Treasure is every delvers dream.  However, nothing is quite as boring as slaying a dragon (of any color) and discovering 3,000 gp, 4,000sp, 21 Art objects, and specific magical items.  Gems and magical items are tabled and explained for the dm who has little time, but what art objects, coins, and other non-art objects of value. Well I have collected and made a series of tables to create realistic and memorable treasures for any gaming area.  
	Art objects is the Dmgs phrase for any treasure not consisting of coins, gems, and magical items.  I dislike mundane (dry ) items. I also dislike dm’s who hand out generic stuff. All normal non-magical weapons are plain or ordinary, while all magical items are bejeweled and garnished.  I Also dislike that any PC adventure can glance at a pile of uncut gems and determine that they are diamonds, emeralds, etc. I have no knowledge of gems, or the ability to recognize any gems, unless I run on specifics (blue= sapphire, red=ruby, green=emerald, white(clear)=diamond, black=onyx) other than that I am clueless. So I treat my PC’s as such, unless they are a geologist(miners), have gemcutting, or appraising proficiencies or have encounter emeralds on previous journeys.  
	First will be tables to manufacture unique and precious mundane and if needed magical items. At the end are premade treasure tables for the Busy Dm. I am not a professional so please bear with me as far as content and flow.
Treasure Types                                                            Item Condition
    
*use any in the players handbook, Auroras whole realms guide, etc.
**This is the value of the item if sold unrestored. (i.e. poor condition longsword (is worth  roughly 4 gp instead of the 15gp for an excellent condition weapon.)
*** only 15% of all broken Items can be fixed and cleaned up. Dm discretion is advised.  Items (usually done by professionals) can be restored to near mint condition (excellent) However the process is expensive, and is usually not worth it unless the item is real valuable, important, or unique.
Other Value Factors
Workmanship:                                                                

Performance modifier is the functionality of a weapon or armor.  Poor and shoddy workmanship has a chance of breakage on any hit (d20).  This modifier is only applied to weapon, or armor, not items used in combat that weren’t designed for combat. (like chairs, rods, etc.)
All Item tables use the above quality, and condition tables unless provided.
Metals Items:

Performance modifier is the functionality of a weapon or armor.  Poor and shoddy workmanship has a chance of breakage on any hit (d20).  This modifier is only applied to weapon, or armor, not items used in combat that weren’t designed for combat. (like chairs, rods, etc.)
Gem chance (this is the chance that an Item will have at least one gem (from the gem tables in the PHB, value and value modifier is used below. 
 
Gem Table for Items and Jewelry                               

Gem Value Adjustments

Other Materials

Wooden Items:

Furs and Cloths                                                                     Flairs 

*special commodities (is like leopard skin, dragon hide etc.)the value depends on the creature, (a good formula is the value equals the HD minus frequency. (common =3, Uncommon = 2, Rare= 1, Very Rare = 0, and Unique= -5)

Item Lists
Weapons:

any similar weapon can be substituted for the above. (bostick instead of quarterstaff, repeating crossbow, for light crossbow, Trident for spear, etc.)

Dungeon Dressings: (useful for humaniod treasure and lairs) 

Armor Table  (1d8 for armor or barding)                               Jewelry & Nicknacks

Paper: (note-any map, letter, note, papers has campaign effects. so only include them if you are prepared to introduce the subjects at a moments notice.

maps (can be drawn on any item-hides, paper, books, shields, etc.)
books (books is generic term, It can be used for books, collection of scrolls)
	History (historical books, Military books, biographies)
	Science (Magical theory, alchemy, Planar, metaphysics etc.)
	Literature (novels of fiction)
	Language (dictionaries, language manuals, (helpful to learn languages)
	Diary ( a persons diary)
	Journal (a log, used by lab tech, explorers, military, etc.)
	skills (how to book, (helpful to learn proficiencies)
	financial ( book keeping records, or ledger)
Letter (a letter is a scroll, piece of paper etc. that contains official information)
	Marquee ( a grant by a soverign to become a freelance Privateer, or adventure)
	Personal (love letter, personal correspondence)
	Official (messages, missives, memos, royal decrees, Most Wanted list, warrant etc)
	Introduction (identity papers)
	Deed (a title to a persons properties. Possession of the deed is equal to ownership)
	Title ( royal letter that grants the bearer, a lords title, and right to purchase land)
	Pardon ( a royal letter that forgives the bearer of a crime. (get out of jail card))
	Commision (either granting military command, or request for service(scultper etc.)
Note (a dm produced handout....that pertains to an adventure. Includes hints, and secrets)
	Ramblings (any thing that misleads characters, (also shopping lists, doodles etc.)
Contracts (official documents.....involving trade, assassination, buisness, etc.)

Art Pieces:

*furniture pieces range from chairs to chests.