WW2804
Way of Levinbolt
This power allows the vampire to create and control the power of lightning. In the Dark Medieval world, only the Tremere control the ability to creat raw electrical energy. The kine have yet to discover its potential.
System: The number of successes on the Willpower roll determines the lenght of time it take sthe vampire to generate the desired electrical energy. One success indicates that a full minute is required to gather and shape it. Three successes indicate that the preparation takes two turns. Five successes indicate that the magic works instantly. The Storyteller should reduce the number of successes needed for an instant effect in particularly dry reagons or during electrical storms.
To attack, the vampire must make contact with the target. This can be achieved through touch or a conducting medium such as water or metal. The Tremere cannot hurl electrical energies through the air, but can route them along surfaces, such as a sword or the target's armor. Such power may also cause fires in flammable substances and cause combustibles to explode. Damage from electricity is considered normal.
1 Spark
The vampire can creat a small electircal discharge. She can shock a horse into motion or stun a small child. (Two dice of damage).
2 Illuminate
The Tremere can illuminate a small room by covering her arm in an electrical numbus. The effect can also render a mortal unconscious. (Four dice of damage.)
3 Body of Light
At this level the vampire manipulates potent amounts of electrical power. Her entire body can be sheather in sparks. The effect of this power can kill a mortal or stun a vampire. (Six dice of damage.)
4 Jupiter's Aegis
The force surrounding the Cainite can destroy even the hardests of Vampires. (Eight dice of damage.)
5 Lightning Dance
The vampire is engulfed in a blinding aura (all who look directly at the vampire suffer -1 to Dice Pools and cannot employ Dominate against her). The Tremere very nearly transforms into a living lightning bolt. (ten dice of damage)