ||||||||||||||||
| Reasoning | + | * | + | + | |||||||||||||
| Discipline | + | + | + | + | |||||||||||||
| Empathy | * | * | + | + | |||||||||||||
| Intuition | * | * | |||||||||||||||
| Presence | + | + | + | ||||||||||||||
| Quickness | - | - | - | - | |||||||||||||
| Strength | + | * | * | * |