Encyclopedia    Definition of: Android 

Android

An android is a robot that resembles a human being. The word droid, a robot in the Star Wars universe, is derived from this meaning. Some people maintain that, etymologically, the word android means resembling a male human and that a robot resembling a woman should logically be called a gynoid if sexist language is to be avoided; however, this word is not commonly used.

The term android was first used by the French author Mathias Villiers de l'Isle-Adam (1838-1889) in his work Tomorrow's Eve, featuring a man-made human-like robot named Hadaly. As said by the officer in the story, "In this age of Realien advancement, who knows what goes on in the mind of those responsible for these mechanical dolls."

Although Karel Capek's robots in R.U.R. (Rossum's Universal Robots) (1921)�the play that introduced the word "robot" to the world�were organic artificial humans, the word has come to refer to mechanical humans. The term android can mean either one of these, while a cyborg ("cybernetic organism" or "bionic man") would be a creature that is a combination of organic and mechanical parts.
Androids in fiction

Thus far, androids have remained mostly within the domain of science fiction. However, some "humanoid robots" exist.

Issac Asimov's robot stories are mostly about androids; many are collected in I, Robot (1950). They promulgated a set of rules of ethics for androids and robots (see Three Laws of Robotics) that greatly influenced other writers and thinkers in their treatment of the subject. Most of Asimov's robots appear too artificial to be mistaken for human beings, with the notable exceptions of R. Jander Panell, R. Daneel Olivaw and Andrew Martin.

Perhaps the most famous android is Data (played by actor Brent Spiner) of the TV series Star Trek: The Next Generation (1987 to 1994) and several spin-off motion pictures.

Many more examples may be found in this list of fictional robots.

Android : \An"droid\ ([a^]n"droid), Androides \An*droi"des\ ([a^]n*droi"d[=e]z), n. [Gr. 'androeidh`s of man's form; 'anh`r, 'andro`s, man + e'i^dos form.] A machine or automaton in the form of a human being.

Humanoid

The term "humanoid" refers to any being whose body structure resembles that of a human. In this sense, the term describes Neanderthals and most non-human primates. The term is often used in the context of science fiction and fantasy fiction, where it usually refers to a humanoid creature, whether it be natural or robotic (i.e. an android), and is usually sentient.

Usually, a fictional humanoid species has the same basic body outline as a human, being bipedal, but differs in details such as coloring, ear form, presence of hair, average height and weight, size of nose, form of skin, "extras" such as horns, plates, claws, tails or multiple appendages, and taxonomic lineage (being descended from reptiles, fish, rodents, marsupials, or a phylum not evolved on Earth, perhaps, instead of primates). Reptilian humanoids are a common conceit.

Most of the aliens in television and movies are humanoid, since it is easier for a fictional character to be a disguised human actor. However, there are various methods for presenting non-humanoid characters, for example computer graphics, creative costuming, and puppetry.

Some fans find that it rings false to have a universe populated by creatures that look human, although other people (including some biologists) believe a species would naturally drift towards bipedalism when achieving sapience as we know it (e.g. Russell's tro�don-descended sapient). Occasionally, shows present a reason for this to be the case. For example, the episode "The Chase" of Star Trek: The Next Generation explained the humanoid denizens of the Star Trek universe by advancing the story of a primordial humanoid civilization, the Progenitors, that seeded the galaxy with genetically-engineered cells that guide evolution toward humanoid life. In most cases, however, the reason for the similarity is not explained, and it is regarded simply as a dramatic convention.

Definitions

In practical usage, a robot is a mechanical device which performs automated tasks, either according to direct human supervision, a pre-defined program or, a set of general guidelines, using artificial intelligence techniques. These tasks either replace or enhance human work, such as in manufacturing, construction or manipulation of heavy or hazardous materials.

A robot may include a feedback-driven connection between sense and action, not under direct human control. The action may take the form of electro-magnetic motors or actuators that move an arm, open and close grips, or propel the robot. The step by step control and feedback is provided by a computer program run on either an external or embedded computer or a microcontroller. By this definition, a robot may include nearly all automated devices.

Alternately, robot has been used as the general term for a mechanical man, or an automaton resembling an animal, either real or imagined. It has come to be applied to many machines which directly replace a human or animal in work or play. In this way, a robot can be seen as a form of biomimicry. Anthropomorphism is perhaps what makes us reluctant to refer to the highly complex modern washer-dryer as a robot. However, in modern understanding, the term implies a degree of autonomy that would exclude many automatic machine tools from being called robots. It is the search for ever more highly autonomous robots which is the major focus of robotics research and which drives much work in artificial intelligence.

Though we tend to think of robots as tremendously sophisticated, thanks typically to their anthropomorphic physical design and our excess of indoctrination to the "Danger, Will Robinson!" robots of 1960s television, the fundamental elements are very simple. Motion is achieved by motors controlled by digital circuits that incorporate a key power semiconductor switching element called a thyristor or silicon-controlled rectifier (SCR). The robot turns when only one of two parallel motors is actuated: for example, stopping the left motor while running the right motor causes the dummy to turn left. Digital signals fed to the motor control circuitry determine which motors move at which times. The problem can range from very simple (e.g., turning left or right) to very complex (e.g., controlling an elbow and wrist to move an item from a conveyor belt to a shelf). The signals can be sent by an outside element (e.g., a human operator) or by internal circuitry that makes "decisions" based upon observations of the robot's environment and may alter these decisions based upon whether the motion is proceeding satisfactorily (see feedback).

Underlying simplicities notwithstanding, combinations of various computer systems and electromechanical subsystems can produce the appearance of profound sophistication, e.g., a "chess-playing robot" that really should be viewed as two discrete systems: (1) chess-playing software that has nothing to do with robotics; and (2) a robot that interacts with the game board. The latter requires the abilities to [a] locate a chessman on the board based upon its expected coordinates, [b] lift the man, [c] remove any captured man from the board, and [d] reposition the first man--all without breaking or knocking down chess pieces or committing other environmental faux pas.
click on the logo
Hosted by www.Geocities.ws

1