This character sheet can be used for the best-trained of the yamabushi or yamahoshi. For the majority of temple troops use the 25 point generic Bushi sheet.
CHA |
VAL |
COST |
|
STR |
11 |
+2 |
|
DEX |
11 |
+3 |
|
CON |
11 |
+2 |
|
BOD |
11 |
+2 |
|
INT |
10 |
|
|
EGO |
10 |
|
|
PRE |
14 |
+4 |
|
COM |
10 |
|
|
PD |
3 |
+1 |
|
ED |
2 |
|
|
SPD |
3 |
+9 |
|
REC |
4 |
|
|
END |
22 |
|
|
STUN |
25 |
+3 |
|
Total cost |
+26 |
OCV 4
DCV 4
ECV 3
Powers, Skills, etc |
|
|
4 |
FAM : Common Melee weapons, Common Missile weapons |
|
3 |
Perk: Priest (right to shelter and perform ceremonies) |
|
3 |
KS: Buddhism or Shintoism (11-) FAM: KS: specific martial art (8-) |
|
0 |
Languages: Japanese (native) |
|
14 |
Martial art: Either Bojitsu, Kenjutsu, Yarijutsu, Naginatajutsu, Kempo or Wrestling (see packages below) |
|
24 |
Total powers cost |
|
50 |
Total character cost |
Normal Equipment
Armour: Hachi and Haidate (only if expecting open combat *and* available) DEF 6 on locations 4 5, 10-13
Monk's robes
Begging bowl and rosary
Appropriate weapon
Walking staff with demon-scaring rings
Disadvantages +50
No disadvantages are required - some optional ones are:
|
15 |
Psychological limit : Code of the Buddhist Monk (common, strong) |
|
10 |
Style disadvantge for martial art taken |
|
10 |
Distinctive Features: Priest (either wild hair and beard for Yamahoshi, or shaven head for Buddhist monk) - characteristic robes for both |
Martial arts styles:
|
Kenjutsu - this art cannot be used unarmed |
|
|
8 |
Multipower : 17 point reserve - all attacks only with appropriate weapon (OAF, -1) |
|
1 |
(u) Bind weapon (17) + 5 STR for bind only (-1), -1 DCV |
|
1 |
(u) Defensive Strike (11) +1 OCV +3 DCV |
|
1 |
(u) Fast Strike (16) +5 STR (only for weapons, -1), +3 OCV |
|
1 |
(u) Martial Block (10) +2 OCV, +2 DCV |
|
1 |
(u) Feint (12) Images to normal sight (only to mask attack, -1), time delay |
|
1 |
(u) Suei strike (16) 1/3 (STR + 5 STR, only for Strike) + V/5, +1 OCV, - 2DCV [moveby] |
|
Bojitsu, Yarijutsu, Naginatajutsu - these arts cannot be used unarmed |
|
|
9 |
Multipower : 19 point reserve - all attacks only with appropriate weapon (OAF-1) |
|
1 |
(u) Bind weapon (17) +5 STR for bind only (-1), -1 DCV |
|
1 |
(u) Defensive Strike (11) +1 OCV +3 DCV |
|
1 |
(u) Legsweep (19) +5 STR (for throw only, -1), +1 OCV, -1 DCV |
|
1 |
(u) Martial Block (10) +2 OCV, +2 DCV |
|
1 |
(u) Fast strike (18) +5 STR (only for Strike, -1), +3 OCV |
|
Kempo - this art can only be used unarmed |
|
|
10 |
Multipower : 10 point reserve |
|
1 |
(u) Defensive Strike (9) STR, +3 DCV |
|
1 |
(u) Fast Strike (9) +1d6 HA, +2 OCV |
|
1 |
(u) Martial Block (10) +2 OCV, +2 DCV |
|
1 |
(u) Martial Disarm (9) +1 OCV, +1 DCV |
|
Wrestling - this art can only be used unarmed |
|
|
10 |
Multipower : 10 point reserve |
|
1 |
(u) Choke (10) +1d6 HA NND - defence is rigid armour on neck |
|
1 |
(u) Martial escape (10) +5 STR (only to escape grabs, -1) |
|
1 |
(u) Martial Grab (10) STR, no OCV or DCV penalties |
|
1 |
(u) Takedown (10) STR, -1 OCV |