The Machine Gun -------------------------------------------------------------------------------- The Deck: 2 Morphling 4 Catalog 4 Prodigal Sorcerer 4 Brass Man 4 Rootwater Hunter 4 Hermetic Study 4 Rewind 4 Horseshoe Crab 4 Fire Whip 2 High Tide 2 Remote Isle 4 Smoldering Crater 2 Mountain 14 Island -------------------------------------------------------------------------------- Comments on the Deck: The prodigal sorcerer and similar cards allow you to pick off targets left and right. However the main power of this deck is through the use of the machine gun combos. For those of you not familiar with this combo, you take a card such as brass man, horshoe crab, or morphling and enchant it with either a hermetic study, or fire whip ... Now you can tap that creature to have it do one damage to any target, then pay the one mana (part of the special abilities on the morphling, crab, and brass man) to untap it and do it again. Now you can pump lots of mana into the enchanted creature, then do lots of damage all over the playing field. Rewinds are in there to stop anything unexpected, but use them wisely, as there are only 4 total. Catalogs are in the deck to help you get the devastating machine gun combo into play faster.