

They also can shoot energy blasts out of your mouth at 1d6x10 damage (+1d6/lvl). Also if your tail is cut off you instantly begin to revert back to a normal human size. Characters that are small children will usually pass out when reverted back to normal for 5d6 minutes. Adults will normally stay awake (65% chance, if they fail, they are unconcious for 1 round, there after they're groggy and recieve a -3 for all actions and abilites). Tail Penaties don't apply. causing 10 pts of SDC to the tail by any means will anger the saiyan, my advice... RUN! You NOW have a MAD Were-Monkey on your trail!
Also gets See the Invisible
Hearing is increased to 3 miles perfectly and gets 1/4 penaties if blinded.
It takes 1 round for them to transform. They have a dislike for anything Red. There is no cost to transform.
There are some minor things about this power.
IQ: 3 ME: 5 MA: 1
FREE: take as a basic not counting the other 3 abilites.
19) Prehensile Tail: The saiyan can use their tail in a number of different ways. Children can use it like a rope if they need too. The saiyan can also be used to whip someone with at 1/4 the strength of the users PS. The tail also can grow it back by rolling 3d6 and getting a triple 6 on the role. Most saiyans keep it wrapped around their waist. If held and squeezed hard the saiyan is racked with pain and their PS, PP, PE, and SPD fall to 2, and they get only 1 action, non combative. After level 4 the character can start to make a saving throw vs. paralization (16). The characters PE offers a bonus to the save as well, they get a +1 to the save for every 5 points over 20 the character has. If the save is made the character is unaffected and can act as usual.
FREE: select this free not counting the other 3.
20) Kamikazi) This lets the character sacrifice his/her life to defeat an enemy. After doing this attack there will be only a few parts of the body left and they'll be unidentifyable by most means.
Ki: all
Damage: Remaining Pl x level of caster. most likely, a certain Kill, but at a high price.
21 thru Infinity) Charachters may create attacks that a GM allows. From special movements like Instant transmission to Solar flare.
They may be created in place of one listed here, but following the same general rules.
GM's must approve these abilites.
All characters have the potential to use KI. Mastery is long off if they start after learning magic/psionics. For humans, it will take 1d6 days to begin using Ki. After that, roll 2d4x4 to add to maximum Ki. From that point on, it'll take 4 hours a day of meditaion and 2 hours a day for practice. After 1d8 monthes, they may select ONE power from the above area. The only requirement for humans is Martial art training and a strong will. (MA of 14+)
The areas labeled free don't apply and may only select Flight, energy blasts or Ki tracking.
Roll on the following table to see deformities: (percent/1D6)
percent
1-2
3-4
4-6
1%-10%
Very Fat and slow = *All* physical stats are 50, and mental are 5, hp/sdc are 100 each, MD not possible. max Ki is 1d4x5
Very Old = all physical stats are 5, mental are 10. hp/sdc are 10 each, max Ki is 1d6
very young = no powers, hp/sdc are 1d6 each, All stats are 1d4, naieve and curious, won't listen to orders or care about fighting, unless physically touched. Then only child-like kicking & screaming.
11%-20%
Speed of 10
Ps of 10
PP of 2, very clumsy, will trip over own feet
21%-30%
Lose all powers but gain +3000 to Md
lose all but 1 pt of PS
IQ reduced to 1!! = All fighting abilities and skills are reduced by 70%
31%-40%
MA and ME of 1 = might lose interest in the battle at hand after a minute, easily distracted, and will daydream if engaged in conversation.
Slow movement but strong (small legs with HUGE upperbody = comical) = Spd of 10, PS +300
Fast but weak (huge legs with small upperbody) = Spd +300, Maximum normal PS of 10
41%-50%
all mental stats reduced to 2 = will lose interest in battle after a minute, might become depressed if losing, and will fall asleep or sit down whenever a pause comes to pass. MD +500
Mega Mental powers = IQ, ME & MA are +10
Mega physical powers = all physical are +50, hp/sdc are +3000
51%-60%
ultra fast = max spd times two, PP is 1/2
ultra strong = ps times two, PE is 1/2
Fat and strong = Sdc x10 + all physical stats added together
61%-70%
gymnist skinny = all physical stats 1/2
comically musular = PS and PE + 50%, spd and PP are 1/2
comically short = all physical stats are 25%, height is 3feet +1d6
71%-80%
Clumsy = will walk/fly into objects that could be easily missed, will trip over anything, will hit self with heat-seeking energy blasts... these are the bad luck ones you gotta keep away from teammates.
Comically tall = height is 10' plus 2d6 inches, ps is reduced 10%, but reach is extended by a couple feet.
Gender change!
81%-90%
10' tall, 600 #'s, no clothes and poorly equipped, if ya know what I mean. :D the odds finding clothes that will fit are 5%, most definately the character, be it male or female, will be bashful and hide until they can cover themselves.
Gender change! :P
Only one ability is allowed, and the character can use it once a round
91%-100%
Ki is reduced to 5pts and all skills are 5%
all skills are 1%, HTH is 1st lvl basic
No powers, only one skill allowed. Stats are all reduced to 1
Ki Use (how to use it)
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