| decks |
| 8 forests 3 plains 3 islands 3 swamps 3 montains |
| 4 wayfaring giants 2 dralnus pet 2 draco 1 serra avatar 1 avatar of woe 1 avatar of hope 1 avatar of might 1 avatar of fury 1 avatar of will 4 quirion trailblazers 2 birds of paradise |
| 2 abundance 4 strenght of unity 3 armadillo cloak |
| 4 primal growth 4 harrow 2 vampiric tutor 2 gae's might 3 exotic dease 2 tribal flame 2 allied strategies 2 wandering stream |
| multi-color |
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| the idea of this deck is to put use spells to put the 5 kinds of mana early in the game. then put the superstrong avatars into play. then use spells like tribal flame and exotic disease which deals damage equal to the number of basic lands you have. if you are low in life then use wandering stream. there are two powerful combos one is dralnu's pet with draco. but the main combo is putting a wayfaring giant then enchat it with strenght of unity and armadillo cloak. |
| mana lost |
| 10 forests 10 swamps |
| 4 birds of paradise 4 utopia tree 4 avatar of woe |
| 4 vernal bloom 4 animate land |
| 4 grim monolith 4 volcanic key 2 mishra's helix |
| 4 plague wind 4 eradicate 2 hatred |
| this deck has been send by ramon |
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| the key to this deck is to produce tons of mana using artifacts and using mishra's helix to tap all opponents lands. also in this deck you destroy all of his lands dy using animate land then eradicate it, removing all copies of his basic lands then finish him with avatar of woe. |
| Merceneries clash |
| 20 swamps 1 lake of the dead |
| 3 cateran overlord 2 cateran slaver 2 rathi assassin 3 cateran enforcer 2 rathi intimidator 2 highway robber 1 cateran kidnapper 1 death charmer 1 phyrexian prowler 1 avatar of woe 1 ascendant evincar 1 battlefield percher 1 commander greven-il vec 2 crypt rats 2 nightmare |
| 1 subversion 1 no mercy 1 haunted crossroads 1 intimidation 1 thrull retainer |
| 1 jet medallion |
| 4 dark rituals 3 cateran summons |
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| the stategy of this deck is like other mercenerie deck, get more creature into play early and attack with unblokable creature with intimidation. |
| this deck has been send by j-f jasmin |
| Doomsday deck |
| 9 island 9 swamps 2 salt marshes |
| 4 stormscape familiars 4 nightscape familiars 3 doomsday spectors 3 phyrexian scuta 4 ravenous rats 4 cavern harpys 4 dredge skeletons |
| 3 counterspells 4 death bombs 4 spite/malice |
| this deck have been send by ray |
| the strategy of this deck is mainly to get a doomsday spectors out and take control of your opponent hand. use the rats to gate with cavern harpy and the doomsday spectors. use the counter and kill spells to get rid of anything that your opponent happen to play. |
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| dead-or-alive |
| 8 swamp 3 mountain 4 sulfurous springs 2 lake of the dead 4 chrystal vain |
| 2 spirit of the night 3 phyrexian colossus 4 blood pet |
| 2 recurring nightmare 4 volcanic key 4 grim monolith 2 phyrexian processor 1 chimeric idol |
| 4 dark ritual 4 buried alive 4 living death 1 demonic tutor 4 terminate |
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