
======--------------------------------------------------------------------======
 Marle -From Chrono Trigger by Square - converted to M.U.G.E.N. by Kyo Kusanagi
======--------------------------------------------------------------------======

You should've gotten this file from:

  Kyo's Combo Fever
 http://www.redrival.com/kyo

Any suggestions, comments, or if you didn't get this file from the above URL, e-mail me at:

 kyo_kusanagi__@hotmail.com


Table of Contents
====----------====

* What's New
* People who deserve praise
* Installation
* Moves List
* Character Description and Strategies

====----====
 What's new
====----====


Release 2 - 1/24/01
--------------------

+ Aura implemented
+ Dual Tech - Ice Sword

* Slight value tweaks. Standard damage adjusting I do each update.
* Speed increase to every attack she has. This is to help counter the change in Crono's
    combo ability, and to change her huge weakness to being rushed down.
* Ice Spell has a longer hitpause. Easier to combo afterward, but no combo'ing' into one.

- Fixed a bug in both Haste and Slow spells. I used a -1 value for helpers when that's
    illegal. Using a long, non-negative number, instead.

Release 1 - 9/**/00
--------------------
  Offical release date. 

* All required frames (MUGEN 2000.01.01 version)
* All basic frames
* All basic attacks

* Unique moves:
*   Equip/Unequip Weapon
*   Weapon Toggle
*   Provoke

* Special moves:
*   Ice 
*   Haste
*   Slow
*   Cure

* Super moves:
*   Ice2
*   Provocational Guile 


=====-----------------=====
 People who deserve praise
=====-----------------=====

Shadow Watcher
---------------
You can't handle my Gundam Wing - Endless Duel skills, sonny boy!! Thanks for being such a friendly person, even from the start. He's helped me find ways to do some moves when I get 'creator's block.' Continue to work on Kyo until he's just right.


Redmob and Saisyu
------------------
They are the only two personal friends I know that have a computer and use MUGEN. You guys are always there when I need you. Thanks for all your help, consideration, trust, friendship, criticism, and anything else I didn't mention.....except for Redmob... _ (Now everyone will suspect the dog.) :P


V.K. 
-----
For liking Rival Schools and for putting up with the public's crap. You have no rival when it comes to creating characters, or backgrounds. He's sexy as hell, too. :)


Yohko
------
Well, without you, where would Shadow be? Keep him on his toes and keep your cheery persona. Thanks for the abstract, although extremely helpful opinions that influence some of my move choices. (Time Stop? Who, and their momma, and their baby momma, and their momma's momma don't have THAT move yet. :P)


Deuce
------
I'll get you to hate FF8 someday. Heheheheee. Thanks for many various things and for being an ever so intriguing person to talk to. Now that you're back; FF8 hating....Round 2...FIGHT!!  ;)


Tenshin
--------
Beta-tester......that is all. He rips from PSX....that makes him L33T!!!


MHz
----
Your program, snd2wav, helped me considerably to get Crono's sounds back after losing the originals. Thanks for the program. ;)


Elecbyte
---------
Without them, there'd be no M.U.G.E.N. Keep the beautiful, new stuff coming. 

If you decide to d/l this, and read this, please add more triggers for p3/p4(Mostly everything you can do with p1 triggers), mp3 changes in a character's cns(triggers to match), ways to trigger animations in a stage's def file (to check for round 2, or triggered from a character when needed), and a type of save game kinda thing, where MUGEN will record certain special variable values that can be looked at after MUGEN is closed and reopened(For different modes, like for GBKyo's Expert Mode, so you won't have to start from scratch everytime, etc.)


U.N.I.T.E.D.
-------------
They showed us the true potential that M.U.G.E.N. had.


Jeff Reed - a.k.a. Skuld-Chan - a.k.a. Legato
----------------------------------------------
I'm looking forward to further RPG characters from you in the future. Good luck. :) 


Square
-------
For none other than creating one of today's RPG classics. Hope you don't mind my use of your precious characters.


====------====
 Installation
====------====

1) Unzip file into folder Chars/Marle.

2) In the Data folder, open select.cfg as a text document. Under the
   Characters section on the top, put the line:

 Marle, stages/icecap.def

   You don't have to put stages/icecap.def if you want. That extension
   is merely to assign a background to someone. You can either replace
   the icecap.def with something else or delete that so that he doesn't
   have a specific backround.

3) If you already have a character in a folder named Marle, you can
   unzip him into another folder. When you insert him into select.cfg,
   type in:

 ****/Marle, stages/icecap.def

 **** = whatever folder you extracted him into


====----==== 
 Moves List
====----====

Unique Moves
-----===-----

-------
Taunt: Provoke       - Start
    MP gain - 1/60 per smack

-------
Equip/Unequip Weapon - X

*  Speeds up weapon attacks; slows down/eliminates use of some spells.

-------
Load New Bullet      - Y

*  Default Bullet   : Valkyrie
*  Secondary Bullet : Siren
*  Auxiliary Bullet : Comet Arrow
*  Aura Bullet      : Dream Shot   *MP cost : 1/30*


Special Moves
-----====-----

-------
Ice       - QCF + P
    MP cost : 1/15
 (Different strength attacks change the speed, duration and damage of Ice)

-------
Haste     - 2xQCB + LP
    MP cost : 1/3

-------
Slow      - 2xQCB + MP
    MP cost : 1/3

-------
Aura      - RDP + Any attack
 |  MP cost : 1/6      HP gain : 1/10 sec. 



Super moves
----====----

-------
Cure      - 2xQCB + HP
 |  MP cost : 1/2      HP gain : 1/10 sec. 
 |
 ----- Cure Cancel   - QCB + Any Punch
           MP gain : 1/50

-------
Ice 2     - 2xQCF + P
    MP cost : 1/3
 (Each punch does the same move)

* Can only be cast when your weapon has been put away


-------
Combo Tech: Provocational Guile - 2xQCF + P
    MP cost : 1/2

* Every bullet type gets shot at once, as if to focus Haste on her weapon.
* Can only be cast when your weapon is drawn
* Gradual MP gain disabled while in this mode    


----====----
 Dual Techs
----====----

    These attacks must be used when the person listed is your partner in Team Battle mode.

 Crono
=======

 -------
  Ice Sword - Only Crono can initaite the attack
    MP Cost: 67%
 (Unblockable in the air. Comboable from basic attacks, except it doesn't do as much damage)



====------------------------------====
 Character Description: Who is Marle?
====------------------------------====


Weapon Equip explaination:
----===================----

     Equipping weapons is not a new thing in a role-playing game, but it's rare you ever see it in a fighting game. Marle's fighting style is based on how effectively you use her different weapons and your attack priority choices. Let me elaborate.......

     You have the choice on setting priority on either spell-casting, or her archery skills. She has her weapon on her at all times, but as default she chooses to walk around with it put away. This makes it easier to charge spells, but she has to take out her weapon each time she attacks with it.

     On the other hand, you can decide to equip the weapon. this makes her shots come out faster, but the counter effect is that she has to put her weapon away in order to cast a spell. This makes it risky to use her magic. The weapon also slows down your movement and jump is disabled in order to balance the weapon correctly.

     Some of Marle's High level spells are disabled while the weapon is equipped as well, and new spells are enabled. You can see that by looking at the moves list. Finding the balance between whether or not to equip your weapon is only a part of her strategy....

     
Bullet Loading Explaination:
----=====================----

     She has 4 different bullet types, each with its own purpose:


Valkyrie
--------- 

   Her default weapon. Its main use is as an anti-air attack on both shots. Jumping attacks serve as a reliable anti-air and air-to-ground attack.   

Siren     
----------

   Weapon #2. Both used as an anti-air and straight shot. Its range isn't very good, and its release speed is slower than Valkyrie, but it moves fast and can possibly either hit the opponent twice or a second opponent in one shot. Its tragectory is that of a straight line, so it isn't a reliable anti-air unless the opponent is directly above you.

Comet Arrow
------------

   Weapon #3. Her tank incarnation, as dubbed by Shadow Watcher. Shot B comes out fast with little duration or movement. It's the only shot Marle has that can combo from a standing A without having her weapon equipped! C Shot has an incredibly slow release, but a decent speed, length, and comes out in two quick volleys. Painful if you can connect it. 

   Jumping attacks serve the exact reverse. B has a nice, ranged attack while C remains close and quick, while maintaining two volleys. It acts more like a baby shield.

Dream Shot
-----------

   Weapon #4; her strongest weapon. B shot comes out at an average speed with long range. C shot comes out slightly slower, and comes in a set of two; one moving slightly upward, the other downward. These shots costs a small amount of MP as it is more of an aura-based shot. 
   Jumping attacks are a combination of standing B and C. B shot moves horizontally with a slight downward slant. C is exactly the same, except for an upward trajectory. They both move at the same speed and duration, so they work as a distanced anti-air or ground attack.



