Thaumaturgists who practice thie Path can transmute solid iron into a puddle of slag, or petrify wood with but a thought. Thaumaturgical Alchemy ignores the laws of chemistry, forcing a change in state reguardless of temperature.

System: The player spends one Blood Point and makes a Willpower roll (difficulty equal the level's power + 3). Effects vary depending on the level of the poewr, but the number of successes determines the number of turns the effects last. The vampire can increase the duratoin of the effect by spending more Blood Points-each additional Blood Point extends the power's effectiveness by one turn.

1 Fortify the Solid Form
At this level, the vampire strengthens the physicla structure of solid items. Doors become unbreakeable, shields deflect the mightest blows, and arrows pierce the hardest of brestplates. Seemingly fragile items can become deadly weapons in the presence of an alchemist. The alchemist can even make wooden stakes that are as hard as stone.

System: For each success rolled, an object for defence can resist an additoinal Health Level. For offensive weapons, every two successes (round down) increase the weapon's damage potential by one die. Note that this means TWO successes are required to gain any bonus damage dice.

2 Crystallize Liquid
Tremere designed this ability to hinder other Cainites from imbibing vitae. Although the effect cannnot alter the tissue within vampire or mortals, it can solidify blood as it exists the body. The effect can also freeze water instantly and even turn molten lead to solid metal. The temperature of the liquid is irrelevant-bl=oiling oil or cold water solidifies at the behest of the vampire.

System: Each success changes one Blood Point's worth of liquid (about two pints) into a solid. The temerature of the substance does not change. When the solid reverts to its natural liquid state, it behaves normally. Vampires cannot consume solidified blood.

3 Liquify the Solid Form
At this level of ability, the alchemist can dissolve solid objects into liquids. Metal, wood or stone decays at the Cainite's behest. Swords disolve in mid-swing and shields ooze into pulp.

System: The number of sucesses determines the amount of material transumter into liquid. For each success the player rolls, three points of material is changed.
1 success
a coin

2 successes
an arrow

3 successes
a knife

4 successes
a sword

5 successes
a shield

When the liquid reformes, it solidifies into whatever shape it has taken. Even a finely crafter sword reforms into a useless blob of steal. An object is either changed utterly or not at all, there are no "partial" transformatoins.

4 Ethereal Stone
The vampire can transform the very air into a solid prison. Air condenses to form a solid block of ice around the vampire's enemy. Crafty Tremer have used this ability to suffocate mortals by turning the air in thier lungs to ice.

System: For each success the player recieves, one cubic foot of air solidifies. The prison is inescapable until the effect wears off.

5 Vaporour Transformation
Walls and other obstacles no longer hinder the vampire. SHe can turn stone, metal or any other solid into vapor. Walls vanish and swords disappear into thin air.

Recoagulatoin solids are dangerous to those in their vicinity. SLags of metal or stone suddenly re-form can crush mortals.

System: Each success transmutes three points of solid matter into vapor. When the effect expires, the solid material re-forms at the spot where air currents have moved it. A Dexterity+Dodge roll (difficutly 6) must be made for each character in the vicinity; failure indicates that a character automatically suffers one Health Level of damage. A botch indicates thta the character recieves one Health Level of aggravated damage from entrapment in the now-solid material. Note that it may prove impossible to separate a trapped individual with out using this power again.

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