Simple Rules using Level Advancement
Attributes
Strength
Endurance
Agility
Intelligence
Willpower
Psionics
Luck
Charisma
Roll 2d6 for Rating Modifier
2-4 Poor -2
5-6 Below Average -1
7 Standard n/a
8-9 Excellent +1
10-11 Superior +2
12 Extraordinary +3
13 Remarkable +4
14 Outstanding +5
15 Unnatural 1 +6
16 Unnatural 2 +7
Note : Star Fleet members must have at least a 6 in all stats except psionics.
Persons with psionic abilities must be a 13 or higher.
Number of Skills at Each Level Rating
Level 1 Level 2 Level 3 Level 4 Level 5
Level 1 - Cadet 3 2 1
Level 2 - Ensign 4 3 2
Level 3 - Lt 5 4 3 2
Level 4 - Lt Commander 5 5 4 3
Level 5 - Commander 5 5 4 3 2
Level 5 - Captain 5 5 5 4 3
Level 6 - Admiral 5 5 5 5 4
Age Minimums :
Cadet 18
Ensign 23
Lt 23 + 1d6 years
Lt Cmdr 23 + 2d6 years
Commander 23 + 3d6 years
Captain 23 + 4d6 years
Admiral 23 + 5d6 years
Intelligence Bonus
Intelligence (cumulative)
7-8 Standard +1 level 1 skill
9-10 Excellent +1 level 2 skill
11-12 Superior +1 level 3 skill
13 Extraordinary +1 level 4 skill
14 Outstanding +1 level 5 skill
15 Unnatural 1 +1 level 5 skill in addition to above
16 Unnatural 2 +1 level 5 skill in addition to above
Racial Adjustments
Humans : +1 on any one ability
Klingons : +1 on Strength, +2 on Endurance, -1 on Luck, -2 on Charisma
Vulcans : +2 on Strength, Endurance, Intelligence, and Psionics ... -2 on Luck & Charisma
Andorians : +2 on Perception, -1 on Strength
Betazoid : +2 on Psionics, -1 on Strength and -2 on Luck
Kzinti : +3 on Strength, +1 on Agility & Psionics, -2 on Charisma, Luck & Willpower
Ferengi : +3 to perception & +1 to Agility, -2 to Strength and Charisma
Orion : +1 on Endurance & Charisma, -1 on luck and willpower
Skills :
Personal
Hand to Hand
Melee Weapon
Marksmanship
Diplomacy
Riding
Personal Vehicle Operation
Observation
Leadership
Bartering/Appraisal
Seduction
Fast Talk
Security Procedures
Technical :
Starship Tactics
Shield Operation / Damage Control
Helm Operation / Navigation
Weapons Operation
Sensor Operation
Transporter Operation
Communications Operation
Computer Operation
Warp Drive Technology
Communication Technology
Starship Weapons Technology
Transporter Technology
Medicine-First Aid/Surgery
Medicine-Microbioloty/Toxicology
Sensor Technology
Space Science
Cultural :
Federation Standard Language
Federation Law
Federation Culture
Foreign Language
Foreign Culture
Foreign Law
Gaming
Dancing
Musical Expression
Artistic Expression
Sports
Psionic Skills :
Empathy
Mind Meld
Telepathic Communication
Default Skills :
Federation (or native) Language level 2 [ note that level 1 is fluency, 2 is no discernable accent ]
Computer Operation or Bonus Personal Skill at level 1
Federation (or native) Culture level 1
Federation (or native) Law or Bonus Personal Skill at level 1
Security Procedures or Bonus Personal Skill at level 1
Note : Federation officers must have a skill in Federation Law and Security Procedures equal to half their rank number rounded up
Senior Grade :
At times a person's rank may qualify them for promotion but they have not been, or have turned down said promotions. Skills are at the higher level (rank number), not their actual titled rank.
Early Advancement :
At times a person's rank may not qualify them for promotion but they have been due to connections or other reasons. Skills are at the lower level (rank number), not their actual titled rank.
Note - these rules are of my own creation. Feel free to use for personal reasons, but not steal or market them.