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Player Cost Formula

 

    Here's Jervis Johnson's cost formulas for players.  We follow this when we make Generated Star Players (under miscellaneous rules section) for our teams and I used it as a guide when we made new players for each team roster.

 

Starting Value

All models start with 5 points, to which is added the following:

 

Movement

MA 2 = -4;   MA 3 = -3;   MA 4 = -2;  MA 5 = -1;  MA 6 = 0;   MA 7 = +2;   MA 8 = +3

 

Strength

+/-   ((St-3)  * 3)

plus a further 3 points if the ST > 3

plus yet another 3 points if ST > 6

 

Agility

+/-   ((AG-3)  *  2)

 

Armour

AV 6 = -3;   AV 7 = -2;   AV8 = 0;   AV9 = 1;   AV 10 = 3

 

Skills and things

+2 per skill/ mutation.   Some skills and skill combos may cost more, such as block costing 3 or 4 points. 

 

Cost in GPS

If the points value is 10 or less, then the player value is:

GPS = pts  *  10K

If the points value of the player is 11 or more, then the player value is:

GPS = 100K + ((points - 10)  *  5K)

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