
The Necropolis Sect
Factional Game Play Tips
Necropolis Sect warriors have talents in areas completely foreign to Atlantis and Elemental. These Dark Elves and Vampires are skilled in Flight, Vampirism and Necromancy, with a heavy dose of Stealth thrown in. The Sect's weakness is an almost complete lack of ranged attacks. In battle, a Necropolis army will not heal its wounded fighters. Rather, if they don't have the ability to heal themselves, Necropolis warriors are left to die so that they can be raised from the dead later in the fight. Though this is a very strong strategy for battlefield longevity, it is degenerative in most game situations. Since victory points are scored whenever a figure is eliminated, Necromancy will ultimately fail as warriors are killed over and over in the same battle. This allows opponents to build up insurmountable point leads. However, when used wisely, Necromancy will be able to turn a battle in the Sect's favor when a key figure is brought back at a crucial point.