Item				Cost	       Weight	Effect
Gold piece (continual light)	50 gp		1	illuminates similar to a lantern
Healing Salve (per dose)		10gp		1	heals 1d3 hp per dose
Medical Leeches (10)		10gp		1	10% cure of diseases*****
Poison antidote (common)		10+gp		1	allows additional save at +2 
Potion of Minor healing		3gp		1	heals 1d4 hp**
Potion of Lycanthropy cure	10gp	`	1	cures any lycanthropy affliction***
Theriaca				5gp		1	50% effective on A,B,G,H, and K poisons *
Wound Balm			10gp		1	heals 1 hp ****

* won't work on creature venom, diseases, magical poisons, or rare poisons.
** Usuable once a week, if used more than once a week each additional use lower its effect by 1 hp until the potion is rendered useless for as many weeks as the users constitution.
*** The lycanthropy potion has a 50% chance of curing a victim however the potion must be drank within 24 hours of affliction, and if the person fails the cure roll he is forever immune to the potion.  Success or failure results in the imbiber being unconsious for 1d4 days and at a weakened state (1/2 strength and 1/2 constituiton) for 1d4 additional days.
**** made of wood alcohol, lotus blossoms, rose nectar, pine tree pitch, green tea leaves and vinegar. This common concoction can be found any where.
***** won’t work on magical disease such as lycanthropy, mummy rot, or spell caused plagues.