Pandaren
Racial Traits
- Monstrous Humanoid: Pandaren are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
- Medium: As a medium creature, Pandaren have no special bonuses or penalties due to their size.
- Pandaren base land speed is 20 feet.
- Pandaren base climb speed is 15 feet. A pandaren character gains a +8 racial bonus on Climb checks and can always take 10 on a climb check, even in combat or if he is otherwise distracted. Pandaren retain their Dexterity bonus (if any) to AC while climbing, and opponents get no special bonus to attack climbing pandaren. Climb is a class skill for all pandaren characters.
- Low-Light Vision: A pandaren can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- A pandaren's thick fur grants them a +2 natural armor bonus to defense.
- Natural Weapons: A pandaren's claws inflict 1d4 points of damage (plus their Str bonuse) each. Pandaren can take the Multiattack and Improved Natural Attack feats to improve their effectiveness with their claws.
- Weapon Familiarity: Pandaren may treat pan-spears (longspears that grant a +1 AC bonus to proficient users, can be used inside their reach as well), shaktani swords (masterwork bastard swords), and wakizashis (masterword shortswords that Slash rather than Pierce) as martial weapons rather than exotic weapons.
- Automatic Language: Common
- Bonus Languages: Darnassian, Dwarven, Orcish, Taur'ahe and Thalassian. Pandaren know the languages of their friends in both the Alliance and the Horde.
- Racial Levels: Unlike humans and some other races, Pandaren may take a few levels in "pandaren" to develop their racial qualities more.
- Favored Class: Warrior. A multiclass pandaren's warrior class does not count when determining whether he suffers an experience point penalty for multiclassing (see Chapter 3: Classes, "Multiclass Characters," XP for Multiclass Characters.
Pandaren Levels
Pandaren can take up to three levels in "pandaren" at any time. Pandaren seek to enhance their natural abilities as they journey, bettering themselves as they see more of the world itself.
Pandaren levels stack with a divine spellcasting class level for purposes of determining caster level for spells. If the pandaren has two divine spellcasting classes, add the racial levels to the higher of the two.
Hit Die: d8.
Skill Points at 1st Character Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.
"Class" Skills: Climb (Str), Diplomacy (Cha), Profession (brewing) (Spt), Survival (Spt). See Chapter 5: Skills for skill descriptions.
Weapon and Armor Proficiencies: Pandaren with levels only in pandaren (no actual class levels) are proficient in the use of all simple weapons, and light armor.
Quadrupedal Movement: Pandaren are bipedal creatures, but their pseudo-ursine forms allow them to move at tremendous speed on four limbs. When a pandaren drops down to all fours, his speed increases by +10 feet. While traveling on all fours, the pandaren's carrying capacity is also doubled. The pandaren must have nothing in his hands to use this ability.
At 3rd level, the pandaren's speed increases by a further +10, for an overall +20 to their speed while traveling on all fours.
Bonus Weapon Proficiencies: At every level, the pandaren may receive a bonus proficiency in one of the following weapons: pan-spear, shaktani swords, or wakizashis.
Ogre Level
|
Base Attack
Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Special
|
1st
|
+0
|
+0
|
+2 |
+0 |
+1 Agility, Quadrupedal Movement (+10), bonus weapon proficiency
|
2nd
|
+1
|
+1
|
+3 |
+0 |
+1 Agility, +2 racial bonus on saves vs poisons, bonus weapon proficiency
|
3rd
|
+2
|
+1
|
+3 |
+1 |
+2 Stamina, Quadrupedal Movement (+20), bonus weapon proficiency
|