Miscellaneous Items

	Faerie Stone:  a faerie stone is always made from a large precious gemstone (usually emeralds or sapphires)  The jewels are flawlessly cut an are valued at no less than 5,000gp. These beautiful and extremely rare gems have several powers.
·	when held imbue infravision up to 30’. If the user already possesses infravision it is extended an additional 30 feet.  This power works continuously while the stone is held
telepathy up to 30 yards. Useable 3 times a day. This power allows the user to communicate only to any intelligent creature. The power does not allow the user to probe minds. the telepathy last up to 3 turns. 
magic missile (as per spell) the spell cast as if a 9th lvl wizard.  Useable twice per day.
Cerulean sword. Once a day the owner can invoke a shimmering blue blade of magical energy. (treat as a fearie sword if you have the Elves of Evermeet handbook. or a Mordenkainen’s sword cast as a 12th lvl mage.
(from Dragon magazine #220)

	Scabbard of Holding: This scabbard is made of the plainest materials available.  The materials are expertly fashioned into the intricate scabbard.  The scabbard is a normal length of the last weapon to be contained inside.  The scabbard automatically shrinks or grows to fit any size sword, dagger, knife. The scabbard negates any weight of any blade.  The scabbard radiates faint magic if holding a weapon. when empty it radiates quite strong magic. If put inside a bag of holding (read the result of insertion of bag of holding into magic hole.
	Rod of Blindwalking: this rod does not allow a blind person see, but it gives a non-visual picture of objects locations, as well detection of steps, grades, and slippery surfaces.  This rod allows blinded individuals to maneuver around things with even greater ease then most sighted people.  It is completely non-functional for people who can see. (From Realmspace SJR2)
	Anvil of Masterful Forging:  a large 100 lb. iron anvil.  Its sides are intricately laced with runes to any smithing god.  Used by smiths to fashion items of great durability, and strength.  Everything forged on the anvil takes twice as long to complete.  A smithing proficiency is required to access the power of the anvil.  Upon completion all unsuccessful proficiency checks result in an average item, while all successful checks result in an item of flawless manufacture.  (+1) to hit, dmg, or AC (depending on the item.) This is a non-magical bonus but A flawless weapon is readily susceptible to be empowered by magic.
	Tools of DeVir:  This is a complete set of magical vises, hammers, chisels packaged in ebony box gilded with gold.  The tools are useable on by someone with the gem cutting proficiency.  These marvelous tools help the gem cutter to increase the value of his work. (see gem-cutting proficiency)
On a successful proficiency check these tools add 1d6+4 % to the value of the gem being constructed. A failed result the gem working on is instantly turned to powdered dust.
	Amulet of Summoning:  Large amber stone shaped into  the sigils of the 4 elements.  The amber is on a delicately woven chain of platinum and gold.  Some of these amulets have lead to great wealth and fame while others have lead to horrible suffering.  Each amulet is attuned to summoning one type of genie-kin once a week.
	Earth-summons Dao
	Water-summons Marid
	Air-summons Djinni
	Fire-summons Efreeti
these summon a standard variety, who will obey the first order given by the summoner.  (5% cumulative chance per order that the summoned genie will ignore the order and attack the summoner.) There is also a cursed version that summons an enraged genie of that type who wishes to destroy the summoner. 
	Elven Woodshaper Tools:  This magical set of tools is created for carpenters.  The tool set consists of hammer, spikes, axes, chisels, files, plains, and drills. (in small chest-)  The tools 1/2 construction time on all works done by the tools. On a successful proficiency check the structure or Item is extremely sturdy with 150% more defensive power (structure) 10% more hull points, or 100% more hit points, depending on the item. A failed check the item is normal. (for this magical item to function carpentry proficiency is required.
	Arms of  Storm:  Reputed to have been crafted from the remains of  Golem fashioned from bronze, silver, or other valuable metal.  Usually coming in the left hand some can be found for the right hand.  The arm magically crafts itself to any humanoid who has lost a whole arm.  The arms strength is 19 for crushing, or breaking something.  The arm when punching does 1d6 hp of damage. Otherwise the arm functions as a normal limb.
	Magical Eyes of Dominas:  These are circular lenses the size of a soft contact and found in pairs. In order for them to function both must be worn. If one is worn the user must make a system shock roll or collapse for 1d6 turns.  The eyes have various powers depending on the color and specific magics installed.  These items can only be worn for up to 8 hours after which they quit functioning for 24 hours.
Red-bestows infravision up to 120’ (can no use if already possesses infravision.)
White-bestows know alignment as per the spell. (the victim is allowed a saving throw.) The know alignment shows as an aura around the person. if the save is failed the person aura gives off an accurate detection.( grayish white =ng, bluish white=cg, pearly white=lawful, indigo gray=Choatic neutral, dark gray=neutral, silverish gray=lawful neutral good. Purplish black=choatic evil, Grayish black=neutral evil, Inky black=lawful evil  The aura always gives off the persons mood (happy, sad, angered so on.)
Black-bestows protection from bright lights with out hindering vision.
Green-True seeing (as the spectacles)
Yellow-blind seeing (only useable by blind people. if put in by a sighted person a system shock is required. failure is a coma that last 20 weeks minus constitution.)
	DM Notes: to create unique magical items substitute items. For instance instead of a Staff of Power (how about a robe of Power...retributive strike is removed and made school specific (similar to robe of archmagi alignment) any pluses to hit are adjusted to AC. So a +3 equals AC of 7. figurine of Wondrous power. Wolves, Rhinoceros, Bear, Tiger, Panther, Cheetah, Saber-tooth tiger, Coshee (elven dog), Winter wolf, Worg, shark(for undersea), etc.Gem of elemental summoning. (similar to a censer of air elemental summoning.  Gem stone is type of elemental (see my magical item creation list ) including para-elementals, quasi-elemental. (for the mimisical they elemental could be a elemental-kin, or a native of the elemental plane.) (Fire bear) etc.  The conversion is quick and keeps PC always on their toes.  Gems of Demon summoning.  Item of Planar summoning (the item depends on the plane..for instance mechanus would be a golden gear the size of a coin, etc.)  similar to elemental but the gems are attuned to either a particular outer plane or a particular demon. 90% former, 10% later. 
	Many experienced dms do this, but most new dms don’t instead making a magical item that usually is overpowered, under powered or just bad. 
Like some one sent me a Robe of the grand Archmagi-basically it had all the powers of a robe of Archmagi, Staff of Power, and Staff of the Magi.   Many new dms forget that experience is what is needed.  Certain aspects of the game are require experience and never should be attempted by newer dms. (Class Creation, Magical Item Creation, and Monster Creation.) The reason why is these three things are done to add flavor to experienced gamers. You know someone who has been there, done that.  I mean after playing 1,000 hours getting the same magical treasure, defeating the same monsters, and playing the same classes can be a little redundant. So the big three are done to spice up the game, to add new twists.  Rarely do I create new creates because I can alter a creature that changes the expectations of the PC (for instance, Instead of run of the mill orcs, (though Orogs, Scro (spelljammer orcs), Jungle orcs, or even a Paladin Orc (Idea came from Forgotten Realms book, Nobles Series: War of Tethyr by Victor Milan.)
Sorry for the lecture.