This class of item includes all wands, staffs, rods, and other hand-held magic items that can project a power. Some of these items have limited charges that can only be restored by a powerful mage, or through a high risk undertaking such as a quest, while others either have reserves of power that magically renew themselves, or rely on the energies of their wielders.
In the list below, some items are listed with a note (such as FHC92) given in parentheses. This means the item in question is described in a Hero Games publication. The publications in questions are:
FH = Fantasy Hero
FHC = Fantasy Hero Companion
FHCII = Fantasy Hero Companion 2
The number following this code is the page number
These items, of course do not have links, since they are not described here. All the items that DO have links have detailed descriptions you can see by clicking on them. Finally, GMs beware! Many of these items are extremely powerful. Be careful before letting them loose in your game!
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Item Name |
Primary Power(s) |
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Tunneling, Telekinesis, Force wall, Transform |
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Dispel, RKA (only versus plants) |
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Concealment powers |
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Superleap |
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Images to Sight/Sound, 4" radius |
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Wand of Entombment (FHC94) |
6d6 Entangle; 20 STR Telekinesis |
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Faerie Wand (FHCII57) |
1d6 Suppress faerie powers |
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Wand of Fire (FHC93) |
6d6 EB (Fire), Area Effect |
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2d6 EB (Fire), Autofire |
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MP, Force Field, Force wall, HKA, TK |
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6d6 Mind Control (Fear), Cone. |
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Mental illusions, TK |
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Ice Elemental Control, END Res |
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2d6 KA Damage Shield |
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Mind Control, Desolid, NND |
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Lightning Stick (FHC94) |
Lightning powers |
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Sense Magic, 15- |
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Growth/Shrink MP; END Res. |
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Transform Solids to Stone |
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6d6 Transformation, END Res; 3d6 END Heal |
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3d6 Entangle, No damage |
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Elemental Passage Powers |
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Priest's Staff (FHC93) |
Healing; Defense powers |
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Shrinking; Entangle; Life Support |
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TK; Swing; Flight; Entangle |
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Staff of Shadows (FHCII64) |
Teleport; Clairsentience |
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Rod of the Shaman (FHCII62) |
Images vs. Sight; 1/2d6 RKA |
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Change Environment; Dispel |
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ExtraD Travel; REC; Life Support |
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Images; Change Environment; Flash |
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Darkness; Sonic Blast; Flash Def. |
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Power Defence, HA, Dispel, Detect |
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Sorceror's Staff |
Absorption, Forcefield, Skil levels |
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Elemental Steam Powers; END Res |
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Summoning, Any Creature |
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Travel Powers |
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Wayfinder (FHC100) |
Flight; Teleport; ED Travel; etc. |
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Multipower; END Reserve; Transfer |
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+2 OCV; woodlands powers |
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HA, OCV bonus, woodlands powers |
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2d6 EB, Autofire, AP, Penetrate |