The following is a standard personality evaluation as used in many fine organizations, throughout Erythria, to judge where an individual fits in and what path his or her faith will follow.

  1. A turtle is lying on it's back and can't get up. You leave it to die.
    Yes No

  2. Likes to wear a uniform.
    Yes No

  3. Motivated in competitive situations.
    Yes No

  4. Forests should be cut down.
    Yes No

  5. Unconcerned with a bad haircut.
    Yes No

  6. Will not compromise, no matter what.
    Yes No

  7. .
    The design on a shield is its most important feature. Yes No

  8. Accessorize well.
    Yes No

  9. Burning is too good for tax officials.
    Yes No

  10. Good with swords.
    Yes No

  11. Have an entrepreneurial spirit, and the ability to follow through on it.
    Yes No

  12. You care how a thing works not just if.
    Yes No

  13. Dishonour rather than defeat.
    Yes No

  14. Shit happens.
    Yes No

  15. It pays to study the heavens.
    Yes No

  16. The most important secrets are locked in the earth.
    Yes No

  17. People should be free ot do their own thing. Man..
    Yes No

  18. Steal an apple rather than starve.
    Yes No

  19. Kill a fruit-seller rather than starve.
    Yes No

  20. Eat a fruit-seller rather than an apple.
    Yes No

  21. Gold is worth killing for.
    Yes No

  22. Die young stay pretty?.
    Yes No

  23. Think the Boss in Dilbert should strangle his lackeys.
    Yes No

  24. There is a price you'd sell your granny for.
    Yes No

  25. Plainsmen are a good thing.
    Yes No

  26. Ideally there should be a free health service.
    Yes No

  27. Bad laws are better than no laws.
    Yes No

  28. If thine eye offends thee pluck it out.
    Yes No

  29. If somebody else's eye offends thee pluck it out.
    Yes No

  30. The ends justify the means.
    Yes No

  31. Wisdom is worth a high price.
    Yes No

  32. No price is too high to pay for the secrets of ultimate power.
    Yes No

  33. Worse things happen at sea.
    Yes No

  34. Cities are good.
    Yes No

  35. Men should live in the open.
    Yes No

  36. Gambling is pointless.
    Yes No

  37. You'd back down to a troll if you didn't think you had much chance of beating him.
    Yes No

  38. You'd back down to an elf if you didn't rate your chances.
    Yes No

  39. Take time to smell the flowers
    Yes No

  40. Charitable tendencies.
    Yes No

  41. You'd drown an ugly orphan baby.
    Yes No

  42. Torture is ok if they won't talk.
    Yes No

  43. Undead should be destroyed.
    Yes No

  44. Orcs should be destroyed.
    Yes No

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"; // build interpretation string prelim mess var prelim = ""; var co_mess = "Corgul Corgul: All Corgulians are self-righteous bigots. Corgulians believe littering to be a capital offence. Inquisitors are Corgulians and all the best torture equipment is made by Corgulian craftsmen. Corgulians have been known to do a little side line in writing history for the winners and brain-washing the young with a new mesmerising technique they invented called 'educashon'.."; var sa_mess = "Sahmen Sahmen: The Sun God's followers are by and large pyromaniac psychopaths who enjoy nothing more than a good witch burning. When witches are in short supply any one who 'looked at them funny' will do. Sahmenites habitually drool and are a great argument for not inventing matches.."; var tr_mess = "Trolin Trolin: The Goddesses followers claim to be interested in healing but are, by and large, perverts who were too ugly to get in with the Suoconan crowd and really just want an excuse for nosing their way under your tunic. Trolinites habitually loot their victims before healing them and it is not unusual for them to surgically extract gold teeth, rings, and the like to cover their fee.."; var suo_mess = "Suocona Witty Suocona stuff."; var mo_mess = "Morana Morana: It would be nice to say that all Moranans are not beardy sandle-wearing tree huggers. It would be nice, but it wouldn't be true. All Moranans have beards, even the women have hook-on ones. You can always tell a Moranan by the bark pattern embedded in their foreheads from all that tree-hugging and by the nervous twitch of their hands - longing to be back at that rafia work. The only good thing to be said about Moranans is 'reacreational drugs'. Don't believe any Moranan who tells you they're not an addict.."; var tro_mess = "Trorindar Trorindar: At first sight its and odd mix, astronomers, astrologers, werewolves and jolly jack tars. Not a bunch you might think with too much in common. And you'd be right. Trorindar's sole function is to take on those who really feel they need a deity but can't get accepted into any other church.."; var ec_mess = "Egar-Colmetch Egar-Colmetch: Money is the root of all evil and Egar-Colmetch is the most evil of gods. These people have already sold your grandmother. After shaking hands with an Egar-Colmetchian don't just count your fingers, check your internal organs too. Remember that under those portly velvet robed exteriors beat hearts far colder than those of the most skull-hung undead monarch.."; var di_mess = "Dianodius Dianodus: The faith of Dianodus attracts only pedants, smug gits and the extremely naieve. The best opening line in any debate with a Dianodian is a solid punch on the nose. Under no account lend money to a Dianodian. Most Dianodians moonlight in casinos."; var so_mess = "Somol Somol: This is where the boring people go. The followers of Somol are without doubt the dullest people on earth. Talking about the weather is where it's at for these paragons of tedium. If you ever get snared into conversation with one of these bores then whip out a map and show him that small island in the northern ocean where the people who care live.."; var ha_mess = "Haquar Haquar: What can one say about Haquarians? Obviously they're all megalomaniacs. Nobody is more likely to stab their best friend in the back than a Haquarian. Which is why no Haquarian has ever had a friend. Anything else? Well they obviously like dressing up and have a thing about staffs - so in that sense they're not entirely dissimilar to Orthians. THE one defining characteristic of followers of Haquar though is Body Odor. All Haquarians disolve on contact with water and therefore none of them bathe. Any who fail to disolve are liars (cf Corgul).."; var or_mess = "Orth Orth: The steriotype Orfian carries a big axe, loads of scar tissue and plenty of attitude. In reality all Orthians are homosexual and most battles are faked. It is a well known fact that if one were to look under any Orthian's battle-plate (cf Suoconans and Trolinites) one would be greeted with a fine display of frilly womens' undergarments."; var dr_mess = "Drasci Drasci: The followers of Drasci are the most honest of all Saturnalians. Everyone steals stuff - they're the only ones to admit it. By and large Drasci-ites are excellent company and fine fellows to boot. They may do a sideline in assassination and kidnapping but who amongst us can honestly hold out hand in the air and claim not to have done the same when we were younger?."; var rc_mess = "Renchu Renchu: Well frankly it's going to happen isn't it. We're all going to die and the followers of Renchu are just far sighted enough to see where their best interestes lie. Four score years and ten in the flesh then an eternity in Renchu's Kingdom, stands to reason that you'd better chum up to The Man! The faith was originally founded by a break-away sect of Egar-Colmetchians interested in long term investments. Necromancy was in its infancy simply a device to prevent workers idling off - damned unions were claiming that being dead was a reasonable excuse for taking the day off!"; var de_mess = "Destu Destu: 'Will the last one out turn out the lights?' Seems like a reasonable creed. Why this lot get such a bad press is one of the great mysteries. The faith was created as a joint venture between a Trolinite and a follower of Egar-Colmetch one wanting to cut down on the incidence of sunburn and skin cancer, the other interested in cornering the market in vitamin D sales. Unfortunately some people took it seriously and the rest is history - just not the kind the Corgulians write."; function MakeQsNull() { // clean the slate q0=q1=q2=q3=q4=q5=q6=q7=q8=q9=q10=q11=q12=q13=q14=q15=null; q16=q17=q18=q19=q20=q21=q22=q23=q24=q25=q26=q27=q28=q29=q30=null; q31=q32=q33=q34=q35=q36=q37=q38=q39=q40=q41=q42=q43=null; co=sa=tr=suo=mo=tro=ec=di=so=ha=or=dr=rc=de=0; } function ShowMe(pmess,w) { var wd = w.document; wd.write(prelim); wd.write(pmess); wd.write("
"); wd.write(closing); wd.close(); // close off the file stream! } function TallyUp(j) { if (j==0 || j==2) { co++; sa++; tr++; suo++; mo++; tro++; ec++; di++; so++; ha++; or++; dr++; rc++; de++; } else if (j==1 ) { rc++; di++; de++; } else if (j == 3 ) { sa++; or++; dr++; } else if (j == 4 ) { rc++; de++; ec++; or++; mo--; } else if (j == 5 ){ suo--; or++; so++; } else if (j == 6 ) { co++; sa++; or++; } else if (j == 7 ) { suo++; ec++; tr++; } else if (j == 8 ) { suo++; co++; ec++; } else if (j == 9 ){ co--; sa++; ec--; rc++; } else if (j == 10 ){ or++; sa++; rc++; } else if (j == 11 ){ ec++; ec++; ec++; co++; tr++; suo++; } else if (j == 12 ){ ha++; ha++; ha++; dr++; di--; } else if (j == 13 ){ dr++; rc++; de++;ha++; co--; sa--; sa--; } else if (j == 14 ){ di++; di++; so++; mo++; ec++; } else if (j == 15 ){ tro++; tro++; tro++; so++; ha++; } else if (j == 16 ){ ec++; mo++; mo++; mo++; co++; } else if (j == 17 ){ co--; dr++; mo++; so++; suo++ } else if (j == 18 ){ co--; co--; ec--; ha++; dr++; dr++; or++; de++; mo++; sa++; so++; } else if (j == 19 ){ co--; co--; dr++; rc++; or++; de++; } else if (j == 20 ){ co--; co--; rc++; de++; } else if (j == 21 ) { rc++; or++; de++; dr++; } else if (j == 22 ){ rc++; suo++; } else if (j == 23 ) { co++; rc++; dr--; so--; tr--; ec--; } else if (j == 24 ){ rc++; ec++; ec++; dr++; de++; } else if (j == 25 ){ mo++; ec--; co--; so++; } else if (j == 26 ){ or++; ec--; de--; rc--; rc--; tr++; tr++; tr++; } else if (j == 27 ){ co++; rc++; } else if (j == 28 ) { de++; tr--; co++; } else if (j == 29 ) { de++; tro--; sa--;or++; tr--; rc++; } else if (j == 30 ) { co--; ha++; dr++; rc++; de++; or++; } else if (j == 31 ) { co++; ha++; } else if (j == 32 ) { ha++; ha++; } else if (j == 33 ) { tro--; so--; di++; } else if (j == 34 ){ co++; dr++; mo--;so--; ec++; ec++; } else if (j == 35 ){ so++; mo++; } else if (j == 36 ){ di++; ec++; dr--; } else if (j == 37 ){ dr++; tr++; sa-- } else if (j == 38 ){ dr++; rc--; } else if (j == 39 ) { mo++; mo++; suo++; } else if (j == 40 ){ ec--; dr--; tr++; sa++;co++; } else if (j == 41 ) { suo++; tr--; co--; ec++; rc++; de++ } else if (j == 42 ) { rc++; dr++; or++; ha++; de++ } else if (j == 43 ){ sa++; co++; tro++; tr++; tr++; mo++; rc--; rc--; rc--; } else if (j == 44 ){ sa++; co++; or++; } // end of element names } // end function function ScoreIt() { var res=0; var pos=null; // these are mapping vars /* var dv_score = dv/20; var c3_score = c3/17; var hs_score = hs/21; var lu_score = lu/19; var bf_score = bf/21; var ob_score = ob/19; var ch_score = ch/18; var pr_score = pr/22; */ var co_score =co; var sa_score =sa; var tr_score =tr; var suo_score =suo; var mo_score =mo; var tro_score =tro; var ec_score =ec; var di_score =di; var so_score =so; var ha_score =ha; var or_score =or; var dr_score =dr; var rc_score =rc; var de_score =de; /* uncomment or comment as needed dbugmess="The scores are:"; dbugmess = dbugmess + "dv=" + dv+ "dv% =" + dv_score + "\n"; dbugmess = dbugmess + "c3=" + c3+"c3% = " + c3_score + "\n"; dbugmess = dbugmess + "hs=" + hs+"hs% =" + hs_score + "\n"; dbugmess = dbugmess + "lu=" + lu+"lu% =" + lu_score + "\n"; dbugmess = dbugmess + "bf=" + bf+"bf%=" + bf_score + "\n"; dbugmess = dbugmess + "ob=" + ob+"ob%=" + ob_score + "\n"; dbugmess = dbugmess + "ch=" + ch+"ch%=" + ch_score + "\n"; dbugmess = dbugmess + "pr=" + pr+"pr%=" + pr_score; alert(dbugmess); */ // user's score is the one with the greatest percentage or most answers in case of a tie var totals = new Array (co,sa,tr,suo,mo,tro,ec,di,so,ha,or,dr,rc,de); var scores = new Array (co_score,sa_score,tr_score,suo_score,mo_score,tro_score,ec_score,di_score,so_score,ha_score,or_score,dr_score,rc_score,de_score); if (!res) { /* dv_score == c3_score ? res++ : res--; c3_score == hs_score ? res++ : res--; c3_score == hs_score ? res++ : res--; hs_score == lu_score ? res++ : res--; lu_score == bf_score ? res++ : res--; bf_score == ob_score ? res++ : res--; ob_score == ch_score ? res++ : res--; ch_score == pr_score ? res++ : res--; */ /* if (res == 8 && pr_score > 0) // all the percentages are the same; user answered yes to e.thing return ptypes[7]; else if (res == 8 && pr_score == 0) // all the percentages are the same; user answered no to e.thing return ptypes[1]; else if (res > -8 && res < 0) { // there are two or more identical scores res = CoinToss(); return ptypes[res]; } */ } // otherwise highest score will determine ptype var saved=scores[0]; pos=0; for (var i=0; i


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