roficiency		Slot	Ability	Mod.	Effect
Administration		1	Int	+1	knowledge of  goverment or religious affairs
Alchemy		3	Int	-2	sage knowledge of Alchemy
Alms			1	Cha	0	ability to illicit money for the poor (see begging)
Anatomy		1	Int	0	sage knowledge of the body (add 1hp to healing)
Animal Healing		1	Wis	-3	Healing of animal wounds (exactly like healing)
Astrology		2	Int	0	expert knowledge of numerology, horoscopes etc.
Astronomy		2	Int	-1	Sage knowledge of the Stars
Bookbinding		1	Int	0	ability to manufacture books (press and imprinted)
Botany			1	Int	-1	sage knowledge of plants (doubles herbalism skill)
Bureaucracy		2	Int	0	knowledge of government or religious procedures
Burial Customs		1	Int	0	knowledge of all burial customs (mummification)
Ceremony		1	Wis	0	knowledge of ceremonies (by type, or group)
Chanting		1	Cha	2	needed for clerial circle magic
Curse Lore		1	Int	+1	ability to recognize, remedy, and create curses
Diagnostics		1	Wis	-1	diagnose illness (adds +1) to healing, hp recovery
Diplomacy		1	Cha	-1	+3 bonus to reation roll, plus situational modifiers
Genie Lore		1	Int	0	sage knowledge of Genie and genie kin
Healing			2	Wis	-2	doctoring injuries (1d3 hp of dmg a day)
Healthy Cooking*	2	Wis	0	brew healing stew +1hp a day
Herbalism		2	Int	-2	Herb lore (healing +2) makes poultice, balms etc.
History, Ancient		1	Int	-1	sage knowledge of a specific era, time, or event
History, Local		2	Cha	0	knowledge of current history of a region or town
Investigation		1	Int	-2	knowledge of interrogation, fact dissambeling
Languages, Ancient	1	Int	0	ability to read and or speak dead language
Law			1	Int	0	expert in laws, and legal matters by region or city
Medicinal Cooking**	2	Wis	-2	doubles healthy cooking (+2 hp), effects disease
Musical Insturment	1	Dex	-1	expertly playing musical insturment
Necrology		1	Wis	0	sage knowledge of the Undead
Netherworld		1	Wis	-3	Sage knowledge of the Planes
Observation		1	Int	0	Ability to notice minute details (situation modifiers)
Omen Reading		1	Wis	-2	ability to crudely divine portents about future
Oratory			1	Cha	-1	public speaking with authority (+2 reaction roll)
Papermaking		1	Int	0	creating paper, papyrus, vellum, etc.
Persuasion		1	Cha	-2	adds +3 to charisma (+5 to opposite sex)
Reading/Writing		1	Int	1	writing a modern language
Religion			1	Wis	0	knowledge of one religions rites and teachings
Scribe			1	Dex	+1	expert penmanship, abiltity to speed read
Spellcraft		1	Int	-2	Identification of spell casting (by components)
Spirit Lore		2	Cha	-4	Sage knowledge of Spirit Lore
Storytelling		1	Cha	0	Used as artform or sport (convey history)
Undead Lore		1	Int	-1	sage knowledge of the undead
Veternary medicine	2	Wis	-3	healing for animals (ranger or druid only pays 1 slot)