This character sheet represents the master martial artist. Generally, this is an old wizened guy who can help the player characters defeat a powerful foe, but it could equally well represent a younger, naive but well trained Shaolin monk - or a nun trained in Wing Chun - or a scholar well versed in Wu Shu. In other words, depending on the package of skills taken, this sheet can represent any powerful martial artist: an aged master, an unusually skillful Shih or warrior monk or even the bad guy's trusted lieutenant.
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Cha |
Val |
Cost |
|---|---|---|
|
STR |
13 |
6 |
|
DEX |
14 |
12 |
|
CON |
13 |
6 |
|
BOD |
11 |
2 |
|
INT |
13 |
3 |
|
EGO |
11 |
2 |
|
PRE |
15 |
5 |
|
COM |
10 |
|
|
PD |
5 |
2 |
|
ED |
3 |
|
|
SPD |
4 |
16 |
|
REC |
5 |
|
|
END |
26 |
|
|
STUN |
25 |
1 |
|
Total |
55 |
|
Cost |
Powers and skills, etc |
|---|---|
|
4 |
FAM: common Melee weapons, Common Martial arts weapons |
|
3 |
Scholar |
|
5 |
KS: Own Martial Arts style (12-), KS: Analyse Style (12-), KS: Martial World (11-) |
|
0 |
Language; Chinese |
|
6 |
Acrobatics, Breakfall (both 12-) |
|
16 |
Martial arts package of choice (see below) |
|
3 |
+1 CSL with Martial Arts |
|
8 |
Choose 8 points from the following list: |
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+ 2 STR (cost = 4 points) |
|
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+5 INT (cost = 5 points) |
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Chinese healing:1d6 Healing, requires gestures and incantations throughout (-1), concentration (0 DCV throughout, -1) Extra time, 5 min (-2) requires herbs and rare ingredients (OAF, -1), Requires KS: Sorcery roll (-1/2), 2x END (-1/2) (cost = 2 points) |
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Climbing |
|
|
Combat skill levels, either +1 OCV with one attack (2 points) or +1 CSL with Martial Arts (3 points) |
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Combat Sense |
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Concealment |
|
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Contacts (cost variable) |
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Conversation |
|
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High Society |
|
|
KS: Analyse style |
|
|
KS: Buddhism or KS: Taoism |
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|
KS: Esoteric Martial Arts Techniques |
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KS: Healing |
|
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KS: Famous Martial Artists |
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KS: Chinese History |
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KS: Music |
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Language : Japanese |
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Language : Korean |
|
|
Language : Literacy |
|
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Lockpicking |
|
|
PS: Priest |
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PS: Teacher |
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Paramedic |
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Shadowing |
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Stealth |
|
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Superleap: + 1" per point up to +3" |
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Survival |
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Riding |
|
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Tracking |
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Tactics |
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|
Weaponsmith |
|
|
45 |
Total powers and Skills |
|
100 |
Total Character Cost |
|
50+ |
Disadvantages |
|---|---|
|
10 |
Style disadvantage for martial arts chosen |
|
5 |
Reputation (8-) Martial Arts Master |
|
25 |
Assorted Psychological limitations |
|
10 |
Hunted or watched |
Martial Arts Packages: choose one of
Armed Martial Art - Agressive
|
8 |
Multipower : 17 point reserve - all attacks only with appropriate weapon (OAF, -1) |
|
6 |
Pick 6 maneuvers (all ultra slots) from: |
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Bind weapon (17) + 5 STR for bind only (-1), -1 DCV |
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Defensive Strike (11) +1 OCV +3 DCV |
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Destroy focus (15) 1d6 major transformation - target into cut-up stuff |
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Fast Strike (16) + 6 STR (only for weapons, -1), +2 OCV |
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Legsweep (17) +4 STR (only for legsweep, -1) +2 OCV, -1 DCV |
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Martial Block (10) +2 OCV, +2 DCV |
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Missile Deflection (15) Arrows or projectiles, vs adjacent attacks |
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Running strike (16) 1/3 (STR + 5 STR, only for Strike, -1) + V/5, +1 OCV, - 2DCV [moveby] |
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Thrown weapon (15) 1d6 RKA, range limited by STR, charges limited by carried weapons, only up to damage of weapon |
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Weapons Flourish (15) +1/2d6 HKA autofire, only up to damage of weapon |
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|
2 |
+1 OCV with favoured weapon |
Armed Martial Art- Cautious
|
8 |
Multipower : 17 point reserve - all attacks only with appropriate weapon (OAF, -1) |
|
5 |
Pick 5 maneuvers (all ultra slots) from: |
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Counterstrike (15) 1/2 d6 HKA, Trigger (successful block), requires blocking roll, only up to damage of weapon |
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Defensive Strike (11) +1 OCV +3 DCV |
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Disarm (17) + 5 STR (only for Disarm, -1), -1 DCV |
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Martial Block (10) +2 OCV, +2 DCV |
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Martial Disarm (17) + 3 STR (only for disarm, -1) +1 OCV, +1 DCV |
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Martial Dodge (10) +5 DCV |
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Martial Strike (16) +4 STR (only for strike, -1), +1 OCV, + 2 DCV |
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Missile Deflection (16) Arrows or projectiles, + 3 OCV |
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|
3 |
+1 CSL with favoured weapon |
Unarmed Martial Art - Internal (Xingyi, Pakua or T'ai Chi)
|
11 |
Multipower : 11 point reserve |
|
5 |
Pick 5 maneuvers (all ultra slots) from: |
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Defensive Strike (9) STR, +3 DCV |
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Defensive Block (11) +1 OCV, +3 DCV |
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Joint Lock (10) +5 STR (only to hold, -1) |
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Martial Block (10) +2 OCV, +2 DCV |
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Martial Disarm (9) +1 OCV, +1 DCV |
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Martial Dodge (10) +5 DCV |
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Martial Escape (10) +5 STR (only to escape, -1) |
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Martial Throw (11) +1 DCV, opponent falls |
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Missile Deflection (10) Arrows or projectiles |
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Nerve Strike (10) +1d6 HA NND (defence is rigid armour on location) |
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Resist (10) Knockback resistance 5" (must make Ego roll, -1/2) |
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Shove (10) +5 STR, only to shove (-1) |
Unarmed Martial Art - External (An Chi, Gung Fu, Wing Chun)
|
12 |
Multipower : 12 point reserve |
|
4 |
Pick 4 maneuvers (all ultra slots) from: |
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Basic Strike (12) +2d6 HA, +1 OCV |
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Escape (12) +6 STR (only for escape, -1) |
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Eye Gouge (12) 1d6 Flash, no range, time delay (normally 1 phase) |
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Fast Strike (9) +1d6 HA, +2 OCV |
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Joint Lock (12) +6 STR (only to hold, -1) |
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Killing Strike (10) +1/2 d6 HKA |
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Legsweep (12) +1d6 HA, +2 OCV, -1 DCV, opponent falls |
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Martial Block (10) +2 OCV, +2 DCV |
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Martial Disarm (9) +1 OCV, +1 DCV |
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Martial Dodge (10) +5 DCV |
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Missile Deflection (10) Arrows or projectiles |
Combined Martial Art - use armed or unarmed
|
12 |
Multipower : 12 point reserve |
|
4 |
Pick 4 maneuvers (all ultra slots) from: |
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Defensive Strike (9) STR, +3 DCV |
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Defensive Block (11) +1 OCV, +3 DCV |
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Basic Strike (12) +5 STR, +1 OCV |
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Bind (10) +5 STR (only to hold, -1) |
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Escape (12) +6 STR (only for escape, -1) |
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Martial Block (10) +2 OCV, +2 DCV |
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Martial Disarm (9) +1 OCV, +1 DCV |
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Martial Dodge (10) +5 DCV |
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Martial Escape (10) +5 STR (only to escape, -1) |
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Martial Throw (11) +1 DCV, opponent falls |
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Missile Deflection (10) Arrows or projectiles |