;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
12      ; City size for first unhappiness at Chieftain level
100     ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Russian Lab.,       5, 1,  nil, Alp, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Super Soldiers,     4, 1,  Alp, Ban, 3, 0    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Cold War Tech.,     0, 0,  nil, Ban, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Autobot Friends,    6,-1,  nil, Cer, 3, 0    ; Bro
Transformers,       5, 0,  nil, Cer, 0, 2    ; Cer
North Pole Tech.,   5,-1,  nil, Che, 1, 3    ; Che
Genie Enslavement,  4,-2,  nil, Chi, 1, 0    ; Chi
Commadore 64,       4, 1,  Cmp, nil, 3, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA 
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, nil, 2, 0    ; Csc
Construction,       4, 0,  nil, nil, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Atari ST,           4, 1,  CoL, nil, 3, 2    ; Cur
Democracy,          5, 1,  nil, nil, 2, 2    ; Dem
Economics,          4, 1,  Uni, nil, 2, 1    ; Eco
Electricity,        4, 0,  nil, Mag, 2, 4    ; E1 
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2 
STOS,               4, 0,  Cur, Cmp, 3, 3    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  nil, nil, 2, 4    ; Exp
CivilizationII,     4,-1,  Cmp, Phi, 3, 2    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP 
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Animal Control,     6,-2,  Gen, Rob, 3, 0    ; Gun
North Pole Centre,  4,-1,  nil, Hor, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  nil, 2, 1    ; Ind
Yeti Sighting,      6, 0,  nil, Inv, 1, 4    ; Inv
Yeti Friendship,    5,-1,  nil, Inv, 3, 2    ; Iro
Labor Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  nil, nil, 1, 0    ; Ldr
Automatic Car,      5, 2,  Chi, Aut, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Plasma Energy,      6,-1,  nil, Las, 3, 0    ; Map
Alien Technology,   4, 1,  nil, Mas, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP 
Further Alien Tech.,4,-1,  no,  no,  3, 0    ; Mat
BBC,                4, 0,  E1,  nil, 1, 1    ; Med
Teletubbies,        6,-2,  Mys, Med, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  nil, nil, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Nuclear Bunker,     4, 0,  nil, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, nil, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP 
Philosophy,         6, 1,  nil, nil, 1, 2    ; Phi
Physics,            4,-1,  Nav, nil, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Special Technology, 4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  nil, nil, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR 
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  nil, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  nil, nil, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  nil, nil, 2, 1    ; San
Seafaring,          4, 1,  nil, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, nil, 2, 3    ; SE 
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  nil, 1, 2    ; The
Theory of Gravity,  4, 0,  nil, Uni, 1, 3    ; ToG
Trade,              4, 2,  nil, nil, 0, 1    ; Tra
University,         5, 1,  nil, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  nil, nil, 0, 4    ; Whe
Writing,            4, 2,  nil, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; FT 
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1 
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2 
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 
Advance 94,         3, 0,  no,  no,  0, 0    ; X1 
Advance 95,         3, 0,  no,  no,  0, 0    ; X2 
Advance 96,         3, 0,  no,  no,  0, 0    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    nil,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Temple,                    4, 1,    nil,
Marketplace,               8, 1,    nil,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    nil,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Bank,                     12, 3,    Tra,
Atari ST,                 12, 3,    Cur,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP, 
C64,                      10, 4,    CoL,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
S.D.I.,                   20, 4,    Las,
Recycling Centre,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2, 
Nuclear Plant,            16, 2,    NP, 
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
S.T.O.S. Laboratory,      16, 3,    Eng,
S.A.M. Battery,           10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Plasma Plant,             32, 4,    Map,
Harbour,                   6, 1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,            6, 2,    Cmn,
Port Facility,             8, 3,    Amp,
Temple,                    8, 0,    no, 
MarketPlace,              16, 0,    no, 
Library,                  32, 0,    no, 
Washing Up,               60, 0,    Cor,
City Walls,               20, 0,    no, 
Teletubbies,              60, 0,    Met,
Bank,                     20, 0,    no, 
Cathedral,                20, 0,    no, 
University,               30, 0,    no, 
Mass Transit,             30, 0,    no, 
Colosseum,                30, 0,    no, 
Factory,                  30, 0,    no, 
Manufacturing Plant,      30, 0,    no, 
SDI Defense,              20, 0,    no, 
Lords Of Chaos,           40, 0,    Cur,
Power Plant,              30, 0,    no, 
Hydro Plant,              40, 0,    no, 
Nuclear Plant,            30, 0,    no, 
Stock Exchange,           40, 0,    no, 
Loo,                      40, 0,    no, 
Supermarket,              40, 0,    no, 
Superhighways,            40, 0,    no, 
Research Lab,             40, 0,    no, 
SAM Missile Battery,      40, 0,    no, 
Coastal Fortress,         30, 0,    no, 
Solar Plant,              60, 0,    no, 
Harbor,                   60, 0,    no, 
Manhattan Project,        60, 0,    NF, 
Airport,                  60, 0,    no, 
Police Station,           60, 0,    no, 
Port Facility,            60, 0,    no, 
Automatic Car,            60, 0,    Lit,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; City Walls
nil,        ; Teletubbies
Fli,        ; Bank
Mag,        ; Cathedral
E1,         ; University
The,        ; Mass Transit
Met,        ; Colosseum
Mob,        ; Factory
Ind,        ; Manufacturing Plant
Cmn,        ; SDI Defense
nil,        ; Lords Of Chaos
nil,        ; Power Plant
nil,        ; Hydro Plant
nil,        ; Nuclear Plant
Aut,        ; Stock Exchange
nil,        ; Loo
nil,        ; Supermarket
nil,        ; Superhighways
nil,        ; Research Lab
nil,        ; SAM Missile Battery
nil,        ; Coastal Fortress
nil,        ; Solar Plant
nil,        ; Harbor
nil,        ; Manhattan Project
nil,        ; Airport
nil,        ; Police Station
nil,        ; Port Facility
nil,        ; Automatic Car


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Research Lab.,nil, 0,  0.,0,  0a,10d, 2h,2f,  4,0,  1, no,  000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Mt. St. Helens,no,  0,  0.,0,  0a,6d,  2h,2f,  4,0,  1, no,  000000000000000
The Ark,      nil, 0,  0.,0,  0a,7d,  2h,2f,  4,0,  1, no,  000000000000000
Super Soldiers,nil, 0,  2.,0, 10a,6d,  2h,1f,  8,0,  0, Ast, 000000000000000
Decepticons,  nil, 0,  0.,0,  0a,8d,  2h,2f,  4,0,  1, no,  000000000000000
Autobots,     nil, 0,  2.,0, 12a,6d,  3h,2f, 12,0,  0, Bro, 000000000000001
Genies,       nil, 0,  0.,0,  0a,10d, 2h,2f,  4,0,  1, no,  000000000000000
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Partisans,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Alpine Troops,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Riflemen,     Las, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Marines,      Las, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Paratroopers, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Mechanised Inf,nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000000000000000
U.F.O.,       nil, 1, 10.,0, 15a,10d, 2h,3f,  4,0,  0, no,  000000000000000
North-PoleCntr,nil, 0,  0.,0,  0a,10d, 2h,2f,  4,0,  1, no,  000000000000000
Pachyderms,   nil, 0,  2.,0, 12a,5d,  2h,1f,  8,0,  0, Gun, 000000000000000
Yeti,         nil, 0,  0.,0,  0a,6d,  2h,2f,  4,0,  0, no,  000000000000000
Yeti,         nil, 0,  1.,0,  6a,4d,  2h,1f,  5,0,  0, Iro, 000001000000010
Killer Penguin,nil, 0,  1.,0,  6a,2d,  2h,1f,  4,0,  0, Che, 000000000000010
Polar Bears,  nil, 2,  4.,0,  6a,2d,  1h,1f,  5,0,  2, Che, 000000000101000
Tanks,        nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Lunatics,     nil, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Feu, 000000000000000
Giant Squid,  nil, 2,  4.,0,  8a,4d,  1h,1f,  8,0,  2, Gun, 000000000000000
Artillery,    Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Howitzer,     nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Fighter,      Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Bomber,       Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
Stlth. Fighter,nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Sth, 000000000010001
Stlth. Bomber,nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 000000000000001
Spy Plane,    nil, 1, 24.,1,  0a,4d,  2h,1f,  4,2,  0, Fli, 000000000000001
Laser-riflemen,Map, 0,  1.,0,  5a,6d,  2h,1f,  4,3,  1, Las, 000000000000000
PlasmaRiflemen,nil, 0,  1.,0,  6a,7d,  2h,1f,  5,4,  1, Map, 000000000000000
Sectoids,     nil, 0,  0.,0,  0a,6d,  2h,2f,  4,2,  1, no,  000000000000000
Aquatoids,    nil, 2,  0.,0,  0a,10d, 2h,2f,  4,0,  2, no,  000000000000000
Destroyer,    nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Cruiser,      Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Cruise Missile,nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
Nuclear Mssl.,nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Avenger,      nil, 1, 16.,0, 16a,6d,  3h,2f, 20,0,  0, Map, 000000000000000
Spy,          nil, 0,  0.,0,  0a,0d,  0h,0f, 10,0,  1, no,  000000000000011
Super-Sub,    nil, 2, 12.,0, 16a,6d,  3h,2f, 10,1,  2, Mat, 100000000001001
Frieght,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Bunker,       nil, 0,  0.,0,  0a,10d, 2h,2f,  4,0,  1, no,  000000000000000
Mt. St. Helens,nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
The Ark,      nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000
Super-Soldiers,no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Decepticons,  no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Autobots,     no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Musketeers,   no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Fanatics,     no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Partisans,    no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Alpine Troops,no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Riflemen,     no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Plains,     1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Musk Ox,    1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Buffalo,    1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Windmills,  2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Bananas,    2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Emperess
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       President,   President
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Fruit,        Whales,              0, 1, 1, Anarchy,     Mr.,         0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Monarchy,     King,                0, 2, 0, Queen,       Communism,  -1, -1,  1,
Comrade,      Comrade,             0, 3, 0, Fundamentalism,High Priest,-1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Democracy,    President,           1, 4, 0, President,   Caesar,      1,  1, -1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Dictator,     Imperator,           0, 5, 0, Imperatrix,  Hammurabi,  -1, -1,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Maria Theresa,Germans,             1, 6, 0, German,      Archbishop,  1,  1, -1,     6, Prime Minister, Prime Minister
Chancellor,   Ramesses,            0, 7, 0, Cleopatra,   Egyptians,  -1, -1,  0,     2, Maharaja, Maharaja,
Pharaoh,      Great Pharaoh,       1, 1, 3, Great Pharaoh,Abe Lincoln, 0,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Reverend,     Speaker,             0, 2, 0, Speaker,     Alexander,   1,  0,  0,
Hippolyta,    Greeks,              0, 3, 3, Greek,       Prime Minister,-1, -1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Indian,       Maharaja,            0, 4, 0, Maharaja,    Lenin,       0, -1,  1,
Catherine the Great,Russians,            0, 5, 2, Russian,     Czar,        0,  0,  1,     3, Chairman, Chairperson
Matriarch,    Shaka,               1, 6, 3, Shakala,     Zulus,       0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
French,       Archbishop,          0, 7, 0, Archbishop,  Premier,     1,  1, -1,
Premier,      Montezuma,           1, 1, 0, Nazca,       Aztecs,     -1,  1,  0,     4, Druid, Druid
Wu Zhao,      Chinese,             0, 2, 0, Chinese,     Chairman,    1,  1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
English,      Lord Protector,      1, 3, 3, Lady Protector,Prime Minister, 1,  1,  0,     1, Warlord, Warlord
Bortei,       Mongols,             1, 4, 3, Mongol,      Cunobelin,  -1,  1, -1,     4, Archbishop, Archbishop
Celtic,       Druid,               0, 5, 0, Druid,       Tokugawa,    0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Shogun,       Prime Minister,      0, 6, 1, Prime Minister,Canute,      0,  0, -1,
Gunnhild,     Vikings,             0, 7, 0, Viking,      Warlord,     0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Wings,
Sweets,
Comics,
Toys,
Computers,
Games,
Food,
Sand,
Stones,
Metal,
Plastic,
Wood,
Money,
Uranium,
Sheep,
Snow,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













