____________ | _______ / T H E L E G E N D O F | / / / __________ _____ ________ __ |/ / / \ ____ |\ / \ ___ \ / \ / / | | \ | | | | | \ \ / /\ \ / / | |__/| \| | | | | \ | / / \ \ / / | __ | | | | | | | / /____\ \ / / | | \| | | | | | | / ________ \ / / | | /| | | /| | | / |/ / \ \ / / /| | |____/ | | |____/ | | |___/ // \ / \ / /______/ |/_________|/_________|/_______//____\ /____\ /___________| L I N K ' S A W A K E N I N G D X A Guide/Walkthrough/FAQ for Link's Awakening Written by Artemis251 (Artemis251@yahoo.com) Version 1.2 *@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@ Welcome to my very first FAQ/Walkthrough/Guide! And look! What luck! It's what you're looking for! In this guide you will most likely find bad jokes and good info on the game. If you look at the whole thing, you'll find many things about the game you *probably* didn't know! There are even sections that have things to do after you beat the game - Great codes! This guide not only shows you what to do, but it's very detailed, so enjoy! This is only a fraction of the information found on my Link's Awakening site, The Wind Fish's Egg! Give it a visit sometime if you need more help or if you want great maps to follow along with this guide! http://www.geocities.com/magikarp129/index.html ~or~ http://windfishsegg.cjb.net ---Anyway, to kick off, I have a Table of Contents for you!--- TABLE OF CONTENTS 1.Story 2.Controls 3.Walkthrough 4.Dx's Color Dungeon 5.Items Selected Items Inventory Items Dungeon Items Miscellaneous Items 6.People 7.Places Map Sections Treasure Chests Special Places 8.Enemies Overworld Underworld Traps 9.Bosses Mini-Bosses Dungeon Bosses Shadow Bosses 10.Heart Pieces 11.Secret Seashells 12.Trading Sequence 13.Photos 14.Ending Ending Special Ending 15.Tricks and Tips 16.FAQs 17.Version History 18.Special Thanks 19.Legal Stuff /\===================================================================/\ /__\ S T O R Y /__\ /\ /\ ----------- /\ /\ /__\/__\=============================================================/__\/__\ Though you fulfilled the Hylian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace. "Who knows what threats may arise from Ganon's ashes?" the restless people murmured as they knitted their brows and shook their heads. Ever vigilant, you decided to journey away from Hyrule on a quest for enlightenment, in search of wisdom that would make you better able to withstand the next threat to your homeland. Months of difficult travel passed. After a long and fruitful voyage, you breathed deeply the seas spray from the deck of the ship that carried you home to Hyrule. But your homecoming was not to be. Suddenly a squall struck your ship, and though you valiantly fought the waves, a lightning bolt reduced your ship to splinters. Your world faded to black as you sink into the darkness of the storm-tossed sea with the remains of your craft. But in the cold darkness of the deep, you hear a comforting voice that reminded you of home. It was the voice of Princess Zelda! "You're going to be all right!" the voice said. "What a relief!" You opened your eyes to find Princess Zelda standing over you-or was it?! Actually, it turned out to be a woman named Marin. She explained that you had drifted with the wreckage of your ship to the shores of Koholint Island. This mysterious island was unique for the giant egg which crowned its central mountain. It was said that a mythical creature, the Wind Fish, lay asleep inside the egg. You set out in search of your sword and other gear that might have washed up on the beach with you. As you stood in the surf with your recovered sword, a strange owl suddenly appeared and hooted this riddle: "Awaken the Wind Fish and all will be answered." "What is the Wind Fish?" you wonder...And what did its awakening portend? Your most mysterious adventure yet, following the riddle of the Wind Fish through the uncharted island of Koholint, is about to unfold. /\===================================================================/\ /__\ C O N T R O L S /__\ /\ /\ --------------- /\ /\ /__\/__\=============================================================/__\/__\ *--------------------* | ON THE MAIN SCREEN | *--------------------* CONTROL PAD *********** Moves your character around the screen. Obviously, up moves your character up, down moves it down, etc. By holding the direction towards an object, you can push it. If you move your character towards a hill, you will jump it automatically to the bottom. This is the same for waterfalls. A BUTTON """""""" This button can be assigned a weapon from your Sub-Screen. Press the button to use the item. If you're near a chest, press the Button to open it and take its contents. If you happen to be near one of the island's inhabitants, press the Button to begin talking. If the message is long, you'll have to press the Button again to reveal the rest of the message. When swimming, this speeds up your moves. B BUTTON ^^^^^^^^ This Button is very similar as the A Button. You can assign a weapon to it and you can open chests in the same fashion as you do with the A Button. When you're in a conversation, however, press this Button to make the speaker turn into a mime, incapable of speaking. Actually, it just cancels the message, but if it's too important, you may not be able to cancel it. Press this to dive in the water when swimming, too. START BUTTON ============ This Button brings the Sub-Screen up. SELECT BUTTON ------------- Pressing this will bring the map of Koholint up. All of the dark squares are screens that you have not explored yet. When you see a special icon pop up, press the A Button to read what is important there. Otherwise, just press the A Button to see the name of the place. *-------------------* | ON THE SUB-SCREEN | *-------------------* CONTROL PAD *********** This will move the cursor in your item list. A BUTTON """""""" Pressing this Button will swap the item you have assigned to the Button with the weapon that the cursor is placed on. B BUTTON ^^^^^^^^ This assigns an item to the B Button in the same way as the A Button does. START BUTTON ============ This exits the Sub-Screen and returns you to the Main Screen. SELECT BUTTON ------------- When holding this down, a smaller menu will pop up showing you how many Heart Pieces and Photos you have. /\===================================================================/\ /__\ W A L K T H R O U G H /__\ /\ /\ --------------------- /\ /\ /__\/__\=============================================================/__\/__\ -------------------------------------------------------------------------- PREFACE TO WALKTHROUGH -------------------------------------------------------------------------- First of all, when you hear a coordinate of a screen, use the below example. A B C D _ _ _ _ 1 |_|_|_|_| 2 |_|_|_|_| 3 |_|_|_|_| 4 |_|_|_|_| So, if I'm referring to B-3, you'd start from the northwestern corner of the map. Go over 2 and then down 3. That would be B-3. This won't be used in dungeons, though. If coordinates are NOT used, I'll simply describe the surroundings to indicate what screen I mean. This is just a basic walkthrough. It doesn't tell you how to get everything in the game inside. Be sure to explore on your own, too! To learn about Heart Pieces, Secret Seashells, and the like, go to their corresponding sections. The walkthrough will provide you with some of those items along the way, but the rest of them are to be found on your own. By using the sections and this walkthrough together, you'll get complete coverage of the game. If you can't seem to find something in this guide, just look! After looking through, if you ABSOLUTELY CAN'T find what you need, E-mail me (Artemis251@yahoo.com) and I will help you with whatever you need. The E-mail must be about something that you CAN'T FIND on the guide. Anything that is on this guide will be disregarded and marked with a big red 'DELETE' stamp. Comments are gratefully accepted, as well as errors found in the guide. I, like everyone else, am not perfect, so if you see an error (spelling or grammar) or some wrong info, just tell me in an E-mail. You will get credit, of course, in the 'Special Thanks' section. Right! Now for the walkthrough! *------------------------------------------------------------------------* | QUEST FOR TAIL CAVE | *------------------------------------------------------------------------* OBJECTIVES ========== -Get your shield from Tarin -Get your sword from the beach -Get the Sleepy Mushroom -Obtain Magic Powder from the Witch -Get the Tail Key MABE VILLAGE ************ You wake up in Marin's House. Marin is a bright young woman who lives with her father, Tarin. After hopping out of bed, be sure to talk to Tarin. He'll give you your shiny new shield back! With shield in arms, exit the house and go left 2 screens. This is the town's well. Go down and enter the building. Read all of the books to learn basic info. There will be 2 books that are very curious - one is on the top of a shelf and another has text too small to read. Keep these books in mind for later. Exit the library and go down a screen. SOUTH OF THE VILLAGE & TORONBO SHORES """"""""""""""""""""""""""""""""""""" Hop off all of the cliffs until you reach the sandy shores of Toronbo. While exploring around the beach, you'll see spiny sea urchins. Using your shield, push them aside to open the way up to your sword. When you reach your sword, a mysterious owl will fly down and hoot a riddle to you - "Awaken the Wind Fish and you can leave this isle." Now knowing your quest, backtrack to Mabe Village. MABE VILLAGE (Revisited) ^^^^^^^^^^^^^^^^^^^^^^^^ Now with sword in hand, many of the town's attractions open up to you. Try looking in the well and inside the Trendy Game - both have useful prizes. Don't worry about the Trendy Game, the claw never drops the prize inches away from the pick-up slot like in real life (Ahh...the power of electronics). After thoroughly exploring the village, head back to the well. Go up and cut the bushes out of your way. MYSTERIOUS WOODS & KOHOLINT PRAIRIE =================================== Once again, the strange owl greets you. It tells you to find the key to the Tail Cave inside the forest. After it leaves, continue up a screen and right 2 screens. Enter the strange tunnel. After destroying the bats (Keese), push the stones around to access the chest. Open it for 50 rupees. Watch out that the floor doesn't crumble beneath you! Walk around a lot to avoid falling. Continue up and defeat the Gels that pop out at you. Go left to find a room full of stones. Push them until you make a path to escape from the cave. After emerging from the cave, you'll see a mushroom behind some bushes. Grab it! With the smelly mushroom in your possession, reenter the cave and make it to the end. After exiting the tunnel, go up and fight the 2 Moblins. Continue up and destroy the enemies. After they're vanquished, go right 2 screens, killing any enemies in your way. Go down 2 screens and you should see a gravestone on the left that's inaccessible at this point. Go right and enter the Witch's Hut. Show her your mushroom and she'll turn it into Magic Powder for free! After acquiring it, go back to screen C-8 (the screen with the entrance to the first tunnel you went into). From screen C-8, go left a screen and up 2 screens. The Raccoon says that he doesn't like powder, so sprinkle some on him. He'll bounce around all over the place and finally explode revealing...Tarin?! Tarin will go back home to get some rest, opening the way up to you. What's up there? The Tail Key of course! Open the chest and the owl will give you more instructions. After the owl is gone, go back to Mabe Village. MABE VILLAGE & SOUTH OF THE VILLAGE (Revisited...again) ------------------------------------------------------- From the screen with the well, go back down 2 screens. Follow the path to the right 3 screens. Destroy all Octoroks that get in your way. Follow around the curving path and you'll find Tail Cave. Unlock the door with the Tail Key and enter the dungeon. ____ __ / __/ _______________________________________ / \----| |---/ L E V E L 1 - T A I L C A V E \ \__/----| |---\_______________________________________/ \___\ ------------------------------------------------------------------------ From the start of the level_ Go left and hit the enemies into the pit with your sword. A small key will fall. Grab it and go left. Defeat the Gels and the statues will stop firing at you (the door will open, too). Open the chest for the Compass. Backtrack right 2 screens and go up. Go right and destroy the Keese and the Stalfos. Open the chest (map) and go back to the left. Hit the enemy into the pit and stand on the button. A chest will appear that holds a small key. Get it and go left. Defeat all of the Keese and the doors will open. Go up and destroy the Moldorm. A chest will appear. Open it for 20 rupees. Continue up and unlock the door. Enter the new room and make your way around the blocks by going right to the upper part of the screen and to the left. Push the block farthest away in any direction and the door to the left will open. Use your shield to flip the enemies onto their backs, making them vulnerable. After destroying the duo, a stairway will appear. Go down it and go through the underground passage. After emerging, go up 2 screens and open the chest to receive Roc's Feather! Save and Quit or walk back to the level's entrance. From the start, go up and to the left. Destroy the Keese and go up. Go right and carefully open the chest guarded by the Bubble (small key). Go to the right and destroy the enemies to make the door open. Go left and to the upper right to get behind the blocks. Go up and jump across the pit. Unlock the block and continue left. Open the chest for the Nightmare Key. Go back right and down. Go left and go on the other side of the blocks around and around...). Go right and unlock the door. Go up and 'discard' the Three-of-a-Kind to get the Stone Beak. Though you don't really need it, getting all of the treasures in the dungeon shows determination, especially against the Three-of-a-Kind! You must time your hits to make all 3 hold the same suit. Go down and jump over the pit. Go right and defeat Rolling Bones by jumping over the spiked log and hitting the bouncing quail with your sword. After he's through, go up and unlock the Nightmare Door. Defeat the Moldorm by striking its flashing tail segment. After a hit, it will speed up. If you wait a bit, it'll slow down again. On the 3rd hit, it'll stay fast, so watch out. Try hitting it with 2 normal blows and once with a Whirling Blade. After 4 hits from your sword, he'll leave a Heart Container. Grab it and go up to claim the Full Moon Cello! *------------------------------------------------------------------------* | QUEST FOR BOTTLE GROTTO | *------------------------------------------------------------------------* OBJECTIVES ========== -Rescue Bowwow from the Moblin Gang -Make Bowwow eat your way into Level 2 SOUTH OF THE VILLAGE AND MABE VILLAGE ************************************* When you exit level 1, the owl will visit you and congratulate your accomplishments. Yay, you beat level 1! It turns out that it didn't think you could do that simple level! Keep your rage against the owl in now, it does get even more annoying with its continuous hooting of more and more text... Anyway, walk back to Mabe Village. As soon as you enter, two children will come and tell you that Bowwow was stolen. You, being the only hero on the entire island, must save it! You can get more info at Madame MeowMeow's house, but you probably don't need it. Continue to the Mysterious Forest, a few screens up from the town's well. MYSTERIOUS FOREST """"""""""""""""" Walk to the cave entrance that lead to the Sleepy Mushroom (up 2 screens and right 2 screens from the entrance). From there, go up 2 screens, killing all enemies along the way. Go right 2 screens and grab the Heart Piece from the pit-surrounded island. Jump up a screen and right a screen. Enter the cave here. BOWWOW DUNGEON ^^^^^^^^^^^^^^ Start by defeating the Moblin Warrior who guards the entrance. After the doors open, go up and turn the 4 Moblins in the room to nice ham dinners. Continue right and do battle with the Moblin King. Use your Shield to block it's arrows, then move away when it starts to pound its chest. It will charge into the wall, stunning itself. Rush in with your trusty blade and give it a few swipes. Repeat, rinse, dry. After it's gone, go right and push the stone to free Bowwow! TAL TAL HEIGHTS & GOPONGA SWAMP =============================== Exit the dungeon and go right a screen. Your favorite hooting friend will come and blab on about how Bowwow is a fierce animal. Go right after it's gone. The shop here is the Photographer's House. After you rid yourself of Bowwow, you can come back here and start an album of pictures! Keep that in mind for later. Continuing your quest, go left 3 screens and down a screen. You'll be on the screen where you got the Heart Piece from the pit-surrounded island. Go left 3 screens and jump over the pit. Continue left a screen and go up. Go into the house if you want to meet Mr. Write. If not, go right 2 screens to enter the swamp. Go up and let Bowwow eat the poisonous Goponga flowers that stand in your way. After exploring the swamp a bit, you'll find a chest containing 50 rupees and the entrance to level 2! Allow Bowwow to clear the flowers blocking it and enter! ____ __ / __/ _______________________________________________ / \----| |---/ L E V E L 2 - B O T T L E G R O T T O \ \__/----| |---\_______________________________________________/ \___\ ------------------------------------------------------------------------ Too bad Bowwow can't come into the dungeon with you...Well, from the start_ Go up. You can't get the chest here until you get the Power Bracelet. Throw some Magic Powder in both of the pots in the dark room. The door to the right will open...from light?! Anyway, go right and defeat the 2 Stalfos in the room for a small key. Grab it and unlock the lower door. Charge up your sword and walk around to make the Shyguy stand right behind your back. Let go of the sword's button and it'll defeat the Shyguy, revealing a chest. Open it and you'll get the compass. Go back up and to the right. Hit the crystal switch and the blocks will go down. Go down and defeat the Stalfos. Hit the crystal switch with your sword to make the blocks go down. Open the chest (small key) and hit the switch when you are standing on a block. The blocks will rise and you'll be standing on an upraised one. Jump to the two blocks on the right and fall off of them. Continue right and jump over the pits to the crystal switch. Hit it and stand on the small switch. A chest will appear above you. Walk up and open it (small key). Jump to the ledge on the upper side of the screen and go up. Defeat the 2 Shyguys by using your Whirling Blade Technique. A key will drop out of reach. Go down and jump over the pits to the crystal switch. Ignore it and continue jumping to the left. Hit the crystal switch on this screen and go up. Go right and get the key that dropped before. Go back to the left 3 screens and unlock the door in the dark room. Ignore the traps, defeat the Keese, and go up. Jump over the pit and knock the enemy into the pit with your sword. Open the chest (map) and go back to the level's start (or Save and Quit). From the start, go up and put Magic Powder in each of the pots to light the room and open the right door. Go right 2 screens and hit the crystal switch. Go down and hit the crystal switch with your sword when you're standing on a block that's down. You'll be on an uprisen block (again). Jump to the right over the two blocks and go right. Make your way across the pits and hit the crystal switch. Jump over to the platform at the top of the screen and go up. Ignore the Shyguys and go right. Ignore the enemies and unlock the door. Go up and destroy all of the Keese in the room. Push the two blocks in the middle of the room onto the different floor tiles (or just push them together, same thing) and a staircase will appear. Go down the stairs and jump from moving platform to moving platform. After exiting the underground passage, jump to the door shaped like a body. Watch it-there are holes in the ground around the platform you're on. You'll emerge in a mini boss battle. Hit the Hinox with your sword while playing 'Dodge Bomb' with it (Ahhh...Oracle of Ages game!). It may charge at you, too. When it does, it will pick you up and throw you, causing major damage as well as giving you the risk of falling down a cracked floor tile. After a few hits, it'll die and leave a warp hole behind (as well as the door opening). Go right and jump over the pits to the upper exit of the room. Continue up and stay in the doorway of the room. All of the Keese will be sucked into the Vacuum (survival of the fittest!). You can ignore the chest, there's only a map inside, but if you really want it, wait for the Vacuum to stop sucking you in to open it. Concentrate on going up (beware, though. Falling into the Vacuum warps you to the level's beginning). After you're up, get the chest for 20 rupees. Unlock the left door and hit the Boo Didleys so they fall back. Try to light a pot with Magic Powder. The room will light and the Boo Didleys will turn into small, black, yelping balls of gas. Hit them with your sword and a chest will appear. Open it for the Power Bracelet! Head back right and lift the pots to gain access right. Go to the upper right. Walk to the crystal switch that *should* have a raised block in front of it. If the blocks are in your way, go back to the left and take the lower path. Hit the switch once and return to the upper part of the screen. After you're standing on a flat block, hit the crystal switch. Jump down to the lowered block in front of the switch and hit it again. Walk to the right and hit it again. Open the chest (small key) and go right. Hit the enemies into the pit and continue right. Destroy the Keese and the Stalfos and go down. Eliminate the Pols Voice (bunny thing) with a pot. Then destroy the Keese. Finally, destroy the Stalfos. A chest will appear when you defeat them in that order. The chest will have the Nightmare Key! Grab it and go up. Unlock the door and go in. Throw pots at the Pols Voice and destroy the Gel to make a stairway appear. Go down the stairs and stand on the ledge to make it fall. Link must be heavy...Anyway, go left and pick up the pot at the bottom of the ladder. Climb up and stand on the ledge with the pot and it'll sink. Climb out of the passage and jump to the Nightmare Door. Unlock it and do battle with the Genie. Destroy the Genie by dodging its fireballs and hitting the pot with your sword when he goes inside of it. Pick up the pot when it stops moving (and when he stops blabbing on and on...) and throw it against the wall. Repeat this process 2 more times and the pot will break. Hit the genie as it comes towards you. After being hit, it'll project 2 images of itself around the room. They won't hurt you, so jump around and be ready for the Genie to appear at any second. Jump the fireball and hit it with your sword. Repeat until dead. Grab the Heart Container and go left to get the Conch Horn! *------------------------------------------------------------------------* | QUEST FOR KEY CAVERN | *------------------------------------------------------------------------* OBJECTIVES ========== -Return Bowwow to its owner -Buy a shovel and bombs -Get some Bananas -Recover 5 Golden Leaves -Obtain the Slime Key GOPONGA SWAMP ************* When you exit the level, head left. Go to Mr. Write's house (screen A-4). Walking a screen up, you'll see a cave. Enter that cave and get both chests inside. Exit the cave and head down towards the Mysterious Forest, specifically, the screen where you got the Sleepy Mushroom. MYSTERIOUS FOREST """"""""""""""""" Enter the cave on the screen where you got the mushroom and push the stones to make a path to the right. Go right and backtrack left. The stones will reset, giving you access to the Heart Piece. After acquiring it, continue right and down. Exit the cave and go a screen left and a screen down. Open the chest here for a Secret Seashell. After emptying the chest, walk on your way back to the forest's entrance. Exit down to Mabe Village. MABE VILLAGE ^^^^^^^^^^^^ First, go to Madame MeowMeow's house to return Bowwow. After getting your reward (what will Marin think?), go to the Shop and buy a shovel with your hard-earned money. Buy bombs, too, you'll need them. Make sure you have your Trade Sequence up to date, you'll need the bananas. Read the Trading Section for info on how to get them. After you have all of the goods listed above, walk to the far right side of town and lift the rocks blocking the path. UKUKU PRAIRIE ============= Go a screen right and you'll see a strange hole with lights circling it. This is a warp hole, one of 4 on Koholint Island. You can't warp anywhere until you find another, so go down 2 screens, right a screen, and down a screen. Enter the house and talk to Richard. He'll tell you that he and his frogs had to run...err...jump away to their villa from an attack by deranged guards. Accept his quest and exit his house. Go right a screen and up 2 screens. That water is the gateway to level 3. You'll find out more about that later, so for now, go right a screen and up 2 screens. Talk to Grandpa Ulrira in the telephone booth if you like, but to continue the quest, go right a screen and up a screen. This is Kanalet Castle, Richard's home. You'll see that the drawbridge is up, leaving no path to enter. If you have visited the Photographer, walk up to the drawbridge for a rare picture. If not, I suggest you visit him. Anyway, continue right 2 screens and talk to the monkey, Kiki. Kiki will call upon his friends to build a bridge for you after giving him bananas. Once monkey will leave a stick behind. Grab it and head up 3 screens. Yet another telephone booth, leaving the unanswered question, "Where are Koholint's telephone lines?" Go left and slash at the bush. KANALET CASTLE -------------- Inside the cave under the bush will be Goombas and spikes. Jump over all of them and exit the cave. You will be inside to castle. Go left a screen and down a screen, defeating both Darknuts on your way. See the crow on the tree? It won't budge until you chuck a stone at it. Slash at it after it tries to fly off. You'll get Gold Leaf #1. Go down a screen and right 2 screens, vanquishing all foes on the way. Continue up and fight with the Bomb Trooper for possession of Gold Leaf #2. After it's gone, go to the main castle entrance, a screen down and left of where the Bomb Trooper was. Enter the castle and head left. Kill all of the enemies here (except the Anti-Faerie) to get Gold Leaf #3. Fight your way up and right. Stand on the switch to open the drawbridge. Go up the small staircase and go left. Walk upstairs and place a bomb near the left wall decoration you see. A Darknut Warrior will pop out. Fight it for Gold Leaf #4. After collecting it, head right a screen, down a screen, and left a screen. Exit the castle. You'll emerge on a screen with 2 castle entrances. Go to the right one and enter. Pick up a pot and throw it at the door. If you need bombs or hearts, you can find one of each in the collection of pots. Go up when you're ready and defeat the Ball and Chain Trooper. After he's done, you'll have a happy Sub-Screen full of 5 Gold Leaves! Exit the castle and go back to Richard's Villa. UKUKU PRAIRIE (revisited) ************************* Enter Richard's Villa and give him the Gold Leaves. He'll allow you to push a crate aside. Underneath will be a staircase. Go down it and make your way up to the staircase (there's a chest here with a Secret Seashell, too). Go up it and exit the cave. You'll emerge in a field of bushes. Slash your way through them to find a path, or pull at them for an easier way to get through. If they don't budge, there's a pit under it. Make your way to the end where you'll find an owl statue. That's no ordinary owl statue. Inside the soil underneath it is the Slime Key! Dig it up and make your way back to Richard's Villa. Exit his house and go up a screen, left a screen, and up a screen. Unlock the level and walk around to the water I mentioned earlier. Jump from island to island to get to the level. Enter it! ____ __ / __/ _________________________________________ / \----| |---/ L E V E L 3 - K E Y C A V E R N \ \__/----| |---\_________________________________________/ \___\ ------------------------------------------------------------------------ From the start, pick up a pot and throw it against the upper door to break it open. Go up and defeat all of the enemies on this screen. A chest will appear containing a small key. Take it and go the upper right path. Defeat the 4 Gels that pop up and the doors will open. The chest has a Gel, so you don't have to get it. Continue up. Ignore the enemies and go up yet again. Quickly go down the stairs so you don't have to confront the Gels. You'll resurface in a room with 4 locked doors on each side. Quickly charge up your sword for a Whirling Blade Technique (WBT) to destroy the Gels that pop up. Unlock the upper door. Inside will be 2 Stalfos and a crystal switch. Def