Naga
  Racial Traits
  Naga Levels
  Naga can take up to three levels in "naga" at any time. Naga undergo great physical and magical mutations as they train, receiving gifts from their enhanced physiologies. Most naga who take levels in this class are mutated, gaining new powers above and beyond the standard for their breed, as they reinforce their connections with arcane power.
  Naga levels stack with an arcane spellcasting class level for purposes of determining caster level for spells. If the naga has two arcane spellcasting classes, add the racial levels to the higher of the two.

  Hit Die: d8.
  Skill Points at 1st Character Level: (2 + Int modifier) x 4.
  Skill Points at Each Additional Level: 2 + Int modifier.
  "Class" Skills: Bluff (Cha), Craft (Int), Intimidate (Cha), Knowledge (arcana), Spellcraft (Int), Swim (Str). See Chapter 5: Skills for skill descriptions.
  Weapon and Armor Proficiencies: Naga with levels only in naga (no actual class levels) are proficient in the use of all simple weapons and light armor.
  Aquatic Healing: As one of the many changes wrought through ages living underwater, the naga heal at twice the normal rate when they are underwater.
  Constrict: The naga can, if he makes a successful grapple check, wrap his long tail around the target and begin to crush them. This constriction attack deals 1d6 + 1 1/2 times the naga's Strength modifier damage per successful grapple check.
  Water Mastery: The naga masters the art of fighting underwater, gaining a +1 bonus on attack rolls and AC while submerged. Furthermore, the naga gains a +2 bonus on Reflex saves while underwater.
  Mutation: Naga slowly mutate as they attach themselves to their mystical and aquatic heritage. At 1st and 2nd level, the naga may choose a standard mutation from the list below. At 3rd level, the naga may choose either a greater mutation or two standard mutations. Standard mutations may be taken multiple times, increasing their effectiveness. Greater mutations can be taken only once.

  Standard Mutations
  Bite: The naga hero gains a bite attack that inflicts 1d6 points of damage. Each additional selection of this mutation increases the damage by 1 die type.
   Claws: The naga hero gains two claw attacks, each of which inflicts 1d4 points of damage. Each additional selection of this mutation increases the damage by 1 die type.
   Extended Darkvision: The naga hero's darkvision extends to 120 feet. Each additional selection increases the creature's darkvision by 30 feet.
  Ink Jet: Three times per day, the naga hero can expel an obscuring cloud of black ink while underwater. This ability is otherwise similar to the fog cloud spell as cast by an arcanist of the naga's character level. Each additional selection increases the naga's use of this ability by 3 times per day.
   Tentacle: The naga hero gains an extra limb - a long, writhing tentacle. This tentacle is incapable of fine manipulation and cannot be used to attack, wield weapons, open doors, or pretty much anything else. They can, however, be used to wrap around opponents and bind them. This grants the naga hero a +2 bonus on grapple checks, including checks to constrict if he has that ability. Each additional selection grants an additional tentacle, which grants an additional +2 bonus on grapple checks.
   Thick Scales: The naga gains an additional +2 natural armor bonus each time this mutation is selected.

  Greater Mutations
   Blindsight: The naga hero can discern the location of characters and objects within 60 feet through fine hearing, vibration detection and subtle temperature cues. The naga also has learned to react quickly to minor changes and gains a +4 bonus on initiative checks.
   Heavy Scales: The naga hero gains an additional +4 natural armor bonus. The naga is also just plain tougher than normal and gains a +2 racial bonus on all Fortitude saves. Only male naga may select this mutation.
   Extra Arms: The naga heroine has two additional arms, for a total of six arms, which can be used to do anything arms can do - wield weapons, perform arcane movements or make rude gestures, for instance. Only female naga may select this mutation.
   Fast Healing: The naga hero gains fast healing 1. This improves to half the naga's stamina modifier when the naga is underwater.
   Improved Tentacles: As the tentacles mutation, but the tentacles are thicker, stronger, and lined with powerful suckers. The naga's constrict ability now deals 1d10 + 1 1/2 times the naga's strength modifier on a successful grapple check and grants the naga the Improved Grapple feat.
   Natural Weaponry: The naga hero gains two claw attacks, each of which inflicts 1d6 points of damage, and one bite attack which inflicts 1d8 points of damage. If the naga already has the claws or bite mutations, increase the damage die by a number of times equal to the appropriate mutation owned. Male naga's natural bite attack does not count towards bite mutations. Only male naga may take this mutation.
   Serpentine Growth: The naga grows in size to the Large category. The naga�s space and each change as appropriate for his new size category (see Table 12�4: Creature Size and Scale). In addition to the standard changes for size, the naga gains +4 Strength, �2 Agility and +2 Stamina.
   Snake Hair: The naga's headfins mutate into snake hair, granting her a +4 bonus on Spot checks due to each serpent's eyes. Furthermore, the naga gains the Uncanny Dodge ability. Only female naga may take this mutation.
   Venomous Bite: The naga gains a bite attack that deals 1d6 points of damage. Furthermore, the naga can inject venom three times per day (injury dc 10 + 1/2 naga's HD + stamina modifier, initial/secondary damage 1d6 con). If the naga already has a bite attack, it increases its die respective to the number of bite mutations the naga has.

Naga Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st
+0
+0
+2 +0 +1 agility, aquatic healing, mutation (standard)
2nd
+1
+0
+3 +1 +2 Strength (male), +2 Intellect (female), constrict, mutation (standard)
3rd
+2
+1
+3 +1 +1 Agility, water mastery, mutation (greater)

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