Marvel rpg house rules House Rules :

Note - this page will be expanded upon later

1. Innitiative : roll 1d10 and add your Agility/10 (IE: at 20 agility roll 1d1- +2) : for Poor agility subtract 2, for feeble agility subtract 4. Lightning speed power rank/10 may be substituted. Dodging attacks tends to make battles last more than 1-2 rounds. Simply doing column shifts, if Aunt May threw a steak knife at spiderman and rolled a 66 or better, he could NOT get out of the way.

2. On each attack, one may dodge. Or instance, Punisher shoots Spiderman and gets a yellow success. Spiderman must roll a yellow success to dodge the bullets. Likewise resisting attacks. Headlok paralyzes JJ Jameson with a yellow mental attack - Spidey can resist with a yellow psyche feat.

An optional rule, though we usually don't use it, is to allow column shifts. Say, Headlok's mental paralysis is ranked 30 and JJ has a psyche of only 6. JJ would have to resist at -3 CS or on the shift 0 table.

3. Unconsciousness : if one is knocked below 0 health but not to NEGATIVE their Endurance, they may stay conscious (on a round by round basis) by rolling a yellow endurance feat. Once they go below NEGATIVE their endurance they are always unconscious - and may be dying.

4. Damage Column shifts. A yellow hit does -1 CS damage. A red hit does +1 CS damage. Spidey punches and gets a red hit ... he does 50 points of damage. Between the ranks of Amazing 50 and Monstrous 75 we place a rank of 65 for damage purposes. Between the rank of 75 and 100 we place a rank of 90 for damage purposes. Above 100 the CS's are in increments of 25.

5. Shift X : Every 25 points over 100 is a Column shift. 125 is Shift X. 150 is Shift X2. Etc.

6. Automatic Failures : If the success roll is from an attack more than 3 CS above your rank, you fail (you may spend 20 karma to get a roll). Example : Rank 40 knockout gas floods the building, the normal humans within have 6 endurances and lose consciousness.

7. Automatic Successes : The reverse is true. Rank 6 knockout gas is breathed by our hero with Endurance of 40. He is unaffected. (Though the villain may spend 20 karma to require a roll on the part of the hero).

1

Hosted by www.Geocities.ws