Kano Jigoro is a ronin, and the leader of a band of masterless samurai who sell their services across Northern Japan. He is young, handsome and reputed to be honourable but ruthless. He is also a famous archer said to have taken 5 heads for every arrow in his quiver.
CHA |
VAL |
COST |
NOTES |
|
STR |
15 |
+10 |
|
|
DEX |
17 |
+21 |
|
|
CON |
13 |
+6 |
|
|
BOD |
10 |
||
|
INT |
18 |
+8 |
|
|
EGO |
13 |
+6 |
|
|
PRE |
18 |
+8 |
|
|
COM |
15 |
+2 |
|
|
PD |
4 |
+1 |
|
|
ED |
3 |
||
|
SPD |
4 |
+13 |
|
|
REC |
6 |
||
|
END |
26 |
||
|
STUN |
25 |
||
|
Total cost |
+71 |
OCV: 6 ± 3 with Kyujutsu, ± 3 with Katana
DCV: 6 ± 3 with Kyujutsu, ± 3 with Katana
ECV: 4
Run: 7"
Jump: 6"
Swim: 2"
Powers, skills, etc |
|
|
4 |
FAM : Common melee weapons, Common missile weapons |
|
3 |
Perk: Samurai (right to mete out low justice) |
|
3 |
Skill modifiers: Samurai |
|
9 |
CSL: +3 with Kyujutsu |
|
9 |
CSL: +3 with Katana |
|
5 |
CSL: +2 DCV to offset penalties for fighting in armour only (-1) |
|
7 |
Missile deflection: thrown objects and arrows (requires some object, -1/2) |
|
1 |
Languages: Japanese (native, literate) |
|
14 |
Breakfall (12-), Iajutsu (13-), Riding (12-), Tactics (12-), Survival (11-) |
|
6 |
KS: Classical literature, KS: Famous Castles, KS: Famous warriors, KS: Mon, KS: Painting, KS: Woodcut art (all 11-) |
|
4 |
+2 sight perception |
|
2 |
+1" Running (7" total) |
|
3 |
+3" Superleap (6" total) |
|
5 |
1d6 Luck |
|
11 |
Multipower - Kyujutsu (all these slots bought with OAF Bow, -1) 22 point reserve |
|
(u) Aimed shot (22) +1 OCV, + 4 levels (only to add DC, -1) |
|
|
(u) Basic shot (19) +3 Range levels (with bow), +2 levels (only to add DC, -1) |
|
|
(u) Distance shot (15) +5 Range levels (with bow) |
|
|
(u) Falling shot (22) 1d6 RKA, indirect (always falls from above, +1/2) |
|
|
(u) Rapid shot (22) 1d6 RKA (autofire 3) |
|
|
(u) Ranged Disarm (21) +5 STR usable at range (15 STR total, only for disarm, -1), +1 OCV |
|
|
Total powers cost |
|
Total Character cost |
Normal Equipment
Armour: Hachi, Happuri and Haidate (only if expecting open combat) DEF 6 on locations 3-5, 10 13, DEF 4 on locations 6-7
Katana and Wakazashi (1+1 or 1 d6 HKA)
Yari (1 1/2d6 HKA, or 4d6)
Tanto (1/2 d6 HKA)
Yumi (2 man, 1 1/2d6)
Quiver with 20 arrows
Standard clothes
Geta
Spare bowstring
Tinderbox
Sharpening stone
Disadvantages +75
|
20 |
Psychological limit : Code of the Bushi (common, total) |
|
20 |
Hunted (8-, by various foes, more powerful NCI) |
|
10 |
Reputation : Ronin/mercenary archer (8-, strong reaction) |
|
10 |
Distinctive Features: Samurai bearing |
|
+15 |
Experience |