Glenn/Frog Version 0.1
 by Shadow Watcher, Strider Hiryu, and Kyo Kusanagi

Started 06/19/00
Finished ??/??/?? - Ain't gon' be finished, if you ask me >:P

Based on the character Glenn/Frog/Kaeru from Squaresoft's Chrono Trigger Role-playing game.

Places to find these files: http://members.xoom.com/lightstrider/ or http://www.redrival.com/kyo

================
Notes
================

    This character uses The "MP" system used by other Chrono Trigger characters at this time. This means that all of Glenn/Frog's special moves require and use a certain amount of super meter to operate. As you can see below, All special moves require at least one half of a super bar to operate, while all supers require AT LEAST one super bar (And possibly more...). To offset the high drain on the super meter (and thus the amount of specials that you can do), Glenn/Frog is equipped to regan amounts of his MP, albeit VERY SLOWLY. Keep this system in mind as you play, and conserve that magic. >;D

================
Movelist
================

Slurp (Requires 1/6 Mp - Uses 1/8 Mp)
    Motion: Qcf + Any attack button.
    Action: Glenn uses his sticky tongue to catch enemies and pull them closer to him. 
    Notes: There is no "natural" follow-up to this move (and, hence, no "Slurp Cut" Version), however, the move DOES stun an unblocking opponent long enough to strike. Button determines the speed of the tongue as well as the distance it travels.

Sword Drop (Requires 1/6 Mp - Uses 1/10 Mp)
    Motion: In Air, Qcf + Any attack button.
    Action: Glenn drops down to the ground, sword first, leaving a trail of shadows behind.
    Notes: Button determines the startup, recovery time, and power of the move. Light Starts instantly, recovers slowly, and does minimal damage, and Heavy has a LONG startup, almost no recovery, and does decent damage.

Leap Slash (Requires 1/6 Mp - Uses 1/12 Mp)
    Motion: Reverse DP + Any attack button.
    Action: Glenn flips forward a ways and then does a fast sword drop.
    Notes: Button determins the height and distance of the finishing Drop. All versions must be blocked high.

Water Spell (Requires 1/6 Mp - Uses 1/8 Mp)
    Motion: In air or on the ground, Qcb + Any attack button.
    Action: Glenn takes a moment to throw a bubble of water at the enemy.
    Notes: Button determines both the forward and upward (or downward, if in air) trajectories of the bubbles. The bubbles rest at the end of their respective paths.

-----------------
Super Moves
-----------------

Masamune Secret Technique Level One: Crash (Requires 1/3 Mp - Uses 1/3 Mp)
    Motion: Qcf, Qcf + Any attack button.
    Action: Glenn does a short combo, followed by a Leap Slash that lands on top of the enemy.
    Notes: n/a

Masamune Secret Technique Level Two: Flail (Requires 2/3 Mp - Uses 2/3 Mp)
    Motion: Qcf, Qcf + Medium or Heavy.
    Action: Glenn slashes at his enemies with strikes so fast that the wind produced slices enemies to pieces.
    Notes: n/a

Masamune Secret Technique Level Three: Reforge (Requires ALL Mp - Uses ALL mp)
    Motion: Qcf, Qcf + Heavy.
    Action: n/a
    Notes: ***** This move is not yet implemented *****

Masamune Hidden Attack: Crying Heavens (Requires ???? - Uses ????)
    Motion: ?????
    Action: n/a
    Notes: ***** This move is not yet implemented *****

Water Version 2 (Requires 1/3 Mp - Uses 1/4 Mp)
    Motion: In air or on the ground, Qcb, Qcb + Any attack button.
    Action: Glenn summons a wall of water to strike enemies.
    Notes: A Version shoots horizontally a ways away from Glenn; C does the same vertically. B version shoots Diagonal Upwards (or downwards, when in air).

Frog Smash (Requires ALL Mp - Uses 19/20 Mp)
    Motion: Hcb + Heavy, Medium, Light, Any attack button(s) repeatedly.
    Action: Glenn summons a huge Frog (And a few smaller ones) to crush his enemies.
    Notes: ***** This move is not yet implemented *****

Cure Spell (Requires 1/3 Mp - Uses ????)
    Motion: Hold Start
    Action: Glenn Floats in midair while restoring a small amount of health.
    Notes: Only recharges health as long as you have super meter. Max rechargable is 35% of his health. Time needed to charge to this amount is approximately 5 sec. He is vulnerable while in the air, and cannot attack at all till he lands.

=============Thanks To====================================
Kyo Kusanagi - For sounds, sprites, tips for smaller chars, testing, etc. (Gee, what DIDN'T he                do? Rip Sprites?!?)

VK           - Somehow, you find your way into my readmes, don't you? >:P

Strider      - Aligned sprites, gave me a few sprite tips, and for supporting me with this GIANT                project.

Anyone Else from #mugen that I may have missed.

[Release Version 0.5]