
======--------------------------------------------======
 Magus - By Square / modified for MUGEN by Kyo Kusanagi
======--------------------------------------------======

You should've gotten this file from:

  Kyo's Combo Fever
 http://www.redrival.com/kyo

Any suggestions, comments, or if you didn't get this file from the above URL, e-mail me at:

 kyo_kusanagi__@hotmail.com


Table of Contents
====----------====

* What's New
* Installation
* Moves List
* Character Description and Strategies
* People who deserve praise


=====-----------------=====
 People who deserve praise
=====-----------------=====


Shadow Watcher
---------------
For making his own unique version of Kyo as well as giving me inspiration to continue development. 
One of the few MUGEN developers that can actually play well in a fighting game (I've gotten to a point to be aware of it from mere conversation). 
Perhaps we should combine our efforts to make something one day. I have no doubt that whatever it'd be will be awesome.

Deuce
------
He's helped me in the past, as well as now with Debug BIOS info. He's a good character creator and a very friendly person. 

V.K. (Val Kilmer? heheh) 
-----
For liking Rival Schools and for putting up with the public's crap.

Jeff Reed
----------
He's the only other person I know who has decided to make a Chrono Trigger character. 
He really should continue on Team Chrono Trigger, but at least we're getting Final Fantasy fighters now. :)

AngelMyst
----------
For reminding me about MOTW for flame sprites.

NeoGouki
---------
For making the best KOF characters for M.U.G.E.N.

Elecbyte
---------
Without them, there'd be no M.U.G.E.N.

U.N.I.T.E.D.
-------------
They showed us the true potential that M.U.G.E.N. had.

Square
-------
For none other than creating one of today's RPG classics. Hope you don't mind my use of your precious characters.

Mugen4Ever
----------- 
They have an impressive array of M.U.G.E.N. tools and character links.


====----====
 What's new
====----====

Release 1 - 6/6/00
--------------------
* Beta-Testing version. 

Release 2 - 7/14/00
--------------------
  Offical release date. 

* 1 Intro
* 2 Win poses
* Time-over pose
* Special intro and win pose against Crono
* All required frames (MUGEN 2000.01.01 version)
* All basic frames
* All basic attacks

* Special moves:
*   Tech Hit (Seems only fitting for a CT character, eh?) :P
*   Fire 
*   Ice 
*   Lightning
*   Magic Wall

* Super moves:
*   Dark Bomb
*   Black Hole

Release 3 - 09/02/00
--------------------
  Updated for New MUGEN. A large amount of bug fixes, most of which aren't noticable.


====------====
 Installation
====------====

1) Unzip file into folder Chars/Magus.

2) In the Data folder, open select.cfg as a text document. Under the
   Characters section on the top, put the line:

 Magus, stages/icecap.def

   You don't have to put stages/icecap.def if you want. That extension
   is merely to assign a background to someone. You can either replace
   the icecap.def with something else or delete that so that he doesn't
   have a specific backround.

3) If you already have a character in a folder named Magus, you can
   unzip him into another folder. I really doubt there is another Magus, 
   but you never know.. When you insert him into select.cfg, type in:

 ****/Magus, stages/icecap.def

 **** = whatever folder you extracted him into


====----==== 
 Moves List
====----====

Special Moves
-----====-----

-------
Tech Hit   - While Guarding: Forward + any slash
    MP Gain : 1/50

* Gives you a slight offensive advantage for the next attack. 
     Ability to push back opponent. Can only be done while on the ground.

-------
Fire       - DP + any slash
    MP cost : 1/12

* Low Punch comes out quick and ends quick, but does little damage. Combo-able. 
     Ability to knock-down opponents.
* Medium Punch can be used to combo. 
* High Punch has long delays in both start and finish, but worth it if it connects.

-------
Ice        - QCF + any slash
    MP cost : 1/12

* Low Punch lasts long and does damage
* Medium Punch continues to move through the opponent after the hit connects. 
     Useful for Team Battle.
* High Punch does little/no damage, but can cover the length of the screen quickly.

-------
Lightning  - QCB + any slash
    MP cost : 1/12

* Different strength attacks change the placement of the bolt. No speed or damage changes.

-------
Magic Wall - RDP + any slash
    MP cost : 1/15 + MP drain of .8% per second

* Different strength attacks change the duration of the wall. 
     Affects overall defense; drains MP.


Super Moves
----====----

-------
Dark Bomb - 2xQCF + any slash
    MP cost : 1/3

* Different strength attacks change the placement of the bomb. No speed or damage changes.

-------
Black Hole - B-HCB + any slash
    MP cost : 1/2

* No varying strengths.

====------------------------------====
 Character Description: Who is Magus?
====------------------------------====

    From now on, I think I'll allow you to find out his strengths. Very few people read the readme files, and even fewer read the fighting strategies section. I'll add short descriptions on each move in the moves list, but I won't have this section anymore. It's too time consuming.


=====-------------------=====
 People who deserve UNpraise
=====-------------------=====
(I know it's not a word)


The creator of *******wind*****
---------------------------------
For posting Crono at their website directly without asking me. Bad wind*****, bad! You'll easily get on my good list if you just link to my site and not directly to my character.

