In their pre-programmed existence, video games emerge as a series of planes and polygonal structures constricted by digital, intangible boundaries. A video game remains inanimate to the player once it is turned off. However, there exists an aspect of gaming, obscured by the electromagnetic entropy of the human world, that is only visible to the digitalised world. This aspect is called the Eigenleben, the self awareness a game possesses.
There exists a separate space, beyond our television screens, where every game has a life of its own. In this space games take the form of giant arenas. These arenas comprise all the characteristics and assets of the particular game to which they belong. It is only natural that separate games are rendered into separate arenas. Games, hence arenas, that exist under the same producer (i.e Capcom, Eidos, Vivendi) are grouped together.

Every now and then, arenas will brush boundaries accounting for disturbances or "bugs" as they are referred to by players. Severely damaged arenas suffer from many technical problems. But this is all beside the point. An extremely aggressive arena is not to be meddled with since the consequences may be severe for both the game and the gamer. It is for this reason that games are bound by the limits of this extra-terrestrial realm.
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