This sheet can be used to generate generic gambler/criminal types. This sheet is typical for very experienced criminals, road bosses and so on, with plenty of experience of the seamy side of life. For the bulk of their followers use normals and for hardened criminals use the 25 point generic bushi sheet
CHA |
VAL |
COST |
|
STR |
11 |
+2 |
|
DEX |
14 |
+12 |
|
CON |
10 |
|
|
BOD |
10 |
|
|
INT |
10 |
|
|
EGO |
10 |
|
|
PRE |
10 |
|
|
COM |
10 |
|
|
PD |
4 |
+2 |
|
ED |
3 |
+1 |
|
SPD |
3 |
+6 |
|
REC |
4 |
|
|
END |
20 |
|
|
STUN |
23 |
+2 |
|
Total cost |
+25 |
OCV 4
DCV 4
ECV 3
Powers, Skills, etc |
|
|
2 |
FAM : 2 specific weapons or FAM: common melee weapons. Often peasant weapons are chosen (staff, tonfa, etc) or easily concealed weapons (bo shuriken, Kusari, etc) |
|
23 |
Choose randomly or pick up to 23 points: |
|
AK: Local area KS: Local criminals KS: Local law enforcement PS: appropriate urban or rural employment Brawling (+1-4d6 HA, @ 5 points per dice) Climbing Combat skill levels: +1 with a specific maneuver or weapon (2 pts), or +1 with a class of weapons (3 points) Concealment Conversation Gambling Lockpicking Lang: Japanese (Native, literate, 1 point) Shadowing Stealth Sleight of hand Streetwise |
|
|
25 |
Total powers cost |
|
50 |
Total character cost |
Normal Equipment
Standard clothes
weapon: tonfa, knife, pipe, staff, wakazashi etc
Sandals
Lockpicking set or dice
Disadvantages +50
No disadvantages are required, however, some appropriate ones are:
|
20 |
Hunted by authorities (MoPo, NCI) |
|
5 |
Reputation (criminal) |
|
15 |
Psych Lim: Greedy (common, strong) |
|
10 |
Psych Lim: violent (uncommon, strong) |