eapons		Cost	Weight	Size	Type	SF	Dmg (S-M)	Dmg (L)
Crossbows							
    hand			300gp	3	S	N/A	5	N/A		N/A
    heavy			50gp	14	M	N/A	10	N/A		N/A
    light			35gp	7	M	N/A	7	N/A		N/A
    pellet			350gp	5	S	N/A	7	N/A		N/A
Crossbow bolts							
     blunt			1sp	*	S	B	N/A	1d2		1d2
     hand			1gp	*	S	P	N/A	1d3		1d2
     heavy		2sp	*	S	P	N/A	1d4+1		1d6+1
     light			1sp	*	S	P	N/A	1d4		1d4
     pellet			1sp/10	*	S	B	N/A	1d4		1d4
Dagger									
     basilard		7gp	2	S	P/S	2	1d4+1		1d6+1
     climbing		5gp	1	S	P	2	1d3		1d2
    dagger		2gp	1	S	P	2	1d4		1d3
    dirk			2gp	1	S	P	2	1d4		1d3
    jambiya		4gp	1	S	P	3	1d4		1d4
    katar			3gp	1	S	P	2	1d3+1		1d3
    main-gauche		3gp	2	S	P/S	2	1d4		1d3
    parrying		5gp	1	S	P	2	1d3		1d2
    stiletto		5sp	1/2	S	P	2	1d3		1d2
     tanto			15gp	1	S	P/S	2	1d4		1d3
    weapon breaker	8gp	2	S	P	2	1d2		1d2
Dart			5sp	1/2	S	P	2	1d3		1d2
Dart, barbed		1gp	5	M	S	3	1d4		1d4
Elbow spike		1gp	2	S	S	2	1d4		1d4
Firearms ^								
     arquebus		500gp	10	M	P	15	1d10		1d10
     matchlock caliver	750gp	5	M	P	7	1d6		1d6
     starwheel pistol	1000gp	3	S	P	5	1d4		1d4
Flail									
     chain			1gp	5	L	B	6	1d4+2		1d4+1
     footman's		15gp	15	M	B	7	1d6+1		2d4
     grain			3gp	3	M	B	6	1d4+1		1d4
     horseman's		8gp	5	M	B	6	1d4+1		1d4+1
Flind Bar		8gp	6	M	B	4	1d4		1d4
Gaff/Hook								
     attached		2gp	2	S	P	2	1d4		1d3
     held			5cp	2	S	P	2	1d4		1d3
Garottes			3sp	1	S	N/A	2	1d2		N/A
Glovenail		2gp	2	S	P	2	1d4+1		1d4
Head spike		10gp	10	M	P	4	1d6		1d8
Hammer							
      mallet@		5gp	20(30)	L	B	13	2d6(3d6)	2d6(3d6)
     maul			15gp	10	L	B	8	2d4		1d10
     nail,spike,chisel	3-5gp	4	S	B	3	1d4-1		1d4-1
      peg setting		8-10gp	15	M	B	10	1d6+1		1d6+1
     sledge		2gp	10	M	B	8	1d6+1		1d4
     smithing		7gp	4	S	B/P	5	1d6		1d4+1
     war			2gp	6	M	B	4	1d4+1		1d4+1
Harpoon#						
     one handed		20gp	6	L	P	7	1d4+1(2d4)	1d6+1(2d6)
Hoe			3gp	5	L	P	7	1d3	1d2

# damage in parentheses is what is inflicted when used by two-hands
* item weighs 1/10 of a pound
& Item inflicts double damage when set to recieve a charge
@ 2 variants of mallets stats depend upon items weight
% damage inflicted on a successful hit inflicts strangulation
^ when maximum damage is rolled (a 10 on the 1d10, a 4 on a 1d4) a second dice is rolled and added
 	to the first.   (so the 1st roll is 4 then the second roll is 3 the damage inflicted is 7) this 
	can go on to infinity in theory.