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| Baelgrim Fortress, which is the heart of the territory of Mhaldor was created by the power of the Lord of Evil on the island off the northern Vashnars in the far west, which was itself created as a side-effect of a battle waged between the Gods against the Malevolent One. Possessing little in terms of natural resources when compared to the other city states, it never the less is worth noting as it is home to some of the most determined and dangerous creatures on Sapience, the followers of Sartan. Populated initially by survivors of the great hunt on Lord Sartan's followers following His defeat at the hands of the seven Gods of the Divine Alliance, the people of Mhaldor tend to be a paranoid and survivalist bunch. The fortress ruling over the territory is led by four Viceroy and a Tyrannus (the most influential of the Eldar) who look after Mhaldor's population in the hopes of some day turning their evil utopia into a full city. Though citizens of Mhaldor are not required to join the Lord of Evil's Order, they are not allowed to join any other Order as just about every other religion is considered to be part of the enemy. A much less comfortable place than the city states, Mhaldorians are allowed in some ways the most and in some ways the least freedom of all people. Outside of the fortress, citizens of Mhaldor are free under city law to fight each other as they please unless a Viceroy, the minister of security or a Maldaathi leader speaks out against it. Non-citizens are not protected by any laws while within the fortress or applicable territories. Baelgrim Fortress is sometimes best known for being the home base of the Maldaathi, a guild of Knights composed of loyal Infernals who survived the destruction of the Iron Citadel after what they view as their betrayal at the hands of Ashtan. |
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| Homepage Guild Novices Chivalry Necromancy Forging Guildranks Sartan, the Malevolent Guildhelp Lessons The Maldaathi History Landmarking Maldaathi/Mhaldor Only |
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| 6) Exsusiai 5) Archai 4) Dominion 3) Dynamis 2) Troni 1) Slave |
| SW,SW,SW,S,SW,S,S,SE,S,S,SW,W,SW,W,NW,W,W,SW,3UP, W,D,NW,SW,UP,W,D,SW,D,4W,NW,W,SW,NW,W,2NW,W,2SW,W,NW,W,NW,N,NW, NE,N,7UP,N BE READY TO PUT UP A FIGHT, BECAUSE ON THE ROUTE THERE ARE SOME PLANTS CALLED LYCOPODS WHICH WILL WEB YOU AND THEN TRY AND KILL YOU WHEN YOU GO PAST THEM! |