Levelling Up System.

When you level up, you will get the following lovely choices:

1.  Primary stats.  Your choice of

-A hitpoint added to your max
-A point of strength or speed burst.
-Three points of strength or speed store.
-Two points of magic burst
-Seven points of magic store.

Note:  the exact numbers may be modified for in-game reasons.  The wookie will get more physical stats.  Dark Jedi will tend to get offered more magic burst than normal.  Etcetera, at GM's description. But this is the basics.

2.  Specialty Gets Stronger.

This just happens.  I'll let you know if it matters.

3.  Skills

You will be offered your choice of one of two new skills at a level of 1, or if you take neither you get 3 CP usable only for skills. More on CP shortly.

4.  Force Powers

Same deal.

5.  Flex CP

You get your new level in flex CP.

6.  Next Level:

The progression is exponential.  The first ten levels are:

0    1000
1    1200
2    1440
3    1728
4    2074
5    2500
6    2986
7    3583
8    4300
9    5160
10    6190

11    7428
12    8914
13    10696
14    12835
15    15402
16    18483
17    22179
18    26615
19    31939
20    38327

For the math majors out there, that's the function XP = 1.2 ^ level * 1000, with some rounding.

You get XP for completing goals, learning information, fighting, and small amounts for out-of-game contributions such as session summaries.  To calibrate, defeating a random low-power soldier in combat is worth about 60 xp.

7.  Spending CP

This is where the big stuff happens.  To improve a skill or power, spend the skill or power's new level in CP.  So for example if you have TK 3, spend 4 points to get it to level 4, 9 (= 4+5) points to get it to level 5, and so on.  The first point is free.  Diversified skills are cheaper, but specialized skills are more effective. Skills that stack are great.
Level Up:
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