h Alric Journals







The Temple Quest Flocktime/14: We went back to town & spent the night at the tavern. An incredibly beautiful lady came in but she was accompanied by little dog. Now I like dogs but this one was undead ... a skeletal form without any flesh whatsoever. I thought at first this might be the necromancer Scarza. I asked this of the party and was told no. I did however ask the question in a certain way so that I learned that the party had indeed, before my joining, been involved in the burglary of the necromancer's residence.

The lady seemed to take offense at Trina's presence, and I learned this was not just a class conflict but that Trina's wolf had dug up the dog's body & damaged some of it's ribs. Though I find necromancy distasteful, it is an arcane magic & not always an evil art (though it Usually is). Later a large fellow came in, & DEVOURED more food than I think our entire party had ordered.

We managed to engage him in conversation, being careful to keep our fingers clear of his dining. He presented himself as a cleric of Tymora, goddess of luck. He was in need of aid. His temple had been wiped out by orcs who had taken up residence therein. He needed help to clear them out. (LUCKY thing he bumped into us, yes??) We agreed to help him even though he had nothing to offer in payment.

Unfortunately, the party decided to buy horses to ride out to the temple. I myself would have much preferred a two day walk to a one day ride. The expense seemed unjustified, but I bowed to the vote of the party. This DID delay my acquiring my familiar in a timely way but I bow to the democracy of the situation.

On the way to the temple we bumped into a wood carving artisan with incredible statuettes. I bought a wooden owl & the druid purchased a wondrous carved faerie. Later that night, on a hunch, I cast a detect magic on the items which both possessed a faint dweomer. The druid cast her spell which I by now figure to be some sort of divination and told me that the owl radiated neutrality & the faerie radiated chaotic good. I hope this is simply an enchantment in the manufacture & not that the artisan is somehow trans- forming small woodland creatures into wooden forms. It brings to mind the chests in the artisan's wagon. Could one of these be a transmutative magical device?? We will have to investigate after we clear the temple. The artisan said he would be staying in town a few days so we should try to be as expedient as possible in clearing the orcs out.

We arrived at the temple which was fairly large, with some good sized outbuildings. The cleric could not make a map of the interiors except the main temple main floor. I took this to indicate this to mean this was NOT his home temple - or perhaps he is NOT what he portrays himself. We briefly checked out the hall of one of the outbuildings, a hospital but there were no signs of habitation so we advanced to the main temple.

(The hospital would make a Wonderful orphanage or house of charitable nature). As we came up toward the temple, we saw there were a west entry & 2 OPEN south windows. I am looking forward to trying out my color sprays. (I have cast for myself Mage Armor & plan to cast Shield as we enter the temple.)








Flocktime/16: A sad day for us. I should not jump ahead of myself so I will detail the battle as I perceived it to occur. We were gathered at the west door & the dwarf went to peek in the south windows of the temple. He was surprised when an orc was standing there, bow nocked & ready, who fired upon him. The dwarf tried to grab the orc before he could raise the alarm but the orc was too fast. I & the locksmith ran to the south windows to back up the dwarf & the rest of the party burst into the temple via the west door. Some of the orcs were just awakening, but we soon discovered we were out- numbered 18 to 7 (including the cleric). Actually the orcs also had a massive hound which brought their numbers to 19.

The druid cast a fog spell (interesting) as we entered - a good precaution - so the orcs would not know how many men we had. Then I assume she ran to the north entrance of the temple (as this is where I later saw her make entrance from). The dwarf made entry into the temple, & as I moved up I cast shield upon myself. As I came up to the window I saw our friends engaged in fierce combat with the orcs. I tried to gain access to the room by jumping up to the sill, but my athletics were NOT up to the simple task. I fell back, & was delayed a few moments regaining my balance. The monk took the brunt of attacks at first. I managed to leap up into the window sill & cast my color spray. 2 orcs were blinded & 1 was struck unconscious. (Again, this shows they were fairly strong creatures individually). The badly wounded monk leaped out as I came in - and the cleric ran up to heal her.

The battle continued on with numerous attacks upon myself: which I survived only because of my Mage Armor & Shield spells. I took a number of minor wounds. It looked like we were holding our own when a series of bad events befell us.

The dwarf was glowing, apparently from some spell he had thrown upon himself. (He mentioned during the battle that he had taken up some clerical arts.) The dwarf was in mid attack on the leader of the orcs when he stumbled, and fell upon his axe with his full weight. He dropped unconscious instantly & was near death. The cleric did rush up with curing spells & band- aging. The battle continued on with all of us taking damage (except perhaps the druid, I did not see wounds on her following the fight but then she has healing spells.) I did notice 2 dead orcs from where she & her wolf entered from the north but once within the temple proper her luck turned bad & she scored few hits. Her wolf though was Highly effective.

As I was saying, the battle went on & I was attacked numerous times & VERY pleased with my new spells of protection. However, the 2nd Major turn of bad luck fell upon us (If you don't count my lack of grace entering the window or the druid's ill fated attacks after she entered the temple. The leader of the orcs struck the Ranger a massive blow. He was already mildly injured but this didn't matter much. This horrific attacked dropped him on the spot & he was obviously dead before he hit the ground.

It was truly horrifying to see one's friend & companion slain before one's eyes. I honestly considered fleeing, as at that point the numbers were still against us, but I was not about to leave my companion fallen among such foul creatures. The rest of the party did not appear to hesitate & also continued the fight. Even the dwarf, healed but weak from bloodloss, rejoined the battle.







We stuck to our ranks, & I must say my spells were fairly effective. The monk got the final killing blow upon the orc leader with her thrown dagger. We were wiping up the last of the orcs who I must say stood their ground fairly well, until it got down to the last two. Only THEN did they turn to flee, numbers now being on OUR side. We managed to finish them, the wolf running down and killing the last one outside.

With the battle over, we have time to consider our injuries & most of all - the loss of our good friend. Tymora may be the goddess of luck but I must say, our party suffered mostly ill fortune within her temple walls. Though I am much comforted by my beliefs, I mourn the loss of my friend. I hope the others manage all right with it. It is especially sad that the Ranger did not get to see the renov- ation of the Cottage completed. He seemed as enthusiastic as myself in recent days. ~

I hope that he carries with him into his future lives, the knowledge that he accomplished much good in his too short life. And the world was a better place for his efforts. I hope I may die as well as he did. (Though as always, I have the feeling that I am destined to make great changes upon the world for good. And I have always had the feeling it will be in THIS incarnation.)

I leave the rest of this page blank ... to remind me of the silent emptiness we all must feel.

We journeyed back to town, bringing our friend's body back with us. We kept the body cool, while we healed up. We cleaned & redressed it. Mending spells were thrown upon it for the funeral & the party bought a pine coffin. We buried our friend in a clearing chosen by the druid, who presided over the services. We planted trees in the clearing which coincided well with my beliefs. We buried him with his melee weapons but kept the magic & cash, given to the druid's keeping - both to keep the temptation of looting away & for the future good these items would provide for the populace. We returned to town & I personally rose to meet the dawn as is the way of Lathander's followers.

We met the next night at the Tavern & a flautist was playing. After a bit, who should walk in but the Plar himself, daughter & entourage. We vacated, having taken the Plar's favored table, & I feigned high respect for the lord. (His daughter was incredibly lovely.) We were outside when a ruckus began & the flautist & a peasant were arrested for insulting the Plar - & the tavern was closed. We discussed the matter but it did not truly concern us - & we did not have the power to make any changes at any rate.

As we were gathered outside the tavern, we began talking to another ousted customer who after a bit expressed interest in joining our party. We agreed.

6-4-5:We journeyed back out to the temple, & decided to clear the hospital first. It consisted of mostly smaller rooms & narrow halls. We did bumped into some bloodsucking bird-like creatures. These wounded the monk before being killed. In another room we saw some other birds (apparently the roof here is in bad shape), but I closed the door before they could attack - using my Mage Hand spell.









We explored the remainder of the hospital with little problem. Two more bloodsucking birds were found and dealt with. The druid took my advice and cut a small hole in the other birds & examined them. They were natural creatures, but rather rude ones in that they actually lay their eggs in carrion, which then hatch and develope in the manner of larva. Perhaps the birds can be smoked out without harming them. (It made me glad we had sectioned & burnt the orcs bodies or we would have flocks of these hereabouts.) In a healing room we recovered a magical light and in another a magical cauldron - used apparently as a tub. The 1st was definitely church property & the 2nd probably was.

We then checked the barracks, a plant lay in the place - and the druid was feign to harm it. We left with one room there left to search. We moved on to the stables & made short work of some rats. We found some rather hungry horses & riding gear, presumably the horses or booty thereof. In a store room, the party saw a very small dragon of red coloration. The party, save for the monk, held their attacks & she but tossed a dagger at the creature. I tried to speak to it in draconic but got no reply. It flew away, & I worry we allowed an evil beatst to escape. But I & my friends were feign to kill a possibly innocent creature. I shall have to research it once we get back to town. If it was evil we should try to hunt it down.

The druid has expressed a need to journey far away to a gathering of her cult for a religious rite. Though not of her religion, I admire it & think we should go with her (assuming no deeds of but higher calling prevail upon us.) Our next duty will be to clear the basement of the temple - then we will probably be free to aid the druid - barring injuries etc.

We held a brief conference & decided to search the Barracks before going downstairs. I myself thought it dangerous to search underground with a room yet uncleared above - with perhaps a nasty creature blocking our exit. The druid claimed she knew about plants & was immune to this species - and could harvest it (the plant produced a natural sleep gas) while being unaffected. I thought of tying a rope to her but bit my tongue, deferring to her knowledge on nature. She no sooner stepped up to the plants & the stump animated ... itself being a dangerous plant, with viscious animated tendrils.

As she was being thrashed my friends rushed up foolishly, and began to drop one by one from the gas. They themselves began to be attack- ed by the tendrils, helpless to their attacks. Well, we managed to destroy all the tendrils but nearly our entire party was fast asleep and unwakable.

For 4 hours they lay as if dead, while my Mage armor spell faded to nothingness. Compounding this was the fact that I needed to keep watching the stables. Again, the foolishness of buying horses has still weighed upon my mind. WHY had we rushed to clear a temple which had been untended for 25 years??

So, Finally the party awakened. They healed & bandaged - then they became all fired up to rush down into the temple basement. The orcs had made a sturdy barricade against that area & they all wished to rush below - low on spells (especially in my own case - I fear in not waiting til morning I shall be nothing but minor support to our party.







And while fighting the tendril plant I was remarkably unlucky, reinforcing my thought that Tymora's temple may be a place of only Bad luck.) If the horses are slain while we are below ground, I shall be sure of it. Hopefully no one will die.

We entered the basement, & at first glimpse I could tell this was no cellar or tomb. The halls were huge & I estimated them to reach not only under the temple but the grounds as well. The first room we checked was a libary, with most of it's books intact. Bless us Athena, for knowledge is always power and power should be used for good. I hope perhaps research for a useful spell might be found therein - for Ezrak or even myself, or even the druid ... our new advocationist of haste rather than wisdom. And upon completion of this rushed task, we are to rush down to a druidic festival. I almost wish one of our party would be not too seriously injured so we would be forced to stop & rethink. I am wondering at the clouded thinking of my friends.

Gods save us from our haste and hubris.
Notes: Get a mule or 2 Get familiar Make some acid potions Get a file & hammer/chisel Make custom spear Buy oils (esp. for the druid) Buy pick-sledge-containers Also: I found a skeleton beneath the tendril plant & kept the skull.

Personal Note: The 1st of the next month is approaching. So guild dues must be paid. 31 days til the druid's summer solstice holy day. Why is she in such a hurry?? How FAR are we going to journey??

As the others stayed below to check the library a bit more, I decided to go above and check the condition of the horses. Two of them had run off, so I secured the remainder and rode off to find them, leaving a chalked note behind. I was tired upon my return, & decided to rest a short while. I must have dozed off in the stables, for I awoke a very long time later. I wonder if perhaps it was a delayed effect of the vapors from that plant. I would ask the druid, but I am having doubts as to her knowledge in horticulture. No one had come up above, so after making preparations, I headed down below to check on them.

I caught up with the party at the NW corner of the dungeon (at least assuming the place does not loop around and extend well beyond the temple grounds). As I approached

I heard the monk say "Down Boy" so I can only assume the dwarf was getting frisky. I spoke to them a bit, & learned that in my absence they had disturbed & attacked the ghost of a priestess of Tymora. She drained the dwarf of much life energy, and indeed he looked pale & weak compared to his normal vigorous self. She said that for her to rest, her bones must be put to rest & the temple cleared including the basement. Then & only then would she grant the dwarf his life energies back. Also they had battled a tentacled monster, & cleared a number of the rooms. In the NW chamber we discovered a small chest with money, but coated with contact poison, & also a bamboo tube which was sealed with wax. We took these with us.










We next went to the Northeast, to a long corridor running eastward. In the corridor we encountered an ooze-like creature, but the monk managed to spot it before it caught us by surprise. We killed the thing with a combination of alchemical fire & missile attacks. It did manage to hit the monk once, and gave her a nasty acid burn. I missed and hit Mohr, the new man, with a dart but Guerin patched him up.

Again, reinforcing my belief that this place is cursed or unlucky or both. The remains of the ooze filled the corridor, & rather than leap it we decided to check other areas first. At the end of a short interior hall, we discovered a bed chamber with a small altar. As the dwarf entered, webs on the ceiling charged with energy and blasted him with electricity. We managed to destroy the webs with water, and nonconductive attacks. In the room was a chest which our locksmith could not open. The dwarf & I carried it back to the ooze and splashed some of the creature upon the hinges and were able to open the chest. Inside were some gems & a magnificent collapsing staff.

I chopped out the lock for it's monetary value. It needs but be tooled with a new key. Notes: there was a lavatory, which I would assume has some chamber pots in it (since it also has a well). Either that or hopefully some good plumbing. A couple cleaned chamber pots might be useful in collecting parts. (I did obtain samples of the ooze in a vial, & also the mass of electrical webs.)

The locksmith was in an odd mood, with none of his usual bravado. Perhaps the encounter with the ghost had disturbed him also. I am simply glad I did not enter that chamber, having briefly taken her head from the rest of the body. (My fellows had gone above & retrieved the skull from my saddlebags in the stables while I was gone. I assume they made proper burial thereof. But perhaps I should check with them ... I have learned not to make assumptions with my friends).

We went down the eastmost of the 3 N-S hallways, & checked the 2 doors on the east wall. These were bed chambers - 1 of which had a hole in the wall ... perhaps gigantic rats. We searched it, blocked the hole & left. Going north we found a closet full of janitorial supplies - which this place DESPERATELY needs: A good cleaning. We found a dining hall & I was attacked by a giant fire beetle & injured. We slew it & I managed to remove the 'eye' glands. We went on into the kitchen, & we found a nest of beetle eggs in the stove. We also found in the pantry a massive colony of mold, which the druid thought might be of a danger.

We continued & found an exquisite bedroom, w/ an altar of Tymora & under the bed we found an enchanted chest which animated and formed wings, legs, & teeth. The dwarf managed to grab it & it bit him. He hit it with a spear and it did but minor damage. The monk calmed the 'creature' by saying 'Down Boy'. And we found some interesting items. Apparently this was a word she had found written in the NW chamber, & it was NOT the dwarf taking liberties. We also checked a wine storage room, and we had trouble getting in. The locksmith picked the lock but didn't tell us & as I was kicking the door, the Cleric of Tymora swung open the door & I went crashing into the winerack, breaking many bottles of sacramental wine.









It hurt me & showed him to be more careful ... or perhaps was simply the unlucky aura of this place kicking in again. We moved on and found a huge grid of halls with a series of 10x10 ft sleeping rooms. As we were searching, a ghoul made an attack on us. It struck the druid. She appeared for a moment to be paralyzed, but shook it off- whether by act of will, class or race I do not know. Her wolf & I made short work of it, and she wisely beheaded it.

We regrouped with Guerin, who was grateful for our help but seemed in a hurry for us to leave (probably so he could begin Spiritual cleansing of the place. Perhaps the luck will change then. I almost forgot to give him the light orb back It will be very useful in his operations in the underground chambers. Lathander bless his endeavors, & of course his his own diety. We rested and in the early morning, I went through & used my spells to clean the place. I checked the odd blank spots in our map, incl. all the walls surrounding the spots W of the stairs, S of the exquisite room & NE of the wine room. No secret doors detected manually or by spell. Also I checked for magic, none detected save what we had already found.

I gathered the following items: The lock I had cut out The small chest w/contact poison Ghoul parts, (Head, hands, heart) Electrowebs Vial of acid from the ooze Fire Beetle 'eye' glands & shell Fire Beetle eggs Mold Samples Empty Wooden chest (/ghoul parts)

We began our journey back, & a freak possibly unnatural storm whipped up. The dwarf was hit by a bolt of lightning, & we ALL were hurt by HUGE hail. The druid, previously hurt, was knocked out. We healed her & continued on.

We sadly found a horse near it's dead master, slain by a tree fallen by the storm. A halfling - the horse apparently a pack animal for the poor fellow. A letter was found on him, which I will have to cast comp. languages on when we arrive in town. As we continued toward town we talked about it & came to the theory that the storm was due to the anger of Auril, goddess of cold & evil ... angered at the reopening of another church in the area. I would hate to think of what would have happened if this had occurred during HER season ... Winter.

The question before us now, is where to go next. I thought I heard the monk express interest in the diety of our dwarven friend. This did surprise me, as I thought her a follower of Athena. I heard talk of going to visit the dwarf's church. The druid, of course, has her holy meeting to get to. As a follower of a nature diety myself I shall probably accompany her, though of course, I am closer to the dwarf in empathy. We will have a few days while the new man makes recovery from his injuries.
















Notes: Review Previous Notes
Dig a cold storage cellar
Clean the Cottage & Secure it
Secure the previously cleared sewer area
Check shopping list for travel
make sure a metal file/included
Search for info on the dragonette
Magic Bastard Sword for New Man


Previous Notes (review): Make acid potions Get Summoning materials Pay Dues/Guild


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