Shrines | Character stats | Codes | Quests(single player)







Shrines

Shrine
What it does
Mysterious+5 to one random stat -1 to others
Hidden+10 durability to all items -10 to one
Gloomy+2 AC to shield,armour & helm -1 to all weapons damage
Weird+1 to all weapons max damage
MagicalGives mana shield
StoneRecharges all staves
Religiousrepairs all weapon durability
EnchantedOne spell -1 lvl all others +1 lvl
ThaumaturgicAll chests regenerate with new items
FascinatingFirebolt +2 but -1/10 mana
CrypticFull mana & casts Nova
EldritchLife and Mana potions become Rejuvination
Eerie+2 to magic
Divinefull life & mana +2 rejuv or 1 life & 1 mana
HolyTeleports to another place on lvl
SacredCharged Bolt +2 but -1/10 mana
SpiritualFills inventory with gold
SpookyFull Rejuvination & potions for other players
Abandoned+2 to Dexterity
Creepy+2 to strength
Quiet+2 to vitality
SecludedCompletes map
OrnateHoly Bolt +2 but -1/10 mana
GlimmeringAll items indentified
TaintedAll other players +1-3 random stats -1 to others




Character Stats

 
Warrior
Sorcerer
Rogue
Strength
250
45
55
Magic
50
250
70
Dexterity
60
85
250
Vitality
100
80
80



Quests (single player)

Group 1 Group 2 Group 3 Group 4 Group 5 Always Included
Level 2Level 2Level 5(a)Level 8Level 13Chamber of Bone
Level 3Level 4(a)Level 5(b)Level 9Level 14Archbishop Lazarus
  Level 4(b)Level 7Level 10   Diablo









Poisoned Water Supply - level 2
Trigger character:
Pepin the healer
Pepin request your help in stopping a sickness that is running through town. It's cause is a poisoned water supply.
Down on lvl 2 there is an entrance marked 'To a dark passage' (a crack in the wall). Beyond the entrance are a level of caverns, a small band of fallen ones await you. Dispose of them and continue, kill the goat demons and other monsters. When you have killed the final monster you will hear a trumpet in the distance and the water will turn blue. Return to Pepin and receive the ring of truth.


The Curse of King Leoric - level 3
Trigger character:
Ogden the Taver Owner
Ogden tells you the story of King Leoric who, years ago, lost his son to kidnappers.His grief drove him insane and his armies and priest were forced to destroy him. He has now risen from the dead and rules an army of undead minions within the labryrinth.
'Please good master, put his soul at ease by destroying his now cursed form.' Ogden pleads.
You will need plenty of life and mana to finish off Leoric and a club or an axe to quickly destroy his skeletons. Goto lvl3 and locate the passage to Leoric's Tomb. Enter and find yourself on a small level packed with skeletons. Leoric creates them as you kill them. Kill Leoric and the remaining skeletons and you will receive the Skeleton Crown.
Destroy each of the crucified skeletons in the corners of the big room and a door opens in the middle of the long wall. Inside are more monsters and treasures.


The Butcher - level 2
Trigger character:
Dying Townsman at church entrance
You wil find the butcher in a large room on level 2. Make sure you clear the level before you open the butcher's room. He will rush outside when you open his door and the simplest trick to killing him is to locate a room with a trellis wall. Run into the room (shutting the door behind you) and shoot at him through the trellis (a bow is necessary for this lvl). Depending on the character you are playing this may take a while but eventually he will fall, dropping the Butchers Cleaver as your reward.


Ogden's Sign - level 4
Trigger character:
Ogden the Taver Owner
The demons ahave stolen the sign to Ogden's Tavern and it's up to you to get it back.
You have to claim the sign before Snotspill will let you advance to the 5th lvl. Snotspill waits in a set piece on lvl 4, between you and the staircase to lvl 5. The sign is in the large chest in the same small area as snotspill. Several monsters stand between you and the prize. When you have killed the monsters and claimed the sign you have two choices. You can either hand it over to snotspill, or you can return it to Ogden.
Return the sign to Ogden and he will give you the Harlequin Crest. Return to lvl 4 and destroy the fallen ones who are waiting for you. Finally kill Snotspill and he will drop a magical item (usually a weapon of some sort).


Gharbad the Weak - level 4
Trigger character:
Gharbad - A Flesh Clan Demon
The first time you come across Gharbad he pleads for his life.
The second time he promises he is making something for you and gives you a token of good faith.
The third time still more promises and he tells you he is almost done.
On your fourth encounter he decides his prize is too good for you and attacks.
Killing Gharbad shouldn't be too difficult, when he falls he will drop a mace for you to add to your inventory.


The Magic Rock - level 5
Trigger character:
Griswold the Blacksmith
Griswold tells you of a sky rock that a caravan brought into the town. Cloaked riders attacked the caravan and stole the rock hiding it beneath the town.
Down on lvl 5 in no particular place you will find the rock sitting on a small table, take it to Griswold and he will break the rock into small stones and set them into the Empyrean Band. This is your reward.


Armour of Valor - level 5
Trigger character:
The Book of Blood
When you find the book of blood ,pass through the book's room and into the next to locate the Altar of Blood. The first of the Blood stones should be on the ground nearby. Plug it into the altar and look at the map. A door should have appeared in a wall very near to were you stand. In the room horned demons and another blood stone await you. The stone when set into the pedestal opens a similar room on the opposite side. When all three stones are set into the Altar of Blood a final chamber opens. Here you will battle more horned demons for the prize - Arkaine's Valor.


The Halls of the Blind - level 7
Trigger character:
The Book of the Blind
You will probably come across the halls of the blind before you can open them (a large figure 8 shaped hall with two small rooms.) Once you have read the book two doorways open on either side allowing you to peek into what looks like an empty area. The area is in fact crawling with Illusion Weavers, if you stand in the doorway they won't be able to pass you and get in the hall to surround you. Pick the weavers off until all are dead and progress to the small central rooms. More Weavers wait in these rooms, kill them and in one of the rooms you will find the Optic Amulet.


Zhar the Mad
Trigger character:
Zhar
The first time you meet Zhar he will be in a library, he will give you a spellbook and tell you to get lost. If you don't take the hint and leave then Zhar attacks, he doesn't give chase but prefers to wait for you to peek into his room then throws fireballs at you. If you are playing the warrior, whenever you rush to attack him he will teleport away from you. Watch the floor for the tell tale signs of were he is going. If you have a decent ranged attack then use it. You will need plenty of healing potions to go up against Zhar.


The Black Mushroom - level 9
Trigger character:
The Fungal Tome
Down on lvl 9 encountering the Fungal Tomb signals the beginning of the quest. Take it to Adria, who will tell you she now needs a large Black Mushroom to complete a potion she is brewing.
The mushroom patch can be located on lvl 9. Take the mushroom back to Adria who mentions that Pepin needs a demon brain to complete an elixir. If you go and talk to Pepin about the Black Mushroom he confirms this. When you return to the dungeon the next monster you kill drops a brain. Take this to Pepin who will give you a small sample of elixir which he asks you to take to Adria. The witch complains that you have arrived to late with the sample and that she no longer needs it and tells you to keep it.
The Special Elixir adds two points to all attributes.


The Anvil of Fury - level 10
Trigger character:
Griswold the Blacksmith
While on lvl 9 visit Griswold and he will tell you of a mystical Anvil that contains 'the essence of the demon underworld'. He tells you he can make you a powerful weapon if you could find him this anvil.
You will find the anvil on lvl 10 sitting on a small island in the lava. To claim the anvil clear the dungeon first (this can take a while and eat quite a bit of life). Proceed with caution when you finally make your way to the prize.
Take the Anvil back to Griswold and he will use it to make the Griswold's Edge blade.


The Warlord of Blood - level 13
Trigger character:
The Steel Tome
Once you have come across the Steel Tome pay a visit to Cain who tells you of a legendary warrior 'The Warlord of Blood'.
After you ahve read the book the stairway between lvl 13 and 14 becomes accessible and the Warlord prepares to slaughter you.
Try to clear the level before you draw him out especially the immediate area around his room.
If you lead the Warlord away from his room you can escape him and go back to his room, here you will find his treasures. Head back to town, buy and sell and stock up on life, then come back down to face the Warlord. If you have stone curse now is a good time to use it. Cast the spell then run in for a couple of hits, make sure you are well clear before the spell wears off. Carry on doing this until he finally falls, dropping another decent piece of weaponry.


Lachdanan - level 14
Trigger character:
Lachdanan
You will find Lachdanan trapped on lvl 14 he tells you he was once captain of King Leoric's knights, but later succumbed to the mad king's curse. He hasn't yet submitted to the darkness but is fading fast. He tells you of a 'Golden Elixir that could lift the curse and allow his soul to rest.'
The Golden Elixir lies a level lower in the dungeon in the same room with the pentagram on the floor. Return to Lachdanan with the elixir and he rewards you with his helm The Veil of Steel and another random magical item when he dies.


The Chamber of Bone
Trigger character:
A Book
A mysterious book you find on lvl 6 opens the way to a secret staircase, leading to the Chamber of Bone . The Chamber is a small seperate level with two hallways either side of a central chamber, at the end of each hallway are two large switches. These are protected by Horned Demons, Unseen and the occasional skeleton. The switches open two other rooms with more skeletons and two chests filled with treasure.
When you open the central chamber, be warned the room is filled with skeletons, try not to let them escape and pick them off one by one at the doorway. When you have finished off the skeletons enter the room were you will find more Horned Demons and Unseen. Finally read the nearby book to gain the Guardian Spell.


Archbishop Lazarus
Trigger character:
The Staff of Lazarus
On lvl 15 in the room with the penatagram on the floor you will come across the Vile Stand, on this rests The Staff of Lazarus. Take the staff back to town and show it to Cain, he then fills you in on the rest of the Diablo story, and sends you back to the depths to confront the Vile Betrayer.
Back in the pentagram room a red prtal appears, when you go through the portal you end up in a small U-shaped dungeon. There are two large cages of snow witches and a couple of advocates. To enter the witches cages stand on the circular areas near the the books in the nearby rooms, when you read a book you automatically teleport to the nearest cage.
Before reading a book make sure all the doors are closed again so the witches can't escape.
When you have finished off all the monsters stand on the ornate circle and you will teleport to Lazarus's chamber.
While Lazarus talks you can't attack or be attacked, but you can run away!
Run away and hide around a corner, when he finishes return and the monsters while follow you down a hallway, this makes the battle much easier for you.
When you have killed his followers you have to return to the large room to confront Lazarus. (hopefully you will have stone curse to aid your fight). If you are the rogue rush at him forcing him to teleport then target the area were he will rematerialize (watch the floor for the tell tale signs.)
If you are the warrior do the same and follow him as he teleports, give him a good hit when he materialises and be ready to heal yourself. Lazarus and his minions drop some serious treasure giving you a good load of stuff before meeting Diablo!


Diablo
Trigger character:
End of Game
When you have killed Lazarus another red portal appears taking you back to lvl 15. The pentagram will now be glowing move to the centre of it to go to lvl 16.
Level 16 is made up of four quadrants, the first is guarded by Advocates and Blood Knights, it is an open area with plenty of monsters so don't rush in, a switch on the floor opens the second quadrant. A switch in there opens the third and two switches in the third open the final section of the dungeon.
It is easiest to circle the three sealed quadrants first clearing the hallways of Blood Knights and Advocates, try using Flame wave or Wall of Fire against the Blood Knights. The first and third quadrants are the most difficult with everyone noticing you at once, a scroll of apocalypse or two will come in very useful at this point. The advocates prefer to stay in their quadrants, but if you move in and out of the doorways they will eventually begin teleporting out of the rooms a couple at a time. Try and kill as many as possible this way to reduce the numbers for when you have to enter the rooms. Plenty of Healing potions are going to be needed to complete this level.
When you have cleared the third quadrant throw the switches to open Diablo's lair. Diablo is immune to some spells and he throws fireballs that affect your armour durability, if you are a sorceror it is a matter of trial and error to find what hurts him and what doesn't, if you are a rogue keep your distance and shoot arrows at him from a distance healing when necessary. If you are a Warrior and you've done a good enough job of collecting armour, you will be able to stand toe-to-toe with Diablo, keep hacking and healing and he is Toast!




Codes


There are no cheat codes for Diablo.
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