Unless otherwise stated, all rings on this list will magically sizethemselves to fit any finger (+0). Due to interference, these rings will not function if another magical ring is worn on the same hand.
FH = Fantasy Hero
FHC = Fantasy Hero Companion
FHCII = Fantasy Hero Companion 2
The number following this code is the page number.
These items, of course do not have links, since they are not described here. All the items that DO have links have detailed descriptions you can see by clicking on them. Finally, GMs beware! Many of these items are extremely powerful. Be careful before letting them loose in your game!
|
Ring Name |
Primary Power(s) |
|---|---|
|
Mind Control |
|
|
3d6 Aid to PRE; 4d6 Telepathy |
|
|
Spider Powers |
|
|
Armor; Images of Normal Armor |
|
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8d6 Mind Control vs. Animals |
|
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Transform (Air into Money) |
|
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4d6 Aid to STR/CON; Berserk 11-, 8- |
|
|
3d6 Flash vs. Sight Group |
|
|
2" Teleport, Uncontrolled, 1 Minute |
|
|
Detect partner; Mind Link; +5 Mental |
|
|
3d6 Suppress DEX; linked power |
|
|
Catseye Ring (FHC90) |
UV vision |
|
Images vs. Sight Group |
|
|
Shape Shift; Elemental Control: Size |
|
|
10" Flight |
|
|
4d6 Suppress Magic Skill |
|
|
PRE, Damage reduction (vs Mental att) |
|
|
Djinn Ring (FH202) |
Summon Djinn (3); 50d6 Mind Ctl (3) |
|
+12 Swim; +4 PD vs. Water; 4d6 Aid |
|
|
3d6 Aid to Ego |
|
|
Multiple Air Elemental Powers |
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|
Multiple Earth Elemental Powers |
|
|
Multiple Fire Elemental Powers |
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Multiple Water Elemental Powers |
|
|
+10 PRE, Mind Control |
|
|
Increased Maximum Range advantage |
|
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Fire - 50% rDR; +4 ED; Life Support |
|
|
Floating Ring (FHC90) |
5" Gliding |
|
Extradimensional Movement, Time |
|
|
Gambling skill, Luck |
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Increased CON, 0 END Persistent |
|
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Increased STR, 0 END Persistent |
|
|
+6d6 HA |
|
|
Ring of the Hawklords (FHC97) |
Shapeshift; 15 Flight; More... |
|
Clairvoyance |
|
|
Life Support; 25% DR; Regeneration |
|
|
2d6 PD EB; 4 Autofire; Extra KB |
|
|
Damage reduction |
|
|
Summon Imp; Mind Control; Mind Link |
|
|
Apply Trigger/Useable by Others |
|
|
Invisibility to Sight; Suppress |
|
|
+10 PRE; Elemental Mind Control |
|
|
Sense Magic, Discriminatory |
|
|
Images; 2d6 EB Autofire |
|
|
+20 Mental Defense |
|
|
Missile Reflection vs. Spells |
|
|
9d6 Dispel Magic |
|
|
Obscuring Ring (FHCII62) |
Invisibility vs. Clairsentience |
|
Desolidification, Not through solids |
|
|
N-ray Vision |
|
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Resistant Armor; Power Defense |
|
|
Telekinesis, 1/2 DCV Concentrate |
|
|
3d6 Suppress; All disease powers |
|
|
Cause disease, Immunity to disease |
|
|
ED, Supress, Dispel |
|
|
2d6 RKA EB, Touch |
|
|
3d6 Create Water, Hex |
|
|
Language skill, 3x 1-hour charges |
|
|
Suppress EGO |
|
|
1 RKA Fire, No Range |
|
|
10 PD/ED Force Field vs. Afterlife |
|
|
Density increase, Transform, Tunneling, etc |
|
|
Cosmic Power Pool |
|
|
1d6+1 RKA w/ Thunder, 1" Radius |
|
|
Trainers Ring (FHC90) |
6d6 Mind Control, Animals Only |
|
5" Superleap |
|
|
Troll Knuckle (FHC90) |
Regeneration, 1 BODY/Turn |
|
Detect Lie, Persuasion |
|
|
6" Fly, Only above liquid |
|
|
Life support, no need to eat/sleep |
|
|
Wizards Ring (FHCII59) |
Apply Delayed/Use by Others to spell |
|
3d6 Aid to END, Only for spells |
|
|
Images, KS, Survival |
|
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Aid to PRE/COM, Persuasion, Seduction, Conversation |